Article View: alt.games.command-n-conq
Article #33749Re: Tiberian Sun is the best of the C&C/Red Alert series!
From: TCipollina
Date: Tue, 03 Feb 2004 00:54
Date: Tue, 03 Feb 2004 00:54
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"The Ancient One" <onlytheone@thetopknows.com> wrote in message news:101qhsfa1hc6keb@corp.supernews.com... > > "TCipollina" <joesdad@stny.rr.com> wrote in message > news:8RaTb.13040$iJ3.11536@twister.nyroc.rr.com... > > "Raymond Martineau" <bk039@freenet.carleton.ca> wrote in message > > news:rdvo10ddnis18s8e9puonvt0k2dcfn57mb@4ax.com... > > > On Sun, 1 Feb 2004 02:57:56 +0000 (UTC), Ablang > > > <RockingHilaryDuff@ablang-duff.com> wrote: > > > > > > > I'm not kidding. Tiberian Sun is the best of the C&C/Red Alert > > > >series! Why? Other games claimed that you would have to have a > diverse > > > >balance of units, but TS is the only game that meant it. In the > C&C/Red > > > >Alert series, it always came down to tank rushes, or air strikes. > > > > > > > > Does anyone agree with me? > > > > > > The game balance with Tiberium Sun is still in question. Air units > > > (especially Orca Bombers and Banshees) are extremely difficult to > > > counter when used in large numbers. While an experienced player might > > > not have trouble, as few as five bombers can mess up an enemy player > > > by hitting a critical building. > > > > > > In the same way, TS suffers from the tank-rush/air-strike problem as > > > well (although infantry rushes also appear in the early parts of the > > > match.) There aren't many games that overcome this minor limitation, > > > but can be found when you look for them. > > > > > > > Plus, > > > >I'll bet that the TS games, are where the Brotherhood of NOD are > heavily > > > >favored. They got those long-range big guns that killed many of my > > units. > > > > > > The NOD artillery was a major game balance issue, that rendered ground > > > attacks to be useless. This was only corrected in Firestorm, and was > > > also balanced by giving GDI the Juggernaut artillery. > > > > > > >The TS games are the hardest of any series I have ever played. > > > > > > I'd agree with TS being the toughest. In C&C/RA, the AI player tended > > > to be less advances, or fell for a few simple tricks. TS is much > > > better, as the AI player actually builds a strongly defended base and > > > attack force that can cripple an unprepared player. > > > > > > It went downhill after the TS installment - RA2 had a joke AI that > > > could easily be crushed with only 3 prism tanks (some players reported > > > defeating it on american paratroopers along). Generals was the same, > > > although AI problems might have been fixed in the expansion. > > > > > > You can look at Emperor: Battle for Dune - similar in difficulty > > > compared to TS, although not played as much. The AI player is fairly > > > aggressive, but can still be defeated because defences are a bit > > > underpowered. > > > > > > good analysis. the only areas i disagree with: > > > > 1) GDI Juggernaut arty stinks. such wide spread pattern dilutes the > affect. > > The only good thing about it? takes out repair bots that follow attacking > > vehicles too close. > > It does have one other advantange, it's so noisy if you station one at the > fringe you get an early warning of attack. ;-) > > > > > 2) AI base defense. I found if you take out the construction yard, it is > > all downhill from there. attrition the SAM's, you just pound them with air > > units. The AI best part? In skirmish taking on 6 of them, and trying to > > defend against them all. That is a challenge. Or taking on 6 of them with > a > > friend. They attack and attack early. > > > > -- > > Fight Win Prevail > > But Never Cheat > > good point, i like that. -- Fight Win Prevail But Never Cheat
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Path: mbox-mo1.pugleaf.net!intern1.nntp.aus1.giganews.com!internal1.nntp.ash.giganews.com!border2.nntp.ash.giganews.com!border1.nntp.ash.giganews.com!nntp.giganews.com!news.maxwell.syr.edu!news-rtr.nyroc.rr.com!news-out.nyroc.rr.com!twister.nyroc.rr.com.POSTED!53ab2750!not-for-mail From: "TCipollina" <joesdad@stny.rr.com> Newsgroups: alt.games.command-n-conq,alt.games.command-n-conq.red-alert References: <Xns9481C11A5884B01312004@195.131.52.135> <rdvo10ddnis18s8e9puonvt0k2dcfn57mb@4ax.com> <8RaTb.13040$iJ3.11536@twister.nyroc.rr.com> <101qhsfa1hc6keb@corp.supernews.com> Subject: Re: Tiberian Sun is the best of the C&C/Red Alert series! Lines: 91 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2800.1158 X-MIMEOLE: Produced By Microsoft MimeOLE V6.00.2800.1165 Message-ID: <6jCTb.25494$%72.18741@twister.nyroc.rr.com> Date: Tue, 03 Feb 2004 00:54:26 GMT NNTP-Posting-Host: 24.95.143.46 X-Complaints-To: abuse@rr.com X-Trace: twister.nyroc.rr.com 1075769666 24.95.143.46 (Mon, 02 Feb 2004 19:54:26 EST) NNTP-Posting-Date: Mon, 02 Feb 2004 19:54:26 EST Organization: Road Runner MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit