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Article #494

Duke Nukem

#494
From: gur... Jim Gurley
Date: Sat, 16 May 1992 00:22
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1186 bytes
Three questions about Apogee's DEMO version of Duke Nukem:

1) Anybody know how to keep it from thinking there's a JOYSTICK attached
when there isn't?  It won't let you make menu selections, which handicaps
your ability to research the next two questions (since you can't RESTORE
a game).  Does the 'paid for' version do it too?

2) There must be an algorithm I can't detect that determines the VALUE of
the various objects.  The value varies every time I repeat the level, with
no apparent method behind it.  I've tried ORDER or acquisition, SPEED of
aquisition, and a few others with now concrete luck.

3) What's a good score for the whole kaboddle?  I can get to about 2.8
million if I do everything right (but miss a few falling blocks @500 each).
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Message-ID: <1992May16.002252.28656@spectra.com>
Path: mbox-mo1.pugleaf.net!sparky!uunet!sun-barr!ames!agate!dog.ee.lbl.gov!nosc!spectra!gurley

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Path: mbox-mo1.pugleaf.net!sparky!uunet!sun-barr!ames!agate!dog.ee.lbl.gov!nosc!spectra!gurley
From: gur...@spectra.com (Jim Gurley)
Newsgroups: comp.sys.ibm.pc.games
Subject: Duke Nukem
Message-ID: <1992May16.002252.28656@spectra.com>
Date: 16 May 92 00:22:52 GMT
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