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Article View: comp.sys.ibm.pc.games.strategic
Article #716462

Re: Firaxis developing XCOM game

#716462
From: MetalGuru
Date: Thu, 12 Jan 2012 22:36
54 lines
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"Dimensional Traveler" <dtravel@sonic.net> wrote
| On 1/12/2012 7:11 AM, Scott C. Zielinski wrote:
| > On 2012-01-12, MetalGuru<someone@email.com>  wrote:
| >>
| >> Somebody pinch me.
http://www.gameinformer.com/b/news/archive/2012/01/05/february-cover-r<trunc>
| >
| > I got all giddy at first - then I saw it was an FPS. I think the same
| > thing happened to Jagged Alliance. These companies are buying
|> the rights to the old "names" so we wax nostalgic and simply making
|> "yet another shooter". Very disheartening.
| >
| This is disappointing.  Especially since I literally just this week
| tried to install and play the original again.  (Couldn't get it to work
| though, some kind of graphics mismatch on my old XP machine. :( )

Say what? Did you guys even bother to read the article? The FPS is being
developed by another company entirely, Firaxis is planning to keep the
gameplay intact - including the TB combat and all.  So much so they are
calling it a "re-imaging" of the original game.  Some excerpts:

http://www.gameinformer.com/b/features/archive/2012/01/06/first-screens-and-details-of-xcom-enemy-unknown.aspx

* Wasn't there another XCOM game?
Yes, 2K Marin is developing a previously announced first-person shooter,
simply called XCOM. That game was originally scheduled to come out last
year, but has since been delayed out of 2011. [ Note he said 2K Marin, not
Firaxis. This is a different game altogether].

* How do those games relate to each other?
The shooter takes place earlier in the fiction, chronicling the aliens'
first attacks in the United States. The strategy game we're talking about
here deals with the global response to the later full-blown alien invasion
of Earth.

* So this is some kind of RTS?
No, not in the way the term "RTS" typically applies to games like StarCraft.
The real-time element of XCOM is confined to the global view, where the
player keeps track of known UFOs and abductions going on around the world.
Managing research and development at the XCOM organization's secret base can
be done at the player's leisure, and all combat is completely turn-based.

* You switch between real-time and turn-based?
Yes. When your aerial transport lands at an abduction site, the game
switches to a tactical view and you command your squad of personalized
soldiers in battle against an unknown alien threat.

* Is this a remake of the original?
Kind of. Re-imagining is probably a better term. Firaxis' XCOM: Enemy
Unknown doesn't directly copy the underlying game systems - for instance,
soldiers have different stats than they did in the 1994 original - but the
concepts are still here. Players still have to manage multiple resources and
threats on a global scale in a seemingly hopeless war against
extraterrestrial forces with far better technology and capabilities.
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From: "MetalGuru" <someone@email.com>
Newsgroups: comp.sys.ibm.pc.games.strategic
Subject: Re: Firaxis developing XCOM game
Date: Thu, 12 Jan 2012 17:36:21 -0500
Organization: A noiseless patient Spider
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