Thread View: comp.sys.ibm.pc.games
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Started by ter... Terry Henning
Sun, 24 May 1992 17:39
Mapedit for Wolfenstein
Author: ter... Terry Henning
Date: Sun, 24 May 1992 17:39
Date: Sun, 24 May 1992 17:39
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This message goes to Bill Kirby concerning his "mapedit" program. This program turns a good game into a *GREAT* game. It's excellent!! My utmost praise goes to this guy. I think Apogee could stand to learn a few things from this; perhaps offer "game editors" as an option to be included when you register their games. In my opinion, an editor such as map edit makes the game more fun for a much longer period of time. When I finish a game such as Keen or Wolfenstein, it ceases to have much appeal. But mapedit fired me right up again. I'm now creating new and more challenging levels for my freinds to try and vice versa. Thanks Bill, Terry Henning ter...@cae.wisc.edu
Re: Mapedit for Wolfenstein
Author: kh... Scott Coleman
Date: Mon, 25 May 1992 02:58
Date: Mon, 25 May 1992 02:58
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ter...@cae.wisc.edu (Terry Henning) writes: >This message goes to Bill Kirby concerning his "mapedit" program. This >program turns a good game into a *GREAT* game. It's excellent!! My utmost >praise goes to this guy. I think Apogee could stand to learn a few things >from this; perhaps offer "game editors" as an option to be included when >you register their games. In my opinion, an editor such as map edit makes the >game more fun for a much longer period of time. When I finish a game such >as Keen or Wolfenstein, it ceases to have much appeal. But mapedit fired me >right up again. I'm now creating new and more challenging levels for my >freinds to try and vice versa. I agree wholeheartedly with this. There's no bigger letdown than to realize you've found pretty much all there is to find in a game like Keen. It's intense fun while it lasts, but once it's over you pretty much have to throw the game away. I'd *love* to see Apogee include version 1.0 of TED5 with a Keen registration, but perhaps they feel that this will be eating away at their future game sales. To that I say don't worry - all of us will need our new game levels to be made by someone other than ourselves - after all, where's the challenge in solving a puzzle you made yourself? Apogee could still sell new map sets, they would just cease to be the sole source for such maps. Are you listening, Mr. Miller? ;-) -- Scott Coleman tm...@uiuc.edu Free Advice: It is inadvisable to read Bush's lips at an official banquet.
Re: Mapedit for Wolfenstein
Author: es... Dave Sherohman
Date: Mon, 25 May 1992 16:44
Date: Mon, 25 May 1992 16:44
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In article <BosDM...@news.cso.uiuc.edu> kh...@mrcnext.cso.uiuc.edu (Scott Coleman) writes: >ter...@cae.wisc.edu (Terry Henning) writes: >>This message goes to Bill Kirby concerning his "mapedit" program. This >>program turns a good game into a *GREAT* game. It's excellent!! One complaint (I know, I'm being nitpicky and all, but...) - the program won't run for me because my trackball is fried and it refuses to run with straight keyboard control. Could this please be adjusted? >I agree wholeheartedly with this. There's no bigger letdown than to realize >you've found pretty much all there is to find in a game like Keen. It's >intense fun while it lasts, but once it's over you pretty much have to throw >the game away. So put a Random Event Generator option into the game so you can either run premade levels or just have it make up maps and fill them on the spot when you're in the mood for a straight shoot-em-up. (The #1 thing I want to add to Wolf3D.) >Are you listening, Mr. Miller? ;-) es...@ima.umn.edu
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