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Article #494Duke Nukem
From: gur... Jim Gurley
Date: Sat, 16 May 1992 00:22
Date: Sat, 16 May 1992 00:22
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1186 bytes
Three questions about Apogee's DEMO version of Duke Nukem: 1) Anybody know how to keep it from thinking there's a JOYSTICK attached when there isn't? It won't let you make menu selections, which handicaps your ability to research the next two questions (since you can't RESTORE a game). Does the 'paid for' version do it too? 2) There must be an algorithm I can't detect that determines the VALUE of the various objects. The value varies every time I repeat the level, with no apparent method behind it. I've tried ORDER or acquisition, SPEED of aquisition, and a few others with now concrete luck. 3) What's a good score for the whole kaboddle? I can get to about 2.8 million if I do everything right (but miss a few falling blocks @500 each).
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Path: mbox-mo1.pugleaf.net!sparky!uunet!sun-barr!ames!agate!dog.ee.lbl.gov!nosc!spectra!gurley From: gur...@spectra.com (Jim Gurley) Newsgroups: comp.sys.ibm.pc.games Subject: Duke Nukem Message-ID: <1992May16.002252.28656@spectra.com> Date: 16 May 92 00:22:52 GMT Distribution: na Organization: Spectragraphics Corporation Lines: 15 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit