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Article #716463

Re: Firaxis developing XCOM game

#716463
From: Scott C. Zielinski
Date: Fri, 13 Jan 2012 08:12
65 lines
4434 bytes
On 2012-01-12, MetalGuru <someone@email.com> wrote:
> "Dimensional Traveler" <dtravel@sonic.net> wrote
>| On 1/12/2012 7:11 AM, Scott C. Zielinski wrote:
>| > On 2012-01-12, MetalGuru<someone@email.com>  wrote:
>| >>
>| >> Somebody pinch me.
> http://www.gameinformer.com/b/news/archive/2012/01/05/february-cover-r<trunc>
>| >
>| > I got all giddy at first - then I saw it was an FPS. I think the same
>| > thing happened to Jagged Alliance. These companies are buying
>|> the rights to the old "names" so we wax nostalgic and simply making
>|> "yet another shooter". Very disheartening.
>| >
>| This is disappointing.  Especially since I literally just this week
>| tried to install and play the original again.  (Couldn't get it to work
>| though, some kind of graphics mismatch on my old XP machine. :( )
>
> Say what? Did you guys even bother to read the article? The FPS is being
> developed by another company entirely, Firaxis is planning to keep the
> gameplay intact - including the TB combat and all.  So much so they are
> calling it a "re-imaging" of the original game.  Some excerpts:
>
> http://www.gameinformer.com/b/features/archive/2012/01/06/first-screens-and-details-of-xcom-enemy-unknown.aspx
>
> * Wasn't there another XCOM game?
> Yes, 2K Marin is developing a previously announced first-person shooter,
> simply called XCOM. That game was originally scheduled to come out last
> year, but has since been delayed out of 2011. [ Note he said 2K Marin, not
> Firaxis. This is a different game altogether].
>
> * How do those games relate to each other?
> The shooter takes place earlier in the fiction, chronicling the aliens'
> first attacks in the United States. The strategy game we're talking about
> here deals with the global response to the later full-blown alien invasion
> of Earth.
>
> * So this is some kind of RTS?
> No, not in the way the term "RTS" typically applies to games like StarCraft.
> The real-time element of XCOM is confined to the global view, where the
> player keeps track of known UFOs and abductions going on around the world.
> Managing research and development at the XCOM organization's secret base can
> be done at the player's leisure, and all combat is completely turn-based.
>
> * You switch between real-time and turn-based?
> Yes. When your aerial transport lands at an abduction site, the game
> switches to a tactical view and you command your squad of personalized
> soldiers in battle against an unknown alien threat.
>
> * Is this a remake of the original?
> Kind of. Re-imagining is probably a better term. Firaxis' XCOM: Enemy
> Unknown doesn't directly copy the underlying game systems - for instance,
> soldiers have different stats than they did in the 1994 original - but the
> concepts are still here. Players still have to manage multiple resources and
> threats on a global scale in a seemingly hopeless war against
> extraterrestrial forces with far better technology and capabilities.
>
>

NO! I didn't! Guilty as charged. :( My bad this time. I had literally JUST read
the article re: the FPS and *assumed* that's what it was about!! I posted w/o
reading the article!! Ouch. Never again! Sorry!

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From: "Scott C. Zielinski" <sagacity@esdeefdot.org>
Newsgroups: comp.sys.ibm.pc.games.strategic
Subject: Re: Firaxis developing XCOM game
Date: Fri, 13 Jan 2012 08:12:25 +0000 (UTC)
Organization: SDF Public Access UNIX System, Est. 1987
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