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Article #26566

Re: INI Cheats for C&C Zero Hour - on a differnet note

#26566
From: wosnot
Date: Fri, 03 Oct 2003 23:17
27 lines
2449 bytes
Sorted. It was to do with the placement of the ini files (and deleting
that .big file lurking in the root directory. Nevertheless, it does
mean having separate ini's for each of the campaigns. Cheers for the
replies!

On Wed, 01 Oct 2003 21:20:05 GMT, "JKay" <nope@dope.rope> wrote:

>The one thing  that comes to mind is........ did you place the ripped INI
>files in appropriate directory. Some should be in the INI directory and some
>should be in the OBJECT directory below INI.   I rip the files to a temp
>directory and this places the INI files in the appropriate subdirectory.....
>then I just move them after I have modified them to correct directory in the
>game. I've had good luck reducing the price and build times using this
>method.
>
>
>"wosnot" <wosnot@w.w> wrote in message
>news:r9alnvs9i8dhlt34q0euu8sjqk8bm00asq@4ax.com...
>> Thanks to JKay for his original info on XCC. But which ini files
>> containing, for example, 'Buildtime' need to change before it becomes
>> effective? I've extracted and changed all of the America ini files
>> with this one alteration - and nothing. More interestingly, I removed
>> all the extracted ini files AND the INIZH.big from all sight of the
>> INI folder and the thing carries on playing normally. Go slow here
>> with the flames. I'm just interested in learning how to do it and if
>> it will work.
>
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From: wosnot <wos@not.here>
Newsgroups: alt.games.command.and.conquer
Subject: Re: INI Cheats for C&C Zero Hour - on a differnet note
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