🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Thread View: alt.games.command.and.conquer
13 messages
13 total messages Started by JKay Tue, 30 Sep 2003 01:43
INI Cheats for C&C Zero Hour
#26556
Author: JKay
Date: Tue, 30 Sep 2003 01:43
26 lines
2074 bytes
Cheating in Command & Conquer's Zero Hour is much the same as in C&C
Generals. In Generals you could rip INI files out of INI.BIG and modify
costs, build time, armor, weapons and etc.

With Zero Hour the ".BIG" file is called "INIFX.BIG."  Using a progarm
called XUCR you can rip the individual INI files out of INIFX.BIG and then
modify them with NotePad.  Modifying the size of these ripped ini files does
not seem to be a problem.  These ripped INI files must be placed in a
subdirectory called "Object" as in this example:

C:\EA Games\Command & Conquer Generals Zero Hour\Data\INI\Object

XUCR will present a slew of INI files within INIFX.BIG, each pertaining to
specific elements of the game.  For example to modify the basic American
Vehicles rip the INI called "AmericanVehicle.INI."

You can obtain XUCR here:

      http://xccu.sourceforge.net/utilities/XUCR.zip

You can also, just modify INIFX.BIG with a hex editor, but you can't change
the overall size of INIFX.BIG.  However, INIFX.BIG is huge and a nightmare
to edit. And, keep in mind there is a second copy of INIFX.BiG created at
some point in the subdirectory "INI."

Have Fun!
Re: INI Cheats for C&C Zero Hour
#26557
Author: Martin Raab
Date: Tue, 30 Sep 2003 09:47
12 lines
1214 bytes
On Tue, 30 Sep 2003 01:43:28 GMT, "JKay" <nope@dope.rope> wrote:
>Cheating in Command & Conquer's Zero Hour is much the same as in C&C
>Generals. In Generals you could rip INI files out of INI.BIG and modify
>costs, build time, armor, weapons and etc.

I hope this WILL NOT work in the Online Multiplayer Game - does it ?


-- 
 Martin Raab
 eMail: 6qz877r001@sneakemail.com
------------ - - - --- -- ----
Re: INI Cheats for C&C Zero Hour
#26558
Author: JKay
Date: Tue, 30 Sep 2003 18:45
14 lines
1504 bytes
Martin:

I have no idea if this will work while playing online.  But, my guess is the
server version of INIFX.BIG is the one that is used.  I've never played any
game online, nor do I intend to.


"Martin Raab" <6qz877r001@sneakemail.com> wrote in message
news:d8kinvkf5a99ooqvl7oiai0ck11v2fseko@4ax.com...
> I hope this WILL NOT work in the Online Multiplayer Game - does it ?

>  Martin Raab
>  eMail: 6qz877r001@sneakemail.com
> ------------ - - - --- -- ----
Re: INI Cheats for C&C Zero Hour
#26559
Author: Gustav Olofsson
Date: Tue, 30 Sep 2003 21:52
22 lines
1843 bytes
Why not?

"JKay" <nope@dope.rope> wrote in message
news:Ebkeb.2106691$Bf5.295633@news.easynews.com...
> Martin:
>
> I have no idea if this will work while playing online.  But, my guess is
the
> server version of INIFX.BIG is the one that is used.  I've never played
any
> game online, nor do I intend to.
>
>
> "Martin Raab" <6qz877r001@sneakemail.com> wrote in message
> news:d8kinvkf5a99ooqvl7oiai0ck11v2fseko@4ax.com...
> > I hope this WILL NOT work in the Online Multiplayer Game - does it ?
>
> >  Martin Raab
> >  eMail: 6qz877r001@sneakemail.com
> > ------------ - - - --- -- ----
>
>
Re: INI Cheats for C&C Zero Hour
#26563
Author: HeXetic
Date: Tue, 30 Sep 2003 23:34
17 lines
1838 bytes
"Martin Raab" <6qz877r001@sneakemail.com> wrote in message
news:d8kinvkf5a99ooqvl7oiai0ck11v2fseko@4ax.com
> On Tue, 30 Sep 2003 01:43:28 GMT, "JKay" <nope@dope.rope> wrote:
>> Cheating in Command & Conquer's Zero Hour is much the same as in C&C
>> Generals. In Generals you could rip INI files out of INI.BIG and modify
>> costs, build time, armor, weapons and etc.
>
> I hope this WILL NOT work in the Online Multiplayer Game - does it ?
>
>

No, the game detects that you are using a different INI file as your opponent
and will either terminate the game in a mismatch or prevent you from starting
the game in the first place. This has been true of all C&C games.

-- 
- Tim G.
Re: INI Cheats for C&C Zero Hour
#26560
Author: Neil Adamson
Date: Wed, 01 Oct 2003 10:13
53 lines
3043 bytes
(Sorry for the top posting but I cannot really snip it without losing the
sense.)

I personally don't play any C&C games online because in my experience
absolutely everybody else cheats (present company excluded because I have
never knowingly played any of you). I have better things to do with my spare
time than offer myself up up as cannon fodder to some saddo who can only get
his kicks by cheating. I bet they get their connubial kicks on-line too,
typing one-handed ... Over time, the AIs in C&C games have become sufficient
to give me a good enough game on a level footing without having to worry
about whether the other guy is cheating. All that does is heighten the sense
of paranoia.

These days I prefer Medal of Honor and am a member of a clan dedicated to
the end of cheating. But it's a lo-o-ong hard road, and it's refreshing (but
rare) when we find another clan with similar aspirations. It's worth it when
we do though, as they turn out to be really decent people too.

To quote TCIPollina (off the top of my head):

Fight, Win, Prevail
But never cheat.

Fine by me.

Neil A

"Gustav Olofsson" <gustav....@telia.com> wrote in message
news:RWmeb.30945$dP1.93306@newsc.telia.net...
> Why not?
>
> "JKay" <nope@dope.rope> wrote in message
> news:Ebkeb.2106691$Bf5.295633@news.easynews.com...
> > Martin:
> >
> > I have no idea if this will work while playing online.  But, my guess is
> the
> > server version of INIFX.BIG is the one that is used.  I've never played
> any
> > game online, nor do I intend to.
> >
> >
> > "Martin Raab" <6qz87...@sneakemail.com> wrote in message
> > news:d8kinvkf5a99ooqvl7oiai0ck11v2fseko@4ax.com...
> > > I hope this WILL NOT work in the Online Multiplayer Game - does it ?
> >
> > >  Martin Raab
> > >  eMail: 6qz87...@sneakemail.com
> > > ------------ - - - --- -- ----
> >
> >
>
>
Re: INI Cheats for C&C Zero Hour - on a differnet note
#26564
Author: wosnot
Date: Wed, 01 Oct 2003 10:21
8 lines
1488 bytes
Thanks to JKay for his original info on XCC. But which ini files
containing, for example, 'Buildtime' need to change before it becomes
effective? I've extracted and changed all of the America ini files
with this one alteration - and nothing. More interestingly, I removed
all the extracted ini files AND the INIZH.big from all sight of the
INI folder and the thing carries on playing normally. Go slow here
with the flames. I'm just interested in learning how to do it and if
it will work.
Re: INI Cheats for C&C Zero Hour
#26561
Author: Dario Djuric
Date: Wed, 01 Oct 2003 11:14
9 lines
1456 bytes
> Why not?

Yeah, I don't play online either. I've got a slow connection, plus there's
the cheating issue.

Dario Djuric
dario@planetcnc.com
Planet Command & Conquer
http://www.planetcnc.com/
Re: INI Cheats for C&C Zero Hour
#26568
Author: Dario Djuric
Date: Wed, 01 Oct 2003 11:15
13 lines
1566 bytes
> No, the game detects that you are using a different INI file as your
opponent
> and will either terminate the game in a mismatch or prevent you from
starting
> the game in the first place. This has been true of all C&C games.

Indeed. In Zero Hour, you're also allowed to play stats matches on *official
maps only* (no easy-win maps anymore).

Dario Djuric
dario@planetcnc.com
Planet Command & Conquer
http://www.planetcnc.com/
Re: INI Cheats for C&C Zero Hour
#26562
Author: Gustav Olofsson
Date: Wed, 01 Oct 2003 14:58
21 lines
2036 bytes
Well... actually, I don't play online either. I've never played any strategy
game online. I think there's a pretty good chance that you end up playing
with an idiot that quits after 7 mins, cheats or whatever. I only play
strategy games with my friends, because I know that they aren't idiots and
that they will play seriously without cheating and finish the game.

Also, my firewall doesn't work with CCG.

"Dario Djuric" <darioNOSPAM@planetcnc.com> wrote in message
news:blects$f9j$1@ls219.htnet.hr...
> > Why not?
>
> Yeah, I don't play online either. I've got a slow connection, plus there's
> the cheating issue.
>
> Dario Djuric
> dario@planetcnc.com
> Planet Command & Conquer
> http://www.planetcnc.com/
>
>
Re: INI Cheats for C&C Zero Hour - on a differnet note
#26565
Author: JKay
Date: Wed, 01 Oct 2003 21:20
19 lines
2191 bytes
The one thing  that comes to mind is........ did you place the ripped INI
files in appropriate directory. Some should be in the INI directory and some
should be in the OBJECT directory below INI.   I rip the files to a temp
directory and this places the INI files in the appropriate subdirectory.....
then I just move them after I have modified them to correct directory in the
game. I've had good luck reducing the price and build times using this
method.


"wosnot" <wosnot@w.w> wrote in message
news:r9alnvs9i8dhlt34q0euu8sjqk8bm00asq@4ax.com...
> Thanks to JKay for his original info on XCC. But which ini files
> containing, for example, 'Buildtime' need to change before it becomes
> effective? I've extracted and changed all of the America ini files
> with this one alteration - and nothing. More interestingly, I removed
> all the extracted ini files AND the INIZH.big from all sight of the
> INI folder and the thing carries on playing normally. Go slow here
> with the flames. I'm just interested in learning how to do it and if
> it will work.
Re: INI Cheats for C&C Zero Hour - on a differnet note
#26566
Author: wosnot
Date: Fri, 03 Oct 2003 23:17
27 lines
2449 bytes
Sorted. It was to do with the placement of the ini files (and deleting
that .big file lurking in the root directory. Nevertheless, it does
mean having separate ini's for each of the campaigns. Cheers for the
replies!

On Wed, 01 Oct 2003 21:20:05 GMT, "JKay" <nope@dope.rope> wrote:

>The one thing  that comes to mind is........ did you place the ripped INI
>files in appropriate directory. Some should be in the INI directory and some
>should be in the OBJECT directory below INI.   I rip the files to a temp
>directory and this places the INI files in the appropriate subdirectory.....
>then I just move them after I have modified them to correct directory in the
>game. I've had good luck reducing the price and build times using this
>method.
>
>
>"wosnot" <wosnot@w.w> wrote in message
>news:r9alnvs9i8dhlt34q0euu8sjqk8bm00asq@4ax.com...
>> Thanks to JKay for his original info on XCC. But which ini files
>> containing, for example, 'Buildtime' need to change before it becomes
>> effective? I've extracted and changed all of the America ini files
>> with this one alteration - and nothing. More interestingly, I removed
>> all the extracted ini files AND the INIZH.big from all sight of the
>> INI folder and the thing carries on playing normally. Go slow here
>> with the flames. I'm just interested in learning how to do it and if
>> it will work.
>
Re: INI Cheats for C&C Zero Hour - on a differnet note
#26567
Author: JKay
Date: Sat, 04 Oct 2003 01:22
2 lines
1361 bytes
Right!  Once you change sides all your cheats start working against you.
Glad to hear you got it working.
Thread Navigation

This is a paginated view of messages in the thread with full content displayed inline.

Messages are displayed in chronological order, with the original post highlighted in green.

Use pagination controls to navigate through all messages in large threads.

Back to All Threads