Article View: comp.sys.ibm.pc.games.strategic
Article #716462Re: Firaxis developing XCOM game
From: MetalGuru
Date: Thu, 12 Jan 2012 22:36
Date: Thu, 12 Jan 2012 22:36
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"Dimensional Traveler" <dtravel@sonic.net> wrote | On 1/12/2012 7:11 AM, Scott C. Zielinski wrote: | > On 2012-01-12, MetalGuru<someone@email.com> wrote: | >> | >> Somebody pinch me. http://www.gameinformer.com/b/news/archive/2012/01/05/february-cover-r<trunc> | > | > I got all giddy at first - then I saw it was an FPS. I think the same | > thing happened to Jagged Alliance. These companies are buying |> the rights to the old "names" so we wax nostalgic and simply making |> "yet another shooter". Very disheartening. | > | This is disappointing. Especially since I literally just this week | tried to install and play the original again. (Couldn't get it to work | though, some kind of graphics mismatch on my old XP machine. :( ) Say what? Did you guys even bother to read the article? The FPS is being developed by another company entirely, Firaxis is planning to keep the gameplay intact - including the TB combat and all. So much so they are calling it a "re-imaging" of the original game. Some excerpts: http://www.gameinformer.com/b/features/archive/2012/01/06/first-screens-and-details-of-xcom-enemy-unknown.aspx * Wasn't there another XCOM game? Yes, 2K Marin is developing a previously announced first-person shooter, simply called XCOM. That game was originally scheduled to come out last year, but has since been delayed out of 2011. [ Note he said 2K Marin, not Firaxis. This is a different game altogether]. * How do those games relate to each other? The shooter takes place earlier in the fiction, chronicling the aliens' first attacks in the United States. The strategy game we're talking about here deals with the global response to the later full-blown alien invasion of Earth. * So this is some kind of RTS? No, not in the way the term "RTS" typically applies to games like StarCraft. The real-time element of XCOM is confined to the global view, where the player keeps track of known UFOs and abductions going on around the world. Managing research and development at the XCOM organization's secret base can be done at the player's leisure, and all combat is completely turn-based. * You switch between real-time and turn-based? Yes. When your aerial transport lands at an abduction site, the game switches to a tactical view and you command your squad of personalized soldiers in battle against an unknown alien threat. * Is this a remake of the original? Kind of. Re-imagining is probably a better term. Firaxis' XCOM: Enemy Unknown doesn't directly copy the underlying game systems - for instance, soldiers have different stats than they did in the 1994 original - but the concepts are still here. Players still have to manage multiple resources and threats on a global scale in a seemingly hopeless war against extraterrestrial forces with far better technology and capabilities.
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Path: mbox-mo1.pugleaf.net!num2.nntp.dca.giganews.com!num1.nntp.dca.giganews.com!number.nntp.dca.giganews.com!border3.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!goblin1!goblin.stu.neva.ru!eternal-september.org!feeder.eternal-september.org!mx04.eternal-september.org!.POSTED!not-for-mail From: "MetalGuru" <someone@email.com> Newsgroups: comp.sys.ibm.pc.games.strategic Subject: Re: Firaxis developing XCOM game Date: Thu, 12 Jan 2012 17:36:21 -0500 Organization: A noiseless patient Spider Lines: 56 Message-ID: <jennab$1ea$1@dont-email.me> References: <jem0du$bjd$1@dont-email.me> <slrn3vfsjgtu0s.2qj.sagacity@sverige.freeshell.org> <4f0f277d$0$1708$742ec2ed@news.sonic.net> Mime-Version: 1.0 Injection-Date: Thu, 12 Jan 2012 22:36:59 +0000 (UTC) Injection-Info: mx04.eternal-september.org; posting-host="FS3K62lj0jI8N/ZzYQ11ig"; logging-data="1482"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX19bLeta9/7r7imas1RkFHpOz4ikUCh45BQ=" X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.6109 X-Newsreader: Microsoft Outlook Express 6.00.2900.5931 Cancel-Lock: sha1:WGTt6fJXTqdTXrSULXStkHev1oA= X-Priority: 3 X-MSMail-Priority: Normal Bytes: 4089 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit