Thread View: comp.sys.ibm.pc.games.strategic
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Started by Peter Pelka
Mon, 19 Feb 1996 00:00
Heroes of Might & Magic for Win 95 - When?
Author: Peter Pelka
Date: Mon, 19 Feb 1996 00:00
Date: Mon, 19 Feb 1996 00:00
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Hello all! I'd like to know if HoMM for Windows 95 has been released yet? If not what is it's currect release date? Also what new features does it have over the DOS version? Thanks for the info! Pete. ppe...@wchat.on.ca
Re: Heroes of Might & Magic for Win 95 - When?
Author: gr... George Ruof
Date: Tue, 20 Feb 1996 00:00
Date: Tue, 20 Feb 1996 00:00
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Peter Pelka <ppe...@wchat.on.ca> wrote: >Hello all! > >I'd like to know if HoMM for Windows 95 has been released yet? If not >what is it's currect release date? Also what new features does it have >over the DOS version? It was shipped to the duplicator about 2 weeks ago. It should be showing up in stores really soon. The Windows 95 version has a CD Audio soundtrack, Scenario Editor and Random Scenario generator, 16 (I think) new scenarios and includes the King's Bounty game. It also supports DirectDraw for full screen 640x480 play, or any size window. ----------------------------------------------------------------- George Ruof (gr...@pacificnet.net) Programmer New World Computing, Inc. My opinions do not necessarily reflect those of my employer. -----------------------------------------------------------------
Re: Heroes of Might & Magic for Win 95 - When?
Author: b... QMan
Date: Fri, 23 Feb 1996 00:00
Date: Fri, 23 Feb 1996 00:00
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gr...@pacificnet.net (George Ruof) wrote: >Peter Pelka <ppe...@wchat.on.ca> wrote: >>Hello all! >> >>I'd like to know if HoMM for Windows 95 has been released yet? If not >>what is it's currect release date? Also what new features does it have >>over the DOS version? >It was shipped to the duplicator about 2 weeks ago. It should be >showing up in stores really soon. >The Windows 95 version has a CD Audio soundtrack, Scenario Editor and >Random Scenario generator, 16 (I think) new scenarios and includes the >King's Bounty game. It also supports DirectDraw for full screen 640x480 >play, or any size window. That sounds VERY interesting. I think I may have to go out and spring for the Windows 95 version in addition to the DOS version (it never ran at 100% under Windows 95 anyway, unless I boot up in DOS mode). But I would love to try the scenario editor and generator. It's a great game--perfect for my interests. What is the King's Bounty game?
Re: Heroes of Might & Magic for Win 95 - When?
Author: b... QMan
Date: Sun, 25 Feb 1996 00:00
Date: Sun, 25 Feb 1996 00:00
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gr...@pacificnet.net (George Ruof) wrote: >The Windows 95 version has a CD Audio soundtrack, Scenario Editor and >Random Scenario generator, 16 (I think) new scenarios and includes the >King's Bounty game. It also supports DirectDraw for full screen 640x480 >play, or any size window. Will there be a scenario editor released for the DOS version?
Re: Heroes of Might & Magic for Win 95 - When?
Author: dbe... D. Benker
Date: Sun, 25 Feb 1996 00:00
Date: Sun, 25 Feb 1996 00:00
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b...@wwa.com (QMan) wrote: >gr...@pacificnet.net (George Ruof) wrote: > > >>The Windows 95 version has a CD Audio soundtrack, Scenario Editor and >>Random Scenario generator, 16 (I think) new scenarios and includes the >>King's Bounty game. It also supports DirectDraw for full screen 640x480 >>play, or any size window. > > >Will there be a scenario editor released for the DOS version? And more importantly, will there be a random scenario generator released for the DOS version?
Re: Heroes of Might & Magic for Win 95 - When?
Author: Michael F. Estrada
Date: Sun, 25 Feb 1996 00:00
Date: Sun, 25 Feb 1996 00:00
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Bought HoMM for Windows 95 yesterday at Babbages in San Antonio. It has a map editor and a random scenario generator. Docs says anthing created with the editor can be run in the DOS version. Some early observations. -- The random scenario generator is very flexible and allows the setting of many different parameters. There is an option to either view the esulting map or save it and not view it. I generated a random larhe scenario and saved it without viewing. Played about 90 minutes and got my butt kicked. Hmmmm!!! -- Music is choppy during disk access. Turned off the music and the sound effets themsleves run fine. -- The game locked up my COM1 port. After exiting from the game, I could not access the printer from Windows or DOS. Had to do a cold reboot to restore COM1. -- The AI still cheats BIG TIME. The other guys seem to have amuch faster growth rate than a human player, still!! -- The game played without any hint of a lock-up or any other type of crash. Only annoying thing I've noticed so far is that the little sun-dial cursor (used during the AI players' move) remains even after the AI has finished. You have to move the mouse to restore the normal cursor. Nitpicky, but annoying., Like to hear what others think about the new version.
Re: Heroes of Might & Magic for Win 95
Author: m... me
Date: Mon, 26 Feb 1996 00:00
Date: Mon, 26 Feb 1996 00:00
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Can someone post some of their created scenarios for the poor DOS users who don't have a scenario editor for HOMM? Bryan
Re: Heroes of Might & Magic for Win 95
Author: en... Carsten Engelmann
Date: Mon, 26 Feb 1996 00:00
Date: Mon, 26 Feb 1996 00:00
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me (m...@home.com) wrote: : Can someone post some of their created scenarios for the poor DOS users : who don't have a scenario editor for HOMM? Somebody could make a homepage with a collection of scenarios. -Carsten
Re: Heroes of Might & Magic for Win 95
Author: bdu... Brian Dunkle
Date: Mon, 26 Feb 1996 00:00
Date: Mon, 26 Feb 1996 00:00
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In article <4gsekg$6...@news.duke.edu>, me <m...@home.com> wrote: >Can someone post some of their created scenarios for the poor DOS users >who don't have a scenario editor for HOMM? > >Bryan > Two things wrong with this: 1. It's been stated that the scenarios created won't work with the DOS version; 2. Posting binaries here (or in any discussion-only group) would be kinda rude. Sorry... -- * Brian Dunkle * Computer Systems Manager; general computer guy * Division of Biomedical Communications, Arizona Health Sciences Center * bdu...@biocom.arizona.edu Spam Dragon * http://www.biocom.arizona.edu/~bdunkle --==(UDIC)==--
Re: Heroes of Might & Magic for Win 95
Author: sun... Tyrannt
Date: Mon, 26 Feb 1996 00:00
Date: Mon, 26 Feb 1996 00:00
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In article <4gsiqe$r...@news.ccit.arizona.edu>, Brian Dunkle <bdu...@biocom.arizona.edu> wrote: > Two things wrong with this: > 1. It's been stated that the scenarios created won't work with >the DOS version; BUZZ, thanks for playing, but George Rouf has said it will most certainly work with the DOS version. > 2. Posting binaries here (or in any discussion-only group) would >be kinda rude. agreed. -- Windows '95 has all of the properties of a virus, with the sole exception being it hardly ever installs correctly or without intervention!
Re: Heroes of Might & Magic for Win 95 - When?
Author: gr... George Ruof
Date: Tue, 27 Feb 1996 00:00
Date: Tue, 27 Feb 1996 00:00
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"Michael F. Estrada" <mest...@the.express-news.net> wrote: >-- Music is choppy during disk access. Turned off the music and the sound >effets themsleves run fine. Are you playing the CD audio or the 8-bit spooled audio? The CD audio should never skip unless the CD is scratched. :) >-- The game locked up my COM1 port. After exiting from the game, I could >not access the printer from Windows or DOS. Had to do a cold reboot to >restore COM1. Weird. I am usually connected to the internet while playinf Heroes via my modem and I've never had any problems. Has this happened more than once? ----------------------------------------------------------------- George Ruof (gr...@pacificnet.net) Programmer New World Computing, Inc. My opinions do not necessarily reflect those of my employer. -----------------------------------------------------------------
Re: Heroes of Might & Magic for Win 95 - When?
Author: gr... George Ruof
Date: Tue, 27 Feb 1996 00:00
Date: Tue, 27 Feb 1996 00:00
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dbe...@usit.net (D. Benker) wrote: >>Will there be a scenario editor released for the DOS version? > >And more importantly, will there be a random scenario generator >released for the DOS version? The editor and the random scenario generator are the same program. It is a Windows 95 program. There is no DOS version. ----------------------------------------------------------------- George Ruof (gr...@pacificnet.net) Programmer New World Computing, Inc. My opinions do not necessarily reflect those of my employer. -----------------------------------------------------------------
Re: Heroes of Might & Magic for Win 95
Author: rob... Robert Merritt
Date: Tue, 27 Feb 1996 00:00
Date: Tue, 27 Feb 1996 00:00
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This spork scribble is by en...@yacc.central.de (Carsten Engelmann) >me (m...@home.com) wrote: >: Can someone post some of their created scenarios for the poor DOS users >: who don't have a scenario editor for HOMM? >Somebody could make a homepage with a collection of scenarios. That would be a cool idea. I just got HOMM win95 version yesterday and looooooooove it! Still haven't completed a scenario yet. Rob M ///email: rob...@jagunet.com | MBT Web Board: Coming Soon\\\ / Moon Base Tycho BBS Open Apr 1st 1990 Closed Jan 1st 1996 \ \\\MBT Web Board: http://www.jagunet.com/~robertm ///
Re: Heroes of Might & Magic for Win 95
Author: i... Jennifer Schlickbernd
Date: Tue, 27 Feb 1996 00:00
Date: Tue, 27 Feb 1996 00:00
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I issued a call for scenarios for any game that had scenarios and got exactly 0 responses. I just don't have time to chase people down to get scenarios. If anyone wants to upload scenarios to a public place, I do have an ftp archive you can use to put them in. Jennifer
Re: Heroes of Might & Magic for Win 95
Author: bdu... Brian Dunkle
Date: Tue, 27 Feb 1996 00:00
Date: Tue, 27 Feb 1996 00:00
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In article <4gt9ft$i...@pentagon.io.com>, Tyrannt <sun...@io.com> wrote: >In article <4gsiqe$r...@news.ccit.arizona.edu>, >Brian Dunkle <bdu...@biocom.arizona.edu> wrote: >> Two things wrong with this: >> 1. It's been stated that the scenarios created won't work with >>the DOS version; > >BUZZ, thanks for playing, but George Rouf has said it will most certainly >work with the DOS version. Hmmm...I thought I heard the opposite, but a look back through the group didn't find anything either way... I'll have to try it. Cool. I'm sure FTP sites will show up...not as quickly or as commonly as Doom WADs, but... :) -- * Brian Dunkle * Computer Systems Manager; general computer guy * Division of Biomedical Communications, Arizona Health Sciences Center * bdu...@biocom.arizona.edu Spam Dragon * http://www.biocom.arizona.edu/~bdunkle --==(UDIC)==--
Re: Heroes of Might & Magic for Win 95
Author: gr... George Ruof
Date: Tue, 27 Feb 1996 00:00
Date: Tue, 27 Feb 1996 00:00
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bdu...@biocom.arizona.edu (Brian Dunkle) wrote: >In article <4gsekg$6...@news.duke.edu>, me <m...@home.com> wrote: >>Can someone post some of their created scenarios for the poor DOS users >>who don't have a scenario editor for HOMM? >> >>Bryan >> > > Two things wrong with this: > 1. It's been stated that the scenarios created won't work with >the DOS version; The scenarios created work great with any version of Heroes. What do you think we made all the maps with? > 2. Posting binaries here (or in any discussion-only group) would >be kinda rude. I agree that binaries posted in this group are annoying. ----------------------------------------------------------------- George Ruof (gr...@pacificnet.net) Programmer New World Computing, Inc. My opinions do not necessarily reflect those of my employer. -----------------------------------------------------------------
Re: Heroes of Might & Magic for Win 95 - When?
Author: b... QMan
Date: Wed, 28 Feb 1996 00:00
Date: Wed, 28 Feb 1996 00:00
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gr...@pacificnet.net (George Ruof) wrote: >>>Will there be a scenario editor released for the DOS version? >> >>And more importantly, will there be a random scenario generator >>released for the DOS version? >The editor and the random scenario generator are the same program. It >is a Windows 95 program. There is no DOS version. I take that to mean there will NOT be a DOS version of the scenario generator in future. Please correct me if I'm wrong. Too bad, of course, having bought the DOS version, that I have to shell out another 40 or 50 bucks for the Win95 version just to get the scenario editor.
Re: Heroes of Might & Magic for Win 95
Author: usli... Bryan
Date: Thu, 29 Feb 1996 00:00
Date: Thu, 29 Feb 1996 00:00
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In article <4gsiqe$r...@news.ccit.arizona.edu>, bdu...@biocom.arizona.edu says... > >In article <4gsekg$6...@news.duke.edu>, me <m...@home.com> wrote: >>Can someone post some of their created scenarios for the poor DOS users >>who don't have a scenario editor for HOMM? >> >>Bryan >> > > Two things wrong with this: > 1. It's been stated that the scenarios created won't work with >the DOS version; > 2. Posting binaries here (or in any discussion-only group) would >be kinda rude. > > Sorry... >-- >* Brian Dunkle * Computer Systems Manager; general computer guy >* Division of Biomedical Communications, Arizona Health Sciences Center >* bdu...@biocom.arizona.edu Spam Dragon >* http://www.biocom.arizona.edu/~bdunkle --==(UDIC)==-- Two things wrong with your answer 1. I've heard they will work. 2. I never said to post the scenarios to this group. I meant post to a FTP site or to a binary group. Your post came across as rude. Bryan
Re: Heroes of Might & Magic for Win 95 - When?
Author: gr... George Ruof
Date: Fri, 01 Mar 1996 00:00
Date: Fri, 01 Mar 1996 00:00
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bdu...@biocom.arizona.edu (Brian Dunkle) wrote: >In article <3132bc74...@alterdial.uu.net>, >George Ruof <gr...@pacificnet.net> wrote: >>"Michael F. Estrada" <mest...@the.express-news.net> wrote: >> >>>-- Music is choppy during disk access. Turned off the music and the sound >>>effets themsleves run fine. >> >>Are you playing the CD audio or the 8-bit spooled audio? The CD audio >>should never skip unless the CD is scratched. :) > > I have sort of the opposite - gameplay is really choppy while it >plays the music...once the track is rolling, play frees up. Just whenever >it starts a new piece of music, things crawl for a bit. > P5-100, playing the CD music...weird. > Did this in the DOS version, too. > :) That makes perfect sense. It does take some CPU power to start and stop the CD audio, but none to actually play it. It also takes some time for the seeking and such. The DOS version only had spooling audio, so the CPU usage should have been fairly consistent across the board. Again it might slow down during the seeking. ----------------------------------------------------------------- George Ruof (gr...@pacificnet.net) Programmer New World Computing, Inc. My opinions do not necessarily reflect those of my employer. -----------------------------------------------------------------
Re: Heroes of Might & Magic for Win 95 - When?
Author: gr... George Ruof
Date: Fri, 01 Mar 1996 00:00
Date: Fri, 01 Mar 1996 00:00
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b...@wwa.com (QMan) wrote: >gr...@pacificnet.net (George Ruof) wrote: > >>>>Will there be a scenario editor released for the DOS version? >>> >>>And more importantly, will there be a random scenario generator >>>released for the DOS version? > >>The editor and the random scenario generator are the same program. It >>is a Windows 95 program. There is no DOS version. > >I take that to mean there will NOT be a DOS version of the scenario >generator in future. Please correct me if I'm wrong. > >Too bad, of course, having bought the DOS version, that I have to >shell out another 40 or 50 bucks for the Win95 version just to get the >scenario editor. No, there will not be a DOS version of the editor. It was designed under Windows 95, and it requires the graphic files from the Windows 95 version of the game. There is an upgrade plan available for DOS owners. You can upgrade to the Win/95 version of Heroes of Might and Magic in one of three ways. 1) You can send in your CD along with $15 and a request for the Win/95 version of the game. 2) If you have sent in your registration card already, you can order by phone. Our order number is (800) 325-8898 in the US or (818) 734-7136 from outside the US. 3) You can send in the certificate for a second CD, that comes in the box, along with a check or money order for $15 and a request for the Win/95 version of the game. If you have already gotten your second CD you will have to take advantage of option number one. Talk to you later, George ----------------------------------------------------------------- George Ruof (gr...@pacificnet.net) Programmer New World Computing, Inc. My opinions do not necessarily reflect those of my employer. -----------------------------------------------------------------
Re: Heroes of Might & Magic for Win 95 - When?
Author: b... QMan
Date: Sun, 03 Mar 1996 00:00
Date: Sun, 03 Mar 1996 00:00
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>You can upgrade to the Win/95 version of Heroes of Might and Magic in >one of three ways. >1) You can send in your CD along with $15 and a request for the Win/95 >version of the game. >2) If you have sent in your registration card already, you can order >by phone. Our order number is (800) 325-8898 in the US or >(818) 734-7136 from outside the US. >3) You can send in the certificate for a second CD, that comes in the >box, along with a check or money order for $15 and a request for the >Win/95 version of the game. >If you have already gotten your second CD you will have to take >advantage of option number one. Thank you. That sound like a much better option.
Re: Heroes of Might & Magic for Win 95 - When?
Author: schalice
Date: Wed, 07 Nov 2012 05:12
Date: Wed, 07 Nov 2012 05:12
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It should be out any day now! Todd On Monday, February 19, 1996 12:00:00 AM UTC-8, Peter Pelka wrote: > Hello all! > > I'd like to know if HoMM for Windows 95 has been released yet? If not > what is it's currect release date? Also what new features does it have > over the DOS version? > > Thanks for the info! > > Pete. > > > ppelka@wchat.on.ca
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