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Article #33750

Re: Tiberian Sun is the best of the C&C/Red Alert series!

#33750
From: Raymond Martineau
Date: Mon, 02 Feb 2004 04:26
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On Sun, 01 Feb 2004 17:39:16 GMT, "TCipollina" <joesdad@stny.rr.com>
wrote:

>
>1) GDI Juggernaut arty stinks.  such wide spread pattern dilutes the affect.
>The only good thing about it? takes out repair bots that follow attacking
>vehicles too close.

GDI artillery is better off to take on Base structures or large
defence structures (e.g. oblisk), when compared to NOD arillery.  When
atacking base structures, it does slightly more damage per second
(although this benefit is minor.)

It's also slightly better at performing on incoming infantry armies -
it performs light damage is performed over a wide area.  This is
better than NOD artillery, where semi-light damage is performed at a
single point.  

NOD artillery, however, is better at counter-battery attacks or
attacks on stationary units (e.g. engaging a base turret). 

>
>2) AI base defense.  I found if you take out the construction yard, it is
>all downhill from there. attrition the SAM's, you just pound them with air
>units.  The AI best part? In skirmish taking on 6 of them, and trying to
>defend against them all. That is a challenge.  Or taking on 6 of them with a
>friend. They attack and attack early.

The AI player for the C&C series has generally been weak, being
incapable of efficiently using it's resources against a human player.
If you can take out any incoming attack force (assigned by a script),
you will eventually win the game.  

TS isn't as bad as RA2 - the attack forces appeared to be comparitivly
larger, and could be used to add to the base defence as well.  For
some reason, the RA2 AI engine sends out it's attack force as soon as
it's finished, without leaving anything for base defence (or, it is
leaving stuff to defend, but only defends a single point as opposed to
the entire base.)

The best methods of performing attrission against an AI (in no
particular order): Hit refineries/harvesters - he will sell off
buildings to rebuild them.  Hit Powerplants - it cuts power to
superweapons, and if enough are destroyed, buildings will get sold
off.  Hit superweapons - those tend to be expensive to replace.  
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From: bk039@freenet.carleton.ca (Raymond Martineau)
Newsgroups: alt.games.command-n-conq,alt.games.command-n-conq.red-alert
Subject: Re: Tiberian Sun is the best of the C&C/Red Alert series!
Date: Sun, 01 Feb 2004 23:26:07 -0500
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