Article View: alt.games.descent
Article #1629Changing Descent Bots behavior in Devil
From: alw... AlwinW
Date: Tue, 28 Mar 1995 16:22
Date: Tue, 28 Mar 1995 16:22
19 lines
1704 bytes
1704 bytes
Ok this is for all you Descent level makers out there that use DEVIL. I have figured out the hex code that changes the robot behavior in descent. Using the hex table go down to the line 8c. It should be zeroed out. Now here's the trick type in 00 07 00 ?? Where ?? can be the following: ??=80 Guard mode ??=81 unknown maybe standard aggressive ??=83 run away/lay bombs/open doors--very cool! ??=85 very aggressive or wait/pounce There u go! Now if someone can figure out what is needed to make the custom levels work with 2 two player mode please let me know. From what I gather (thanks to an expert's input) you need 8 start things and 3 coop things plus reactor thing in a level to keep it from crashing. Unfortunately Devil has a major flaw here. The coop thing does not work for me. Every time I try to insert a coop I crash :( Some please let me know if it's possibel to insert a co-op thing using Devil. I hope the author of devil reads this and fixes it. BTW Devil is AWESOME even with the mentioned bugs
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Path: mbox-mo1.pugleaf.net!nntp.gmd.de!Germany.EU.net!EU.net!howland.reston.ans.net!news.sprintlink.net!uunet!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: alw...@aol.com (AlwinW) Newsgroups: alt.games.descent Subject: Changing Descent Bots behavior in Devil Date: 28 Mar 1995 11:22:11 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 19 Sender: ro...@newsbf02.news.aol.com Message-ID: <3l9d3j$654@newsbf02.news.aol.com> References: <SonicVoretex.1.2F77F0F1@ctech.ac.za> Reply-To: alw...@aol.com (AlwinW) NNTP-Posting-Host: newsbf02.mail.aol.com MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit