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Article #1159

Re: Mapedit for Wolfenstein

#1159
From: kh... Scott Coleman
Date: Mon, 25 May 1992 02:58
31 lines
2215 bytes
ter...@cae.wisc.edu (Terry Henning) writes:



>This message goes to Bill Kirby concerning his "mapedit" program.  This 
>program turns a good game into a *GREAT* game.  It's excellent!!  My utmost
>praise goes to this guy.  I think Apogee could stand to learn a few things
>from this;  perhaps offer "game editors" as an option to be included when
>you register their games.  In my opinion, an editor such as map edit makes the
>game more fun for a much longer period of time.  When I finish a game such
>as Keen or Wolfenstein, it ceases to have much appeal.  But mapedit fired me
>right up again.  I'm now creating new and more challenging levels for my
>freinds to try and vice versa.

I agree wholeheartedly with this. There's no bigger letdown than to realize
you've found pretty much all there is to find in a game like Keen. It's
intense fun while it lasts, but once it's over you pretty much have to throw
the game away. I'd *love* to see Apogee include version 1.0 of TED5 with a
Keen registration, but perhaps they feel that this will be eating away at
their future game sales. To that I say don't worry - all of us will need our
new game levels to be made by someone other than ourselves - after all, 
where's the challenge in solving a puzzle you made yourself? Apogee could
still sell new map sets, they would just cease to be the sole source for
such maps.

Are you listening, Mr. Miller? ;-)

--
Scott Coleman                                                    tm...@uiuc.edu

Free Advice: It is inadvisable to read Bush's lips at an official banquet.
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From: kh...@mrcnext.cso.uiuc.edu (Scott Coleman)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Mapedit for Wolfenstein
Message-ID: <BosDM7.9v7@news.cso.uiuc.edu>
Date: 25 May 92 02:58:54 GMT
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