Article View: alt.games.command-n-conq
Article #33751Re: Tiberian Sun is the best of the C&C/Red Alert series!
From: TCipollina
Date: Tue, 03 Feb 2004 01:00
Date: Tue, 03 Feb 2004 01:00
57 lines
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3685 bytes
"Raymond Martineau" <bk039@freenet.carleton.ca> wrote in message news:jsfr10lcsj51o0at16sc8vhulqs5ttv31c@4ax.com... > On Sun, 01 Feb 2004 17:39:16 GMT, "TCipollina" <joesdad@stny.rr.com> > wrote: > > > > >1) GDI Juggernaut arty stinks. such wide spread pattern dilutes the affect. > >The only good thing about it? takes out repair bots that follow attacking > >vehicles too close. > > GDI artillery is better off to take on Base structures or large > defence structures (e.g. oblisk), when compared to NOD arillery. When > atacking base structures, it does slightly more damage per second > (although this benefit is minor.) > > It's also slightly better at performing on incoming infantry armies - > it performs light damage is performed over a wide area. This is > better than NOD artillery, where semi-light damage is performed at a > single point. > > NOD artillery, however, is better at counter-battery attacks or > attacks on stationary units (e.g. engaging a base turret). > > > > >2) AI base defense. I found if you take out the construction yard, it is > >all downhill from there. attrition the SAM's, you just pound them with air > >units. The AI best part? In skirmish taking on 6 of them, and trying to > >defend against them all. That is a challenge. Or taking on 6 of them with a > >friend. They attack and attack early. > > The AI player for the C&C series has generally been weak, being > incapable of efficiently using it's resources against a human player. > If you can take out any incoming attack force (assigned by a script), > you will eventually win the game. > > TS isn't as bad as RA2 - the attack forces appeared to be comparitivly > larger, and could be used to add to the base defence as well. For > some reason, the RA2 AI engine sends out it's attack force as soon as > it's finished, without leaving anything for base defence (or, it is > leaving stuff to defend, but only defends a single point as opposed to > the entire base.) > > The best methods of performing attrission against an AI (in no > particular order): Hit refineries/harvesters - he will sell off > buildings to rebuild them. Hit Powerplants - it cuts power to > superweapons, and if enough are destroyed, buildings will get sold > off. Hit superweapons - those tend to be expensive to replace. > cannot argue with great logic like that. keep it going, General -- Fight Win Prevail But Never Cheat
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Path: mbox-mo1.pugleaf.net!intern1.nntp.aus1.giganews.com!internal1.nntp.ash.giganews.com!border2.nntp.ash.giganews.com!border1.nntp.ash.giganews.com!nntp.giganews.com!news.maxwell.syr.edu!news-rtr.nyroc.rr.com!news-out.nyroc.rr.com!twister.nyroc.rr.com.POSTED!53ab2750!not-for-mail From: "TCipollina" <joesdad@stny.rr.com> Newsgroups: alt.games.command-n-conq,alt.games.command-n-conq.red-alert References: <Xns9481C11A5884B01312004@195.131.52.135> <rdvo10ddnis18s8e9puonvt0k2dcfn57mb@4ax.com> <8RaTb.13040$iJ3.11536@twister.nyroc.rr.com> <jsfr10lcsj51o0at16sc8vhulqs5ttv31c@4ax.com> Subject: Re: Tiberian Sun is the best of the C&C/Red Alert series! Lines: 59 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2800.1158 X-MIMEOLE: Produced By Microsoft MimeOLE V6.00.2800.1165 Message-ID: <EoCTb.25544$%72.22650@twister.nyroc.rr.com> Date: Tue, 03 Feb 2004 01:00:20 GMT NNTP-Posting-Host: 24.95.143.46 X-Complaints-To: abuse@rr.com X-Trace: twister.nyroc.rr.com 1075770020 24.95.143.46 (Mon, 02 Feb 2004 20:00:20 EST) NNTP-Posting-Date: Mon, 02 Feb 2004 20:00:20 EST Organization: Road Runner MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit