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Article #33747Re: Tiberian Sun is the best of the C&C/Red Alert series!
From: TCipollina
Date: Sun, 01 Feb 2004 17:39
Date: Sun, 01 Feb 2004 17:39
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4213 bytes
"Raymond Martineau" <bk039@freenet.carleton.ca> wrote in message news:rdvo10ddnis18s8e9puonvt0k2dcfn57mb@4ax.com... > On Sun, 1 Feb 2004 02:57:56 +0000 (UTC), Ablang > <RockingHilaryDuff@ablang-duff.com> wrote: > > > I'm not kidding. Tiberian Sun is the best of the C&C/Red Alert > >series! Why? Other games claimed that you would have to have a diverse > >balance of units, but TS is the only game that meant it. In the C&C/Red > >Alert series, it always came down to tank rushes, or air strikes. > > > > Does anyone agree with me? > > The game balance with Tiberium Sun is still in question. Air units > (especially Orca Bombers and Banshees) are extremely difficult to > counter when used in large numbers. While an experienced player might > not have trouble, as few as five bombers can mess up an enemy player > by hitting a critical building. > > In the same way, TS suffers from the tank-rush/air-strike problem as > well (although infantry rushes also appear in the early parts of the > match.) There aren't many games that overcome this minor limitation, > but can be found when you look for them. > > > Plus, > >I'll bet that the TS games, are where the Brotherhood of NOD are heavily > >favored. They got those long-range big guns that killed many of my units. > > The NOD artillery was a major game balance issue, that rendered ground > attacks to be useless. This was only corrected in Firestorm, and was > also balanced by giving GDI the Juggernaut artillery. > > >The TS games are the hardest of any series I have ever played. > > I'd agree with TS being the toughest. In C&C/RA, the AI player tended > to be less advances, or fell for a few simple tricks. TS is much > better, as the AI player actually builds a strongly defended base and > attack force that can cripple an unprepared player. > > It went downhill after the TS installment - RA2 had a joke AI that > could easily be crushed with only 3 prism tanks (some players reported > defeating it on american paratroopers along). Generals was the same, > although AI problems might have been fixed in the expansion. > > You can look at Emperor: Battle for Dune - similar in difficulty > compared to TS, although not played as much. The AI player is fairly > aggressive, but can still be defeated because defences are a bit > underpowered. good analysis. the only areas i disagree with: 1) GDI Juggernaut arty stinks. such wide spread pattern dilutes the affect. The only good thing about it? takes out repair bots that follow attacking vehicles too close. 2) AI base defense. I found if you take out the construction yard, it is all downhill from there. attrition the SAM's, you just pound them with air units. The AI best part? In skirmish taking on 6 of them, and trying to defend against them all. That is a challenge. Or taking on 6 of them with a friend. They attack and attack early. -- Fight Win Prevail But Never Cheat
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Path: mbox-mo1.pugleaf.net!intern1.nntp.aus1.giganews.com!internal1.nntp.sjc.giganews.com!border2.nntp.sjc.giganews.com!nntp.giganews.com!cyclone-sf.pbi.net!151.164.30.34!cyclone.swbell.net!newsfeed1.easynews.com!easynews.com!easynews!newspeer1.nwr.nac.net!news.maxwell.syr.edu!news-rtr.nyroc.rr.com!news-out.nyroc.rr.com!twister.nyroc.rr.com.POSTED!53ab2750!not-for-mail From: "TCipollina" <joesdad@stny.rr.com> Newsgroups: alt.games.command-n-conq,alt.games.command-n-conq.red-alert References: <Xns9481C11A5884B01312004@195.131.52.135> <rdvo10ddnis18s8e9puonvt0k2dcfn57mb@4ax.com> Subject: Re: Tiberian Sun is the best of the C&C/Red Alert series! Lines: 67 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2800.1158 X-MIMEOLE: Produced By Microsoft MimeOLE V6.00.2800.1165 Message-ID: <8RaTb.13040$iJ3.11536@twister.nyroc.rr.com> Date: Sun, 01 Feb 2004 17:39:16 GMT NNTP-Posting-Host: 24.95.143.46 X-Complaints-To: abuse@rr.com X-Trace: twister.nyroc.rr.com 1075657156 24.95.143.46 (Sun, 01 Feb 2004 12:39:16 EST) NNTP-Posting-Date: Sun, 01 Feb 2004 12:39:16 EST Organization: Road Runner MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit