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Thread View: comp.sys.ibm.pc.games
9 messages
9 total messages Started by Ken from Chicago Sat, 27 Dec 2003 08:47
Racing Destruction Set
#66319
Author: Ken from Chicago
Date: Sat, 27 Dec 2003 08:47
28 lines
2461 bytes
Who does one have to threaten, hurt or bribe to get them remake Electronic
Arts' RACING DESTRUCTION SET, originally for the Commodore 64, into a 3d
version for the PC?

--including track editor with
----various style tracks (street, dirt, mud, ice, snow)
----various track slants (level, banked, bumpy, hilly, steep)
----various gravities (Earth, Moon, Titan)
----various track pieces (straight-away, curve, S-curve, U-turn,
intersection, ramps)
----various weather (sunny, cloudy, rainy, snowing, night)
--including vehicle editor with
----various vehicles (Indy racer, Nascar racer, truck, SUV, bike, sedan)
----various tires (street, off-road, snow tires, spiked)
----various levels of destruction (impervious, minor damage, destruction
derby)

Come on, Electronic Arts? What are you waiting for? Say it with me now:

NEED FOR SPEED: RACING DESTRUCTION SET.

You can even add various kinds of police pursuit, regular cars,
turbo-charged sports / interceptor cars, spike strips, helicopters, teams of
police, limited off-road pursuit (for the truly nutty driver trying to
outrun the law). Come on, there's money here in this pocket begging to be
spent on this. Help me help you!

-- Ken from Chicago
Re: Racing Destruction Set
#66322
Author: JawBreaker
Date: Sat, 27 Dec 2003 13:51
20 lines
2060 bytes
"Ken from Chicago" <kwicker_erase_this_part@ameritech.net> wrote in message
news:m4mdnbSvaeWC2nCiRVn-hQ@comcast.com...
> Who does one have to threaten, hurt or bribe to get them remake Electronic
> Arts' RACING DESTRUCTION SET, originally for the Commodore 64, into a 3d
> version for the PC?

I feel the same about the racing/shooting game "Dethkarz" marketed by
Melbourne House and programmed by Beam.

I think Beam went out of busness and Melbourne's about out of the games
market.

It was simply the greatest racing game I ever played. It sounds stupid, I
know, and the spelling is like a little kid and that puts it in a bad light
but .. it truly was in the top 5 games I have ever played in my life. If
they could open the source code or something for that .. new tracks and such
... whew .. I'd like .. bust out in to the Snoopy dance.

JB
Re: Racing Destruction Set
#66320
Author: Tron
Date: Sat, 27 Dec 2003 15:24
47 lines
3104 bytes
I've been waiting for this for years. It was truly one of my favorites on my
C-64, and I've wondered what a modern, full 3-d version would be like.

Done properly, I think it could really wow some people - the array of
vehicles, tracks, gravity and weapons gave it *huge* replay value. I wasted
a lot of time on it.

-- 
Tron
----
"I don't know how many times someone has come up
to me and said 'Hey! Let's dance!'
I hate dancing. God it's stupid."
                                              --- David Bowie
"Ken from Chicago" <kwicker_erase_this_part@ameritech.net> wrote in message
news:m4mdnbSvaeWC2nCiRVn-hQ@comcast.com...
> Who does one have to threaten, hurt or bribe to get them remake Electronic
> Arts' RACING DESTRUCTION SET, originally for the Commodore 64, into a 3d
> version for the PC?
>
> --including track editor with
> ----various style tracks (street, dirt, mud, ice, snow)
> ----various track slants (level, banked, bumpy, hilly, steep)
> ----various gravities (Earth, Moon, Titan)
> ----various track pieces (straight-away, curve, S-curve, U-turn,
> intersection, ramps)
> ----various weather (sunny, cloudy, rainy, snowing, night)
> --including vehicle editor with
> ----various vehicles (Indy racer, Nascar racer, truck, SUV, bike, sedan)
> ----various tires (street, off-road, snow tires, spiked)
> ----various levels of destruction (impervious, minor damage, destruction
> derby)
>
> Come on, Electronic Arts? What are you waiting for? Say it with me now:
>
> NEED FOR SPEED: RACING DESTRUCTION SET.
>
> You can even add various kinds of police pursuit, regular cars,
> turbo-charged sports / interceptor cars, spike strips, helicopters, teams
of
> police, limited off-road pursuit (for the truly nutty driver trying to
> outrun the law). Come on, there's money here in this pocket begging to be
> spent on this. Help me help you!
>
> -- Ken from Chicago
>
>
Re: Racing Destruction Set
#66321
Author: Ken from Chicago
Date: Sun, 28 Dec 2003 00:40
18 lines
1915 bytes
"Tron" <tronreturns@notsohotmail.com> wrote in message
news:9vhHb.20395$Tb7.28714@news1.mts.net...
> I've been waiting for this for years. It was truly one of my favorites on
my
> C-64, and I've wondered what a modern, full 3-d version would be like.
>
> Done properly, I think it could really wow some people - the array of
> vehicles, tracks, gravity and weapons gave it *huge* replay value. I
wasted
> a lot of time on it.

<snip>

The closest I've heard is the upcoming TRACK MANIA by (game publisher of the
year, batting .900 this year), Ubisoft.

-- Ken from Chicago
Re: Racing Destruction Set
#66325
Author: Brett Baisley
Date: Sun, 28 Dec 2003 19:26
36 lines
2625 bytes
That was one of my favoriate games....


"Ken from Chicago" <kwicker_erase_this_part@ameritech.net> wrote in message
news:m4mdnbSvaeWC2nCiRVn-hQ@comcast.com...
> Who does one have to threaten, hurt or bribe to get them remake Electronic
> Arts' RACING DESTRUCTION SET, originally for the Commodore 64, into a 3d
> version for the PC?
>
> --including track editor with
> ----various style tracks (street, dirt, mud, ice, snow)
> ----various track slants (level, banked, bumpy, hilly, steep)
> ----various gravities (Earth, Moon, Titan)
> ----various track pieces (straight-away, curve, S-curve, U-turn,
> intersection, ramps)
> ----various weather (sunny, cloudy, rainy, snowing, night)
> --including vehicle editor with
> ----various vehicles (Indy racer, Nascar racer, truck, SUV, bike, sedan)
> ----various tires (street, off-road, snow tires, spiked)
> ----various levels of destruction (impervious, minor damage, destruction
> derby)
>
> Come on, Electronic Arts? What are you waiting for? Say it with me now:
>
> NEED FOR SPEED: RACING DESTRUCTION SET.
>
> You can even add various kinds of police pursuit, regular cars,
> turbo-charged sports / interceptor cars, spike strips, helicopters, teams
of
> police, limited off-road pursuit (for the truly nutty driver trying to
> outrun the law). Come on, there's money here in this pocket begging to be
> spent on this. Help me help you!
>
> -- Ken from Chicago
>
>
Re: Racing Destruction Set
#66323
Author: turk
Date: Mon, 29 Dec 2003 16:51
29 lines
2312 bytes
"JawBreaker" <NOSPAMJawBreaker@stealrage.com> wrote in message
news:m7gHb.35516$ms2.8029@fe2.columbus.rr.com...
>
> "Ken from Chicago" <kwicker_erase_this_part@ameritech.net> wrote in
message
> news:m4mdnbSvaeWC2nCiRVn-hQ@comcast.com...
> > Who does one have to threaten, hurt or bribe to get them remake
Electronic
> > Arts' RACING DESTRUCTION SET, originally for the Commodore 64, into a 3d
> > version for the PC?
>
> I feel the same about the racing/shooting game "Dethkarz" marketed by
> Melbourne House and programmed by Beam.
>
> I think Beam went out of busness and Melbourne's about out of the games
> market.
>
> It was simply the greatest racing game I ever played. It sounds stupid, I
> know, and the spelling is like a little kid and that puts it in a bad
light
> but .. it truly was in the top 5 games I have ever played in my life. If
> they could open the source code or something for that .. new tracks and
such
> ... whew .. I'd like .. bust out in to the Snoopy dance.

Why the hell haven't they remade Autoduel?  That was a classic.  I can't
count how many hours I lost while palying that on the ole Apple IIe.

turk
Re: Racing Destruction Set
#66324
Author: Jonah Falcon
Date: Thu, 01 Jan 2004 01:12
37 lines
2774 bytes
"turk" <turk96@_*&^%#^&cast.net> wrote in message
news:fYYHb.681209$HS4.4833474@attbi_s01...
> "JawBreaker" <NOSPAMJawBreaker@stealrage.com> wrote in message
> news:m7gHb.35516$ms2.8029@fe2.columbus.rr.com...
> >
> > "Ken from Chicago" <kwicker_erase_this_part@ameritech.net> wrote in
> message
> > news:m4mdnbSvaeWC2nCiRVn-hQ@comcast.com...
> > > Who does one have to threaten, hurt or bribe to get them remake
> Electronic
> > > Arts' RACING DESTRUCTION SET, originally for the Commodore 64, into a
3d
> > > version for the PC?
> >
> > I feel the same about the racing/shooting game "Dethkarz" marketed by
> > Melbourne House and programmed by Beam.
> >
> > I think Beam went out of busness and Melbourne's about out of the games
> > market.
> >
> > It was simply the greatest racing game I ever played. It sounds stupid,
I
> > know, and the spelling is like a little kid and that puts it in a bad
> light
> > but .. it truly was in the top 5 games I have ever played in my life. If
> > they could open the source code or something for that .. new tracks and
> such
> > ... whew .. I'd like .. bust out in to the Snoopy dance.
>
> Why the hell haven't they remade Autoduel?  That was a classic.  I can't
> count how many hours I lost while palying that on the ole Apple IIe.

Don't be surprised, Turk, if there is another Car Wars. (evil grin) I'll say
no more.

Jonah Falcon
Re: Racing Destruction Set
#66326
Author: Jonah Falcon
Date: Thu, 01 Jan 2004 01:14
8 lines
1468 bytes
Ever heard of Track Mania?

http://gathering.tweakers.net/forum/list_messages/819573

It's got a preview in CGW this month - it's looking for a distributor in the
USA.

Jonah Falcon
Re: Racing Destruction Set
#66327
Author: Ken from Chicago
Date: Sat, 03 Jan 2004 21:27
45 lines
2594 bytes
"Jonah Falcon" <jonahnynla@mindspring.com> wrote in message
news:PvKIb.3221$6B.487@newsread1.news.atl.earthlink.net...
> Ever heard of Track Mania?
>
> http://gathering.tweakers.net/forum/list_messages/819573
>
> It's got a preview in CGW this month - it's looking for a distributor in
the
> USA.
>
> Jonah Falcon


----- Original Message ----- 
From: "Ken from Chicago" <kwicker_erase_this_part@ameritech.net>
Newsgroups: comp.sys.ibm.pc.games.sports,comp.sys.ibm.pc.games
Sent: Saturday, December 27, 2003 6:40 PM
Subject: Re: Racing Destruction Set


>
> "Tron" <tronreturns@notsohotmail.com> wrote in message
> news:9vhHb.20395$Tb7.28714@news1.mts.net...
> > I've been waiting for this for years. It was truly one of my favorites
on
> my
> > C-64, and I've wondered what a modern, full 3-d version would be like.
> >
> > Done properly, I think it could really wow some people - the array of
> > vehicles, tracks, gravity and weapons gave it *huge* replay value. I
> wasted
> > a lot of time on it.
>
> <snip>
>
> The closest I've heard is the upcoming TRACK MANIA by (game publisher of
the
> year, batting .900 this year), Ubisoft.
>
> -- Ken from Chicago

Yes, yes I just heard of it.

-- Ken from Chicago
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