Thread View: comp.sys.ibm.pc.games.strategic
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Started by MetalGuru
Thu, 12 Jan 2012 06:59
Firaxis developing XCOM game
Author: MetalGuru
Date: Thu, 12 Jan 2012 06:59
Date: Thu, 12 Jan 2012 06:59
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"It's been a dream of ours to recreate X-COM with our unique creative vision. We're huge fans of the original game and it's a once in a lifetime opportunity to re-envision a game that is as beloved as X-COM," said Steve Martin, president of Firaxis Games. "We were careful to keep XCOM: Enemy Unknown true to the elements that made X-COM such a revered game while delivering an entirely new story and gameplay experience for both die-hard X-COM fans and newcomers to the franchise." Somebody pinch me. http://www.gameinformer.com/b/news/archive/2012/01/05/february-cover-revealed-xcom-enemy-unknown.aspx
Re: Firaxis developing XCOM game
Author: Scott C. Zielinski
Date: Thu, 12 Jan 2012 15:11
Date: Thu, 12 Jan 2012 15:11
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On 2012-01-12, MetalGuru <someone@email.com> wrote: > "It's been a dream of ours to recreate X-COM with our unique creative > vision. We're huge fans of the original game and it's a once in a lifetime > opportunity to re-envision a game that is as beloved as X-COM," said Steve > Martin, president of Firaxis Games. "We were careful to keep XCOM: Enemy > Unknown true to the elements that made X-COM such a revered game while > delivering an entirely new story and gameplay experience for both die-hard > X-COM fans and newcomers to the franchise." > > Somebody pinch me. > > http://www.gameinformer.com/b/news/archive/2012/01/05/february-cover-r<trunc> > ng friedly URL http://tx0.org/kj I got all giddy at first - then I saw it was an FPS. I think the same thing happened to Jagged Alliance. These companies are buying the rights to the old "names" so we wax nostalgic and simply making "yet another shooter". Very disheartening. -- sagacityat(es)(dee)(ef)dotorg SDF Public Access UNIX System - http://sdf.lonestar.org
Re: Firaxis developing XCOM game
Author: Dimensional Traveler
Date: Thu, 12 Jan 2012 18:33
Date: Thu, 12 Jan 2012 18:33
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On 1/12/2012 7:11 AM, Scott C. Zielinski wrote: > On 2012-01-12, MetalGuru<someone@email.com> wrote: >> "It's been a dream of ours to recreate X-COM with our unique creative >> vision. We're huge fans of the original game and it's a once in a lifetime >> opportunity to re-envision a game that is as beloved as X-COM," said Steve >> Martin, president of Firaxis Games. "We were careful to keep XCOM: Enemy >> Unknown true to the elements that made X-COM such a revered game while >> delivering an entirely new story and gameplay experience for both die-hard >> X-COM fans and newcomers to the franchise." >> >> Somebody pinch me. >> >> http://www.gameinformer.com/b/news/archive/2012/01/05/february-cover-r<trunc> >> > > ng friedly URL > http://tx0.org/kj > > I got all giddy at first - then I saw it was an FPS. I think the same thing > happened to Jagged Alliance. These companies are buying the rights to the old > "names" so we wax nostalgic and simply making "yet another shooter". > Very disheartening. > This is disappointing. Especially since I literally just this week tried to install and play the original again. (Couldn't get it to work though, some kind of graphics mismatch on my old XP machine. :( )
Re: Firaxis developing XCOM game
Author: Ross Ridge
Date: Thu, 12 Jan 2012 18:59
Date: Thu, 12 Jan 2012 18:59
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Scott C. Zielinski <sagacityat> wrote: >I got all giddy at first - then I saw it was an FPS. Nope. The XCom game Firaxis is developing is a strategy game. The XCom FPS game was announced a while ago and is being made by different developer. Looks promising so far, all the elements of original game. Real-time strategic interface, turn-based tactical interface, destructable enviroments, research, expendable guys, etc... Ross Ridge -- l/ // Ross Ridge -- The Great HTMU [oo][oo] rridge@csclub.uwaterloo.ca -()-/()/ http://www.csclub.uwaterloo.ca/~rridge/ db //
Re: Firaxis developing XCOM game
Author: MetalGuru
Date: Thu, 12 Jan 2012 22:36
Date: Thu, 12 Jan 2012 22:36
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"Dimensional Traveler" <dtravel@sonic.net> wrote | On 1/12/2012 7:11 AM, Scott C. Zielinski wrote: | > On 2012-01-12, MetalGuru<someone@email.com> wrote: | >> | >> Somebody pinch me. http://www.gameinformer.com/b/news/archive/2012/01/05/february-cover-r<trunc> | > | > I got all giddy at first - then I saw it was an FPS. I think the same | > thing happened to Jagged Alliance. These companies are buying |> the rights to the old "names" so we wax nostalgic and simply making |> "yet another shooter". Very disheartening. | > | This is disappointing. Especially since I literally just this week | tried to install and play the original again. (Couldn't get it to work | though, some kind of graphics mismatch on my old XP machine. :( ) Say what? Did you guys even bother to read the article? The FPS is being developed by another company entirely, Firaxis is planning to keep the gameplay intact - including the TB combat and all. So much so they are calling it a "re-imaging" of the original game. Some excerpts: http://www.gameinformer.com/b/features/archive/2012/01/06/first-screens-and-details-of-xcom-enemy-unknown.aspx * Wasn't there another XCOM game? Yes, 2K Marin is developing a previously announced first-person shooter, simply called XCOM. That game was originally scheduled to come out last year, but has since been delayed out of 2011. [ Note he said 2K Marin, not Firaxis. This is a different game altogether]. * How do those games relate to each other? The shooter takes place earlier in the fiction, chronicling the aliens' first attacks in the United States. The strategy game we're talking about here deals with the global response to the later full-blown alien invasion of Earth. * So this is some kind of RTS? No, not in the way the term "RTS" typically applies to games like StarCraft. The real-time element of XCOM is confined to the global view, where the player keeps track of known UFOs and abductions going on around the world. Managing research and development at the XCOM organization's secret base can be done at the player's leisure, and all combat is completely turn-based. * You switch between real-time and turn-based? Yes. When your aerial transport lands at an abduction site, the game switches to a tactical view and you command your squad of personalized soldiers in battle against an unknown alien threat. * Is this a remake of the original? Kind of. Re-imagining is probably a better term. Firaxis' XCOM: Enemy Unknown doesn't directly copy the underlying game systems - for instance, soldiers have different stats than they did in the 1994 original - but the concepts are still here. Players still have to manage multiple resources and threats on a global scale in a seemingly hopeless war against extraterrestrial forces with far better technology and capabilities.
Re: Firaxis developing XCOM game
Author: Scott C. Zielinski
Date: Fri, 13 Jan 2012 08:10
Date: Fri, 13 Jan 2012 08:10
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On 2012-01-12, Ross Ridge <rridge@csclub.uwaterloo.ca> wrote: > Scott C. Zielinski <sagacityat> wrote: >>I got all giddy at first - then I saw it was an FPS. > > Nope. The XCom game Firaxis is developing is a strategy game. The XCom > FPS game was announced a while ago and is being made by different > developer. > > Looks promising so far, all the elements of original game. Real-time > strategic interface, turn-based tactical interface, destructable > enviroments, research, expendable guys, etc... > > Ross Ridge > WHOAH! Well, that will learn me for jumping the gun and posting by assuming and not reading the article!! That's awesome! Now...why does Firaxis sound familiar? -- sagacityat(es)(dee)(ef)dotorg SDF Public Access UNIX System - http://sdf.lonestar.org
Re: Firaxis developing XCOM game
Author: Scott C. Zielinski
Date: Fri, 13 Jan 2012 08:12
Date: Fri, 13 Jan 2012 08:12
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On 2012-01-12, MetalGuru <someone@email.com> wrote: > "Dimensional Traveler" <dtravel@sonic.net> wrote >| On 1/12/2012 7:11 AM, Scott C. Zielinski wrote: >| > On 2012-01-12, MetalGuru<someone@email.com> wrote: >| >> >| >> Somebody pinch me. > http://www.gameinformer.com/b/news/archive/2012/01/05/february-cover-r<trunc> >| > >| > I got all giddy at first - then I saw it was an FPS. I think the same >| > thing happened to Jagged Alliance. These companies are buying >|> the rights to the old "names" so we wax nostalgic and simply making >|> "yet another shooter". Very disheartening. >| > >| This is disappointing. Especially since I literally just this week >| tried to install and play the original again. (Couldn't get it to work >| though, some kind of graphics mismatch on my old XP machine. :( ) > > Say what? Did you guys even bother to read the article? The FPS is being > developed by another company entirely, Firaxis is planning to keep the > gameplay intact - including the TB combat and all. So much so they are > calling it a "re-imaging" of the original game. Some excerpts: > > http://www.gameinformer.com/b/features/archive/2012/01/06/first-screens-and-details-of-xcom-enemy-unknown.aspx > > * Wasn't there another XCOM game? > Yes, 2K Marin is developing a previously announced first-person shooter, > simply called XCOM. That game was originally scheduled to come out last > year, but has since been delayed out of 2011. [ Note he said 2K Marin, not > Firaxis. This is a different game altogether]. > > * How do those games relate to each other? > The shooter takes place earlier in the fiction, chronicling the aliens' > first attacks in the United States. The strategy game we're talking about > here deals with the global response to the later full-blown alien invasion > of Earth. > > * So this is some kind of RTS? > No, not in the way the term "RTS" typically applies to games like StarCraft. > The real-time element of XCOM is confined to the global view, where the > player keeps track of known UFOs and abductions going on around the world. > Managing research and development at the XCOM organization's secret base can > be done at the player's leisure, and all combat is completely turn-based. > > * You switch between real-time and turn-based? > Yes. When your aerial transport lands at an abduction site, the game > switches to a tactical view and you command your squad of personalized > soldiers in battle against an unknown alien threat. > > * Is this a remake of the original? > Kind of. Re-imagining is probably a better term. Firaxis' XCOM: Enemy > Unknown doesn't directly copy the underlying game systems - for instance, > soldiers have different stats than they did in the 1994 original - but the > concepts are still here. Players still have to manage multiple resources and > threats on a global scale in a seemingly hopeless war against > extraterrestrial forces with far better technology and capabilities. > > NO! I didn't! Guilty as charged. :( My bad this time. I had literally JUST read the article re: the FPS and *assumed* that's what it was about!! I posted w/o reading the article!! Ouch. Never again! Sorry! -- sagacityat(es)(dee)(ef)dotorg SDF Public Access UNIX System - http://sdf.lonestar.org
Re: Firaxis developing XCOM game
Author: rochrist
Date: Fri, 13 Jan 2012 17:15
Date: Fri, 13 Jan 2012 17:15
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"Scott C. Zielinski" wrote in message news:slrn3vfsjgvpm9.i2b.sagacity@sdf.lonestar.org... On 2012-01-12, Ross Ridge <rridge@csclub.uwaterloo.ca> wrote: > Scott C. Zielinski <sagacityat> wrote: >>I got all giddy at first - then I saw it was an FPS. > > Nope. The XCom game Firaxis is developing is a strategy game. The XCom > FPS game was announced a while ago and is being made by different > developer. > > Looks promising so far, all the elements of original game. Real-time > strategic interface, turn-based tactical interface, destructable > enviroments, research, expendable guys, etc... > > Ross Ridge > WHOAH! Well, that will learn me for jumping the gun and posting by assuming and not reading the article!! That's awesome! Now...why does Firaxis sound familiar? -- sagacityat(es)(dee)(ef)dotorg SDF Public Access UNIX System - http://sdf.lonestar.org >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Civilization series.
Re: Firaxis developing XCOM game
Author: Zaghadka
Date: Fri, 13 Jan 2012 19:48
Date: Fri, 13 Jan 2012 19:48
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On Thu, 12 Jan 2012 01:59:33 -0500, in comp.sys.ibm.pc.games.strategic, MetalGuru wrote: >"It's been a dream of ours to recreate X-COM with our unique creative >vision. We're huge fans of the original game and it's a once in a lifetime >opportunity to re-envision a game that is as beloved as X-COM," said Steve >Martin, president of Firaxis Games. "We were careful to keep XCOM: Enemy >Unknown true to the elements that made X-COM such a revered game while >delivering an entirely new story and gameplay experience for both die-hard >X-COM fans and newcomers to the franchise." > >Somebody pinch me. > >http://www.gameinformer.com/b/news/archive/2012/01/05/february-cover-revealed-xcom-enemy-unknown.aspx No kidding! Thanks for drawing my attention to this one. I've been sinking so much time into Civ lately that I didn't even see it coming. Looks like computer gaming is coming back to its roots. There's a Jagged Alliance strategy game coming out too, and I'm told Frozen Synapse is not to be missed. (http://www.frozensynapse.com/ if you have missed it) -- Zag No one ever said on their deathbed, 'Gee, I wish I had spent more time alone with my computer.' ~Dan(i) Bunten
Re: Firaxis developing XCOM game
Author: Angus
Date: Sun, 15 Jan 2012 17:46
Date: Sun, 15 Jan 2012 17:46
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In article <4f0f277d$0$1708$742ec2ed@news.sonic.net>, dtravel@sonic.net says... > > > > This is disappointing. Especially since I literally just this week > tried to install and play the original again. (Couldn't get it to work > though, some kind of graphics mismatch on my old XP machine. :( ) I'm an Amiga guy, so I would say this... but you could run the Amiga version pretty easily through WinUAE on an XP system. The AGA Amiga version was pretty cool, but I don't think it had night missions.
Re: Firaxis developing XCOM game
Author: MetalGuru
Date: Sun, 15 Jan 2012 22:20
Date: Sun, 15 Jan 2012 22:20
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"Zaghadka" <zaghadka@hotmail.com> wrote | MetalGuru wrote: | > | >Somebody pinch me. | | No kidding! Thanks for drawing my attention to this one. I've been sinking | so much time into Civ lately that I didn't even see it coming. | | Looks like computer gaming is coming back to its roots. There's a Jagged | Alliance strategy game coming out too, and I'm told Frozen Synapse is not | to be missed. (http://www.frozensynapse.com/ if you have missed it) Don't forget there's also www.xenonauts.com coming out soon. JA3 is looking sick (as in freaking awesome), I just hope I'll be able to play the game without having to upgrade my ancient gear first.
Re: Firaxis developing XCOM game
Author: Mike S.
Date: Sun, 15 Jan 2012 23:46
Date: Sun, 15 Jan 2012 23:46
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On Sun, 15 Jan 2012 17:20:21 -0500, "MetalGuru" <someone@email.com> wrote: >JA3 is looking sick (as in freaking awesome), I just hope I'll be able to >play the game without having to upgrade my ancient gear first. Ooooh are you going to start a 'Why Are the Graphics So High End It Is Just A Strategy Game!' kind of thread if your computer can't handle it??? We haven't seen one of those in awhile!
Re: Firaxis developing XCOM game
Author: MetalGuru
Date: Mon, 16 Jan 2012 05:16
Date: Mon, 16 Jan 2012 05:16
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"Mike S." <Mike@nowhere.com> wrote | "MetalGuru" <someone@email.com> wrote: | | >JA3 is looking sick (as in freaking awesome), I just hope I'll be able | >to play the game without having to upgrade my ancient gear first. | | Ooooh are you going to start a 'Why Are the Graphics So High End It | Is Just A Strategy Game!' kind of thread if your computer can't handle | it??? We haven't seen one of those in awhile! It never entered my mind, but if you ask me nicely I'll see what I can do for you.
Re: Firaxis developing XCOM game
Author: Zaghadka
Date: Mon, 16 Jan 2012 22:26
Date: Mon, 16 Jan 2012 22:26
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On Mon, 16 Jan 2012 00:16:12 -0500, in comp.sys.ibm.pc.games.strategic, MetalGuru wrote: >"Mike S." <Mike@nowhere.com> wrote >| "MetalGuru" <someone@email.com> wrote: >| >| >JA3 is looking sick (as in freaking awesome), I just hope I'll be able >| >to play the game without having to upgrade my ancient gear first. >| >| Ooooh are you going to start a 'Why Are the Graphics So High End It >| Is Just A Strategy Game!' kind of thread if your computer can't handle >| it??? We haven't seen one of those in awhile! > >It never entered my mind, but if you ask me nicely I'll see what I can do >for you. Cool. I'll just be trying to crucify myself while you do that. Any idea how to drive in the last nail? ;^) -- Zag No one ever said on their deathbed, 'Gee, I wish I had spent more time alone with my computer.' ~Dan(i) Bunten
Re: Firaxis developing XCOM game
Author: David Lamb
Date: Mon, 16 Jan 2012 23:34
Date: Mon, 16 Jan 2012 23:34
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On 16/01/2012 5:26 PM, Zaghadka wrote: > Cool. I'll just be trying to crucify myself while you do that. Any idea how to > drive in the last nail? ;^) Place a giant electromagnet behind your main hand on the opposite side of the cross, with the "on" switch to be gripped by your teeth...
Re: Firaxis developing XCOM game
Author: Iguana
Date: Tue, 17 Jan 2012 01:17
Date: Tue, 17 Jan 2012 01:17
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On 16.1.2012. 23:26, Zaghadka wrote: > > Cool. I'll just be trying to crucify myself while you do that. Any idea how to > drive in the last nail? ;^) You have to fall on your nose with the cross. And the nail has to be longer than your nose. ;--) The rest is gravity... :^)
Re: Firaxis developing XCOM game (gone offtopic ]:)
Author: Iguana
Date: Tue, 17 Jan 2012 01:31
Date: Tue, 17 Jan 2012 01:31
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On 17.1.2012. 2:17, Iguana wrote: > On 16.1.2012. 23:26, Zaghadka wrote: >> >> Cool. I'll just be trying to crucify myself while you do that. Any >> idea how to >> drive in the last nail? ;^) > > You have to fall on your nose with the cross. And the nail has to be > longer than your nose. ;--) The rest is gravity... :^) Oh, and you might wanna check up these other useful guidelines... ;)) http://www.religionnews.com/index.php?/rnsblog/how_to_crucify_yourself/
Re: Firaxis developing XCOM game
Author: MetalGuru
Date: Tue, 17 Jan 2012 11:21
Date: Tue, 17 Jan 2012 11:21
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"Zaghadka" <zaghadka@hotmail.com> wrote | MetalGuru wrote: | >"Mike S." <Mike@nowhere.com> wrote | >| "MetalGuru" <someone@email.com> wrote: | >| | >| >JA3 is looking sick (as in freaking awesome), I just hope I'll be able | >| >to play the game without having to upgrade my ancient gear first. | >| | >| Ooooh are you going to start a 'Why Are the Graphics So High End It | >| Is Just A Strategy Game!' kind of thread if your computer can't handle | >| it??? We haven't seen one of those in awhile! | > | >It never entered my mind, but if you ask me nicely I'll see what I can do | >for you. | | Cool. I'll just be trying to crucify myself while you do that. Any idea | how to drive in the last nail? ;^) Ask the wife, she'll be happy to oblige. But we've all been there and done that, I hear this is the new thing and I just can't wait to try it out myself [NSFW]: http://imgur.com/2zYWL
Re: Firaxis developing XCOM game
Author: Zaghadka
Date: Tue, 17 Jan 2012 16:13
Date: Tue, 17 Jan 2012 16:13
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On Tue, 17 Jan 2012 06:21:38 -0500, in comp.sys.ibm.pc.games.strategic, MetalGuru wrote: >"Zaghadka" <zaghadka@hotmail.com> wrote >| MetalGuru wrote: >| >"Mike S." <Mike@nowhere.com> wrote >| >| "MetalGuru" <someone@email.com> wrote: >| >| >| >| >JA3 is looking sick (as in freaking awesome), I just hope I'll be able >| >| >to play the game without having to upgrade my ancient gear first. >| >| >| >| Ooooh are you going to start a 'Why Are the Graphics So High End It >| >| Is Just A Strategy Game!' kind of thread if your computer can't handle >| >| it??? We haven't seen one of those in awhile! >| > >| >It never entered my mind, but if you ask me nicely I'll see what I can do >| >for you. >| >| Cool. I'll just be trying to crucify myself while you do that. Any idea >| how to drive in the last nail? ;^) > >Ask the wife, she'll be happy to oblige. > No. Fscking. Kidding. ;^( >But we've all been there and done that, I hear this is the new thing and I >just can't wait to try it out myself [NSFW]: > >http://imgur.com/2zYWL [NSFA] Not Safe for Anyone. LOL. But seriously, anything but a "Why do they use power of current equipment for games that I could play on my trusty Osborne 1?" threads. Hanging by your balls may have benefits, I haven't tried it, but that sort of thread would definitely just be a lot of pointless pain-and-suffering. -- Zag No one ever said on their deathbed, 'Gee, I wish I had spent more time alone with my computer.' ~Dan(i) Bunten
Re: Firaxis developing XCOM game (gone offtopic ]:)
Author: Zaghadka
Date: Tue, 17 Jan 2012 16:15
Date: Tue, 17 Jan 2012 16:15
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On Tue, 17 Jan 2012 02:31:59 +0100, in comp.sys.ibm.pc.games.strategic, Iguana wrote: >On 17.1.2012. 2:17, Iguana wrote: >> On 16.1.2012. 23:26, Zaghadka wrote: >>> >>> Cool. I'll just be trying to crucify myself while you do that. Any >>> idea how to >>> drive in the last nail? ;^) >> >> You have to fall on your nose with the cross. And the nail has to be >> longer than your nose. ;--) The rest is gravity... :^) > >Oh, and you might wanna check up these other useful guidelines... ;)) > >http://www.religionnews.com/index.php?/rnsblog/how_to_crucify_yourself/ Usenet is just awesome. Really. I can't say enough about how great these responses are. ;^) -- Zag No one ever said on their deathbed, 'Gee, I wish I had spent more time alone with my computer.' ~Dan(i) Bunten
Re: Firaxis developing XCOM game
Author: Iguana
Date: Wed, 18 Jan 2012 00:52
Date: Wed, 18 Jan 2012 00:52
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On 17.1.2012. 17:13, Zaghadka wrote: > > But seriously, anything but a "Why do they use power of current equipment for > games that I could play on my trusty Osborne 1?" threads. Hanging by your balls > may have benefits, I haven't tried it, but that sort of thread would definitely > just be a lot of pointless pain-and-suffering. Oh come on, admit you secretly lust for such a thread... already. ;)
Re: Firaxis developing XCOM game
Author: Zaghadka
Date: Wed, 18 Jan 2012 13:36
Date: Wed, 18 Jan 2012 13:36
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On Wed, 18 Jan 2012 01:52:58 +0100, in comp.sys.ibm.pc.games.strategic, Iguana wrote: >On 17.1.2012. 17:13, Zaghadka wrote: >> >> But seriously, anything but a "Why do they use power of current equipment for >> games that I could play on my trusty Osborne 1?" threads. Hanging by your balls >> may have benefits, I haven't tried it, but that sort of thread would definitely >> just be a lot of pointless pain-and-suffering. > >Oh come on, admit you secretly lust for such a thread... already. ;) Okay. Sure. (Sent from my Osborne 1) -- Zag No one ever said on their deathbed, 'Gee, I wish I had spent more time alone with my computer.' ~Dan(i) Bunten
Re: Firaxis developing XCOM game
Author: MetalGuru
Date: Wed, 18 Jan 2012 22:23
Date: Wed, 18 Jan 2012 22:23
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"Zaghadka" <zaghadka@hotmail.com> wrote | Iguana wrote: | > | >Oh come on, admit you secretly lust for such a thread... already. ;) | | Okay. Sure. (Sent from my Osborne 1) HOLY SHIT!!! I've just found out that XCOM: EU and Jagged Alliance 3 are both going to be... [We have blacked out Usenet today from 8am to 8pm, EST, to raise awareness about the danger that the Stop Online Piracy Act (SOPA) and the Protect IP Act (PIPA) pose to a free and vibrant Internet. It is important that our posters understand the far-reaching and potentially disastrous repercussions that this legislation could have. Please join the discussion. Take three minutes to save the web by calling your senators. Tell them that you care about the freedom of the Internet.] ...seriously upsetting but we shall wait and see.
Re: Firaxis developing XCOM game
Author: Gingerbread Man
Date: Mon, 13 Feb 2012 20:04
Date: Mon, 13 Feb 2012 20:04
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On Jan 12, 8:11 am, "Scott C. Zielinski" <sagac...@esdeefdot.org> wrote: > On 2012-01-12, MetalGuru <some...@email.com> wrote: > > > "It's been a dream of ours to recreate X-COM with our unique creative > > vision. We're huge fans of the original game and it's a once in a lifetime > > opportunity to re-envision a game that is as beloved as X-COM," said Steve > > Martin, president of Firaxis Games. "We were careful to keep XCOM: Enemy > > Unknown true to the elements that made X-COM such a revered game while > > delivering an entirely new story and gameplay experience for both die-hard > > X-COM fans and newcomers to the franchise." > > > Somebody pinch me. > > >http://www.gameinformer.com/b/news/archive/2012/01/05/february-cover-r<trunc> > > ng friedly URLhttp://tx0.org/kj > > I got all giddy at first - then I saw it was an FPS. I think the same thing > happened to Jagged Alliance. These companies are buying the rights to the old > "names" so we wax nostalgic and simply making "yet another shooter". > Very disheartening. > > -- > sagacityat(es)(dee)(ef)dotorg > SDF Public Access UNIX System -http://sdf.lonestar.org Did not System Shock break new ground? It was a deep shooter.
Re: Firaxis developing XCOM game
Author: Gingerbread Man
Date: Mon, 13 Feb 2012 20:06
Date: Mon, 13 Feb 2012 20:06
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On Jan 13, 10:15 am, "rochrist" <rochr...@charter.net> wrote: > "Scott C. Zielinski" wrote in messagenews:slrn3vfsjgvpm9.i2b.sagacity@sdf.lonestar.org... > > On 2012-01-12, Ross Ridge <rri...@csclub.uwaterloo.ca> wrote: > > > Scott C. Zielinski <sagacityat> wrote: > >>I got all giddy at first - then I saw it was an FPS. > > > Nope. The XCom game Firaxis is developing is a strategy game. The XCom > > FPS game was announced a while ago and is being made by different > > developer. > > > Looks promising so far, all the elements of original game. Real-time > > strategic interface, turn-based tactical interface, destructable > > enviroments, research, expendable guys, etc... > > > Ross Ridge > > WHOAH! Well, that will learn me for jumping the gun and posting by assuming > and > not reading the article!! That's awesome! Now...why does Firaxis sound > familiar? > > -- > sagacityat(es)(dee)(ef)dotorg > SDF Public Access UNIX System -http://sdf.lonestar.org > > > > Civilization series. Also, SMAC. I think that was their first game.
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