Article View: comp.sys.ibm.pc.games.strategic
Article #716463Re: Firaxis developing XCOM game
From: Scott C. Zielinski
Date: Fri, 13 Jan 2012 08:12
Date: Fri, 13 Jan 2012 08:12
65 lines
4434 bytes
4434 bytes
On 2012-01-12, MetalGuru <someone@email.com> wrote: > "Dimensional Traveler" <dtravel@sonic.net> wrote >| On 1/12/2012 7:11 AM, Scott C. Zielinski wrote: >| > On 2012-01-12, MetalGuru<someone@email.com> wrote: >| >> >| >> Somebody pinch me. > http://www.gameinformer.com/b/news/archive/2012/01/05/february-cover-r<trunc> >| > >| > I got all giddy at first - then I saw it was an FPS. I think the same >| > thing happened to Jagged Alliance. These companies are buying >|> the rights to the old "names" so we wax nostalgic and simply making >|> "yet another shooter". Very disheartening. >| > >| This is disappointing. Especially since I literally just this week >| tried to install and play the original again. (Couldn't get it to work >| though, some kind of graphics mismatch on my old XP machine. :( ) > > Say what? Did you guys even bother to read the article? The FPS is being > developed by another company entirely, Firaxis is planning to keep the > gameplay intact - including the TB combat and all. So much so they are > calling it a "re-imaging" of the original game. Some excerpts: > > http://www.gameinformer.com/b/features/archive/2012/01/06/first-screens-and-details-of-xcom-enemy-unknown.aspx > > * Wasn't there another XCOM game? > Yes, 2K Marin is developing a previously announced first-person shooter, > simply called XCOM. That game was originally scheduled to come out last > year, but has since been delayed out of 2011. [ Note he said 2K Marin, not > Firaxis. This is a different game altogether]. > > * How do those games relate to each other? > The shooter takes place earlier in the fiction, chronicling the aliens' > first attacks in the United States. The strategy game we're talking about > here deals with the global response to the later full-blown alien invasion > of Earth. > > * So this is some kind of RTS? > No, not in the way the term "RTS" typically applies to games like StarCraft. > The real-time element of XCOM is confined to the global view, where the > player keeps track of known UFOs and abductions going on around the world. > Managing research and development at the XCOM organization's secret base can > be done at the player's leisure, and all combat is completely turn-based. > > * You switch between real-time and turn-based? > Yes. When your aerial transport lands at an abduction site, the game > switches to a tactical view and you command your squad of personalized > soldiers in battle against an unknown alien threat. > > * Is this a remake of the original? > Kind of. Re-imagining is probably a better term. Firaxis' XCOM: Enemy > Unknown doesn't directly copy the underlying game systems - for instance, > soldiers have different stats than they did in the 1994 original - but the > concepts are still here. Players still have to manage multiple resources and > threats on a global scale in a seemingly hopeless war against > extraterrestrial forces with far better technology and capabilities. > > NO! I didn't! Guilty as charged. :( My bad this time. I had literally JUST read the article re: the FPS and *assumed* that's what it was about!! I posted w/o reading the article!! Ouch. Never again! Sorry! -- sagacityat(es)(dee)(ef)dotorg SDF Public Access UNIX System - http://sdf.lonestar.org
Technical Details
Message-ID:
<slrn3vfsjgvpqa.i2b.sagacity@sdf.lonestar.org>Path:
mbox-mo1.pugleaf.net!border1.nntp.ams3.giganews.com!border1.nntp.ams2.giganews.com!border3.nntp.ams.giganews.com!border1.nntp.ams.giganews.com!nntp.giganews.com!goblin3!goblin.stu.neva.ru!odin.sdf-eu.org!.POSTED!not-for-mailReferences:
<jem0du$bjd$1@dont-email.me> <slrn3vfsjgtu0s.2qj.sagacity@sverige.freeshell.org> <4f0f277d$0$1708$742ec2ed@news.sonic.net> <jennab$1ea$1@dont-email.me>Show Full Headers
Complete Article Headers
Path: mbox-mo1.pugleaf.net!border1.nntp.ams3.giganews.com!border1.nntp.ams2.giganews.com!border3.nntp.ams.giganews.com!border1.nntp.ams.giganews.com!nntp.giganews.com!goblin3!goblin.stu.neva.ru!odin.sdf-eu.org!.POSTED!not-for-mail From: "Scott C. Zielinski" <sagacity@esdeefdot.org> Newsgroups: comp.sys.ibm.pc.games.strategic Subject: Re: Firaxis developing XCOM game Date: Fri, 13 Jan 2012 08:12:25 +0000 (UTC) Organization: SDF Public Access UNIX System, Est. 1987 Lines: 65 Message-ID: <slrn3vfsjgvpqa.i2b.sagacity@sdf.lonestar.org> References: <jem0du$bjd$1@dont-email.me> <slrn3vfsjgtu0s.2qj.sagacity@sverige.freeshell.org> <4f0f277d$0$1708$742ec2ed@news.sonic.net> <jennab$1ea$1@dont-email.me> Reply-To: sagacityat(es)(dee)(ef)dotorg NNTP-Posting-Host: sdf.org Mime-Version: 1.0 X-Trace: odin.sdf-eu.org 1326442345 23120 192.94.73.15 (13 Jan 2012 08:12:25 GMT) X-Complaints-To: usenet@odin.sdf-eu.org NNTP-Posting-Date: Fri, 13 Jan 2012 08:12:25 +0000 (UTC) User-Agent: slrn/0.9.9p1 (NetBSD) Bytes: 4467 X-Original-Bytes: 4362 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit