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Article #33749

Re: Tiberian Sun is the best of the C&C/Red Alert series!

#33749
From: TCipollina
Date: Tue, 03 Feb 2004 00:54
89 lines
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"The Ancient One" <onlytheone@thetopknows.com> wrote in message
news:101qhsfa1hc6keb@corp.supernews.com...
>
> "TCipollina" <joesdad@stny.rr.com> wrote in message
> news:8RaTb.13040$iJ3.11536@twister.nyroc.rr.com...
> > "Raymond Martineau" <bk039@freenet.carleton.ca> wrote in message
> > news:rdvo10ddnis18s8e9puonvt0k2dcfn57mb@4ax.com...
> > > On Sun, 1 Feb 2004 02:57:56 +0000 (UTC), Ablang
> > > <RockingHilaryDuff@ablang-duff.com> wrote:
> > >
> > > >    I'm not kidding.  Tiberian Sun is the best of the C&C/Red Alert
> > > >series!  Why?  Other games claimed that you would have to have a
> diverse
> > > >balance of units, but TS is the only game that meant it.  In the
> C&C/Red
> > > >Alert series, it always came down to tank rushes, or air strikes.
> > > >
> > > >    Does anyone agree with me?
> > >
> > > The game balance with Tiberium Sun is still in question.  Air units
> > > (especially Orca Bombers and Banshees) are extremely difficult to
> > > counter when used in large numbers.  While an experienced player might
> > > not have trouble, as few as five bombers can mess up an enemy player
> > > by hitting a critical building.
> > >
> > > In the same way, TS suffers from the tank-rush/air-strike problem as
> > > well (although infantry rushes also appear in the early parts of the
> > > match.)  There aren't many games that overcome this minor limitation,
> > > but can be found when you look for them.
> > >
> > > > Plus,
> > > >I'll bet that the TS games, are where the Brotherhood of NOD are
> heavily
> > > >favored.  They got those long-range big guns that killed many of my
> > units.
> > >
> > > The NOD artillery was a major game balance issue, that rendered ground
> > > attacks to be useless.  This was only corrected in Firestorm, and was
> > > also balanced by giving GDI the Juggernaut artillery.
> > >
> > > >The TS games are the hardest of any series I have ever played.
> > >
> > > I'd agree with TS being the toughest.  In C&C/RA, the AI player tended
> > > to be less advances, or fell for a few simple tricks.   TS is much
> > > better, as the AI player actually builds a strongly defended base and
> > > attack force that can cripple an unprepared player.
> > >
> > > It went downhill after the TS installment - RA2 had a joke AI that
> > > could easily be crushed with only 3 prism tanks (some players reported
> > > defeating it on american paratroopers along).  Generals was the same,
> > > although AI problems might have been fixed in the expansion.
> > >
> > > You can look at Emperor: Battle for Dune - similar in difficulty
> > > compared to TS, although not played as much.  The AI player is fairly
> > > aggressive, but can still be defeated because defences are a bit
> > > underpowered.
> >
> >
> > good analysis. the only areas i disagree with:
> >
> > 1) GDI Juggernaut arty stinks.  such wide spread pattern dilutes the
> affect.
> > The only good thing about it? takes out repair bots that follow
attacking
> > vehicles too close.
>
> It does have one other advantange, it's so noisy if you station one at the
> fringe you get an early warning of attack. ;-)
>
> >
> > 2) AI base defense.  I found if you take out the construction yard, it
is
> > all downhill from there. attrition the SAM's, you just pound them with
air
> > units.  The AI best part? In skirmish taking on 6 of them, and trying to
> > defend against them all. That is a challenge.  Or taking on 6 of them
with
> a
> > friend. They attack and attack early.
> >
> > --
> > Fight Win Prevail
> > But Never Cheat
> >

good point, i like that.
-- 
Fight Win Prevail
But Never Cheat
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From: "TCipollina" <joesdad@stny.rr.com>
Newsgroups: alt.games.command-n-conq,alt.games.command-n-conq.red-alert
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Subject: Re: Tiberian Sun is the best of the C&C/Red Alert series!
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