Article View: comp.sys.ibm.pc.games
Article #495Re: Duke Nukem
From: jf... Jeff Foy
Date: Sat, 16 May 1992 02:48
Date: Sat, 16 May 1992 02:48
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1490 bytes
In <1992May16.0...@spectra.com> gur...@spectra.com (Jim Gurley) writes: >1) Anybody know how to keep it from thinking there's a JOYSTICK attached >when there isn't? It won't let you make menu selections, which handicaps >your ability to research the next two questions (since you can't RESTORE >a game). Does the 'paid for' version do it too? I had this problem too. Get a fresh copy of the whole set and you should be fine. I got a working copy of Duke from ftp.ulowell.edu. I thought for the longest tim that it was my using an XT. The later Apogee games have a command line switch to prevent this problem. >3) What's a good score for the whole kaboddle? I can get to about 2.8 >million if I do everything right (but miss a few falling blocks @500 each). I maxed out at about 4.5 million once. But then I was going for every possible point too. :) Jeff -- signature file is on strike.
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Path: mbox-mo1.pugleaf.net!sparky!uunet!cs.utexas.edu!sdd.hp.com!uakari.primate.wisc.edu!usenet.coe.montana.edu!news.u.washington.edu!glia!jfoy From: jf...@glia.biostr.washington.edu (Jeff Foy) Newsgroups: comp.sys.ibm.pc.games Subject: Re: Duke Nukem Message-ID: <jfoy.705984492@glia> Date: 16 May 92 02:48:12 GMT References: <1992May16.002252.28656@spectra.com> Sender: ne...@u.washington.edu (USENET News System) Distribution: na Organization: University of Washington Lines: 23 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit