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Article #571

Re: PARALLAX: things descent *really* needs (Motion detection)

#571
From: rep... The Reptile
Date: Sat, 11 Feb 1995 02:19
21 lines
1762 bytes
Eric (er...@cyclone.uvm.edu) wrote:
: The Reptile (rep...@phantom.com) wrote:
: : How about this: Instead of a radar system that is being discussed in this 
: : group, how about a series of beeps or a similar sound that would get 
: : closer together as someone got closer to you. That way, you would have a 
: : rough idea that someone was near you, but you wouldn't know exactly how 
: : close or in which direction they were located.
: : Just a thought...

:  This would totally eliminate ambushes!!! How about this for a 
: revision... Having the beeps mentioned above except only when you 
: opponent is moving... it would be eerie if you are following the beeps 
: getting closer and closer then suddenly....

:      SILENCE...

: wooo.. What do ya think???

Actually, that's much cooler than what I originally suggested. I think 
that having it your way would be cool, since it would allow you to stay 
behind a corner and wait for someone...... COOL!
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From: rep...@phantom.com (The Reptile)
Newsgroups: alt.games.descent,comp.sys.ibm.pc.games.action
Subject: Re: PARALLAX: things descent *really* needs (Motion detection)
Date: 11 Feb 1995 02:19:18 GMT
Organization: [MindVox] / Phantom Access Technologies / (+1 [212] 989-2418)
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