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Thread View: comp.sys.ibm.pc.games.strategic
22 messages
22 total messages Started by Peter Pelka Mon, 19 Feb 1996 00:00
Heroes of Might & Magic for Win 95 - When?
#38464
Author: Peter Pelka
Date: Mon, 19 Feb 1996 00:00
12 lines
626 bytes
Hello all!

I'd like to know if HoMM for Windows 95 has been released yet? If not 
what is it's currect release date? Also what new features does it have 
over the DOS version?

Thanks for the info!

Pete.


ppe...@wchat.on.ca
Re: Heroes of Might & Magic for Win 95 - When?
#38465
Author: gr... George Ruof
Date: Tue, 20 Feb 1996 00:00
22 lines
1332 bytes
Peter Pelka <ppe...@wchat.on.ca> wrote:

>Hello all!
>
>I'd like to know if HoMM for Windows 95 has been released yet? If not 
>what is it's currect release date? Also what new features does it have 
>over the DOS version?

It was shipped to the duplicator about 2 weeks ago.  It should be
showing up in stores really soon.

The Windows 95 version has a CD Audio soundtrack, Scenario Editor and
Random Scenario generator, 16 (I think) new scenarios and includes the
King's Bounty game.  It also supports DirectDraw for full screen 640x480
play, or any size window.


-----------------------------------------------------------------
George Ruof                (gr...@pacificnet.net)
Programmer                 New World Computing, Inc.  
My opinions do not necessarily reflect those of my employer.
-----------------------------------------------------------------
Re: Heroes of Might & Magic for Win 95 - When?
#38466
Author: b... QMan
Date: Fri, 23 Feb 1996 00:00
25 lines
1468 bytes
gr...@pacificnet.net (George Ruof) wrote:

>Peter Pelka <ppe...@wchat.on.ca> wrote:

>>Hello all!
>>
>>I'd like to know if HoMM for Windows 95 has been released yet? If not 
>>what is it's currect release date? Also what new features does it have 
>>over the DOS version?

>It was shipped to the duplicator about 2 weeks ago.  It should be
>showing up in stores really soon.

>The Windows 95 version has a CD Audio soundtrack, Scenario Editor and
>Random Scenario generator, 16 (I think) new scenarios and includes the
>King's Bounty game.  It also supports DirectDraw for full screen 640x480
>play, or any size window.

That  sounds VERY interesting.  I think I may have to go out and
spring for the Windows 95 version in addition to the DOS version (it
never ran at 100% under Windows 95 anyway, unless I boot up in DOS
mode).  But I would love to try the scenario editor and generator.
It's a great game--perfect for my interests.  

What is the King's Bounty game?
Re: Heroes of Might & Magic for Win 95 - When?
#38467
Author: b... QMan
Date: Sun, 25 Feb 1996 00:00
10 lines
836 bytes
gr...@pacificnet.net (George Ruof) wrote:


>The Windows 95 version has a CD Audio soundtrack, Scenario Editor and
>Random Scenario generator, 16 (I think) new scenarios and includes the
>King's Bounty game.  It also supports DirectDraw for full screen 640x480
>play, or any size window.


Will there be a scenario editor released for the DOS version?
Re: Heroes of Might & Magic for Win 95 - When?
#38468
Author: dbe... D. Benker
Date: Sun, 25 Feb 1996 00:00
15 lines
996 bytes
b...@wwa.com (QMan) wrote:

>gr...@pacificnet.net (George Ruof) wrote:
>
>
>>The Windows 95 version has a CD Audio soundtrack, Scenario Editor and
>>Random Scenario generator, 16 (I think) new scenarios and includes the
>>King's Bounty game.  It also supports DirectDraw for full screen 640x480
>>play, or any size window.
>
>
>Will there be a scenario editor released for the DOS version?

And more importantly, will there be a random scenario generator
released for the DOS version?
Re: Heroes of Might & Magic for Win 95 - When?
#38469
Author: Michael F. Estrada
Date: Sun, 25 Feb 1996 00:00
27 lines
1902 bytes
Bought HoMM for Windows 95 yesterday at Babbages in San Antonio. It has a 
map editor and a random scenario generator. Docs says anthing created with 
the editor can be run in the DOS version. Some early observations.

-- The random scenario generator is very flexible and allows the setting 
of many different parameters. There is an option to either view the 
esulting map or save it and not view it. I generated a random larhe 
scenario and saved it without viewing. Played about 90 minutes and got my 
butt kicked. Hmmmm!!!

-- Music is choppy during disk access. Turned off the music and the sound 
effets themsleves run fine.

-- The game locked up my COM1 port. After exiting from the game, I could 
not access the printer from Windows or DOS. Had to do a cold reboot to 
restore COM1.

-- The AI still cheats BIG TIME. The other guys seem to have amuch faster 
growth rate than a human player, still!!

-- The game played without any hint of a lock-up or any other type of 
crash. Only annoying thing I've noticed so far is that the little sun-dial 
cursor (used during the AI players' move) remains even after the AI has 
finished. You have to move the mouse to restore the normal cursor. 
Nitpicky, but annoying.,

Like to hear what others think about the new version.
Re: Heroes of Might & Magic for Win 95
#38479
Author: m... me
Date: Mon, 26 Feb 1996 00:00
4 lines
577 bytes
Can someone post some of their created scenarios for the poor DOS users 
who don't have a scenario editor for HOMM?

Bryan
Re: Heroes of Might & Magic for Win 95
#38480
Author: en... Carsten Engelmann
Date: Mon, 26 Feb 1996 00:00
7 lines
719 bytes
me (m...@home.com) wrote:
: Can someone post some of their created scenarios for the poor DOS users 
: who don't have a scenario editor for HOMM?

Somebody could make a homepage with a collection of scenarios.

-Carsten
Re: Heroes of Might & Magic for Win 95
#38483
Author: bdu... Brian Dunkle
Date: Mon, 26 Feb 1996 00:00
19 lines
1174 bytes
In article <4gsekg$6...@news.duke.edu>, me <m...@home.com> wrote:
>Can someone post some of their created scenarios for the poor DOS users 
>who don't have a scenario editor for HOMM?
>
>Bryan
>

	Two things wrong with this:
	1. It's been stated that the scenarios created won't work with 
the DOS version;
	2. Posting binaries here (or in any discussion-only group) would 
be kinda rude.
	
	Sorry...
-- 
* Brian Dunkle * Computer Systems Manager; general computer guy
* Division of Biomedical Communications, Arizona Health Sciences Center
* bdu...@biocom.arizona.edu 				 Spam  Dragon 
* http://www.biocom.arizona.edu/~bdunkle		--==(UDIC)==--
Re: Heroes of Might & Magic for Win 95
#38484
Author: sun... Tyrannt
Date: Mon, 26 Feb 1996 00:00
16 lines
1030 bytes
In article <4gsiqe$r...@news.ccit.arizona.edu>,
Brian Dunkle <bdu...@biocom.arizona.edu> wrote:
>	Two things wrong with this:
>	1. It's been stated that the scenarios created won't work with 
>the DOS version;

BUZZ, thanks for playing, but George Rouf has said it will most certainly
work with the DOS version.

>	2. Posting binaries here (or in any discussion-only group) would 
>be kinda rude.

agreed.
-- 
Windows '95 has all of the properties of a virus, with the sole exception
being it hardly ever installs correctly or without intervention!
Re: Heroes of Might & Magic for Win 95 - When?
#38470
Author: gr... George Ruof
Date: Tue, 27 Feb 1996 00:00
22 lines
1419 bytes
"Michael F. Estrada" <mest...@the.express-news.net> wrote:

>-- Music is choppy during disk access. Turned off the music and the sound 
>effets themsleves run fine.

Are you playing the CD audio or the 8-bit spooled audio?  The CD audio
should never skip unless the CD is scratched. :)

>-- The game locked up my COM1 port. After exiting from the game, I could 
>not access the printer from Windows or DOS. Had to do a cold reboot to 
>restore COM1.

Weird.  I am usually connected to the internet while playinf Heroes via
my modem and I've never had any problems.  Has this happened more than
once?


-----------------------------------------------------------------
George Ruof                (gr...@pacificnet.net)
Programmer                 New World Computing, Inc.  
My opinions do not necessarily reflect those of my employer.
-----------------------------------------------------------------
Re: Heroes of Might & Magic for Win 95 - When?
#38475
Author: gr... George Ruof
Date: Tue, 27 Feb 1996 00:00
15 lines
1103 bytes
dbe...@usit.net (D. Benker) wrote:

>>Will there be a scenario editor released for the DOS version?
>
>And more importantly, will there be a random scenario generator
>released for the DOS version?

The editor and the random scenario generator are the same program.  It
is a Windows 95 program.  There is no DOS version.

-----------------------------------------------------------------
George Ruof                (gr...@pacificnet.net)
Programmer                 New World Computing, Inc.  
My opinions do not necessarily reflect those of my employer.
-----------------------------------------------------------------
Re: Heroes of Might & Magic for Win 95
#38481
Author: rob... Robert Merritt
Date: Tue, 27 Feb 1996 00:00
15 lines
1152 bytes
This spork scribble is by en...@yacc.central.de (Carsten Engelmann)

>me (m...@home.com) wrote:
>: Can someone post some of their created scenarios for the poor DOS users 
>: who don't have a scenario editor for HOMM?

>Somebody could make a homepage with a collection of scenarios.

That would be a cool idea. I just got HOMM win95 version yesterday and
looooooooove it! Still haven't completed a scenario yet.

Rob M
///email: rob...@jagunet.com | MBT Web Board: Coming Soon\\\
/ Moon Base Tycho BBS Open Apr 1st 1990  Closed Jan 1st 1996 \
\\\MBT Web Board: http://www.jagunet.com/~robertm          ///
Re: Heroes of Might & Magic for Win 95
#38482
Author: i... Jennifer Schlickbernd
Date: Tue, 27 Feb 1996 00:00
6 lines
881 bytes
I issued a call for scenarios for any game that had scenarios and got 
exactly 0 responses.  I just don't have time to chase people down to get 
scenarios.  If anyone wants to upload scenarios to a public place, I do 
have an ftp archive you can use to put them in.

Jennifer
Re: Heroes of Might & Magic for Win 95
#38485
Author: bdu... Brian Dunkle
Date: Tue, 27 Feb 1996 00:00
23 lines
1400 bytes
In article <4gt9ft$i...@pentagon.io.com>, Tyrannt <sun...@io.com> wrote:
>In article <4gsiqe$r...@news.ccit.arizona.edu>,
>Brian Dunkle <bdu...@biocom.arizona.edu> wrote:
>>	Two things wrong with this:
>>	1. It's been stated that the scenarios created won't work with 
>>the DOS version;
>
>BUZZ, thanks for playing, but George Rouf has said it will most certainly
>work with the DOS version.

	Hmmm...I thought I heard the opposite, but a look back through 
the group didn't find anything either way...
	I'll have to try it.
	Cool.
	I'm sure FTP sites will show up...not as quickly or as commonly 
as Doom WADs, but... :)


-- 
* Brian Dunkle * Computer Systems Manager; general computer guy
* Division of Biomedical Communications, Arizona Health Sciences Center
* bdu...@biocom.arizona.edu 				 Spam  Dragon 
* http://www.biocom.arizona.edu/~bdunkle		--==(UDIC)==--
Re: Heroes of Might & Magic for Win 95
#38486
Author: gr... George Ruof
Date: Tue, 27 Feb 1996 00:00
26 lines
1431 bytes
bdu...@biocom.arizona.edu (Brian Dunkle) wrote:

>In article <4gsekg$6...@news.duke.edu>, me <m...@home.com> wrote:
>>Can someone post some of their created scenarios for the poor DOS users 
>>who don't have a scenario editor for HOMM?
>>
>>Bryan
>>
>
>	Two things wrong with this:
>	1. It's been stated that the scenarios created won't work with 
>the DOS version;

The scenarios created work great with any version of Heroes.  What do
you think we made all the maps with?

>	2. Posting binaries here (or in any discussion-only group) would 
>be kinda rude.

I agree that binaries posted in this group are annoying.

-----------------------------------------------------------------
George Ruof                (gr...@pacificnet.net)
Programmer                 New World Computing, Inc.  
My opinions do not necessarily reflect those of my employer.
-----------------------------------------------------------------
Re: Heroes of Might & Magic for Win 95 - When?
#38476
Author: b... QMan
Date: Wed, 28 Feb 1996 00:00
16 lines
1198 bytes
gr...@pacificnet.net (George Ruof) wrote:

>>>Will there be a scenario editor released for the DOS version?
>>
>>And more importantly, will there be a random scenario generator
>>released for the DOS version?

>The editor and the random scenario generator are the same program.  It
>is a Windows 95 program.  There is no DOS version.

I take that to mean there will NOT be a DOS version of the scenario
generator in future.  Please correct me if I'm wrong.

Too bad, of course, having bought the DOS version, that I have to
shell out another 40 or 50 bucks for the Win95 version just to get the
scenario editor.
Re: Heroes of Might & Magic for Win 95
#38487
Author: usli... Bryan
Date: Thu, 29 Feb 1996 00:00
27 lines
1579 bytes
In article <4gsiqe$r...@news.ccit.arizona.edu>, bdu...@biocom.arizona.edu says...
>
>In article <4gsekg$6...@news.duke.edu>, me <m...@home.com> wrote:
>>Can someone post some of their created scenarios for the poor DOS users 
>>who don't have a scenario editor for HOMM?
>>
>>Bryan
>>
>
>        Two things wrong with this:
>        1. It's been stated that the scenarios created won't work with 
>the DOS version;
>        2. Posting binaries here (or in any discussion-only group) would 
>be kinda rude.
>        
>        Sorry...
>-- 
>* Brian Dunkle * Computer Systems Manager; general computer guy
>* Division of Biomedical Communications, Arizona Health Sciences Center
>* bdu...@biocom.arizona.edu                             Spam  Dragon 
>* http://www.biocom.arizona.edu/~bdunkle                --==(UDIC)==--
Two things wrong with your answer
1.  I've heard they will work.
2.  I never said to post the scenarios to this group.  I meant post to a FTP site or to a binary group. Your 
post came across as rude.

Bryan
Re: Heroes of Might & Magic for Win 95 - When?
#38471
Author: gr... George Ruof
Date: Fri, 01 Mar 1996 00:00
33 lines
1884 bytes
bdu...@biocom.arizona.edu (Brian Dunkle) wrote:

>In article <3132bc74...@alterdial.uu.net>,
>George Ruof <gr...@pacificnet.net> wrote:
>>"Michael F. Estrada" <mest...@the.express-news.net> wrote:
>>
>>>-- Music is choppy during disk access. Turned off the music and the sound 
>>>effets themsleves run fine.
>>
>>Are you playing the CD audio or the 8-bit spooled audio?  The CD audio
>>should never skip unless the CD is scratched. :)
>
>	I have sort of the opposite - gameplay is really choppy while it 
>plays the music...once the track is rolling, play frees up. Just whenever 
>it starts a new piece of music, things crawl for a bit.
>	P5-100, playing the CD music...weird. 
>	Did this in the DOS version, too.
>	:)

That makes perfect sense.  It does take some CPU power to start and stop
the CD audio, but none to actually play it.  It also takes some time for
the seeking and such.

The DOS version only had spooling audio, so the CPU usage should have
been fairly consistent across the board.  Again it might slow down
during the seeking.


-----------------------------------------------------------------
George Ruof                (gr...@pacificnet.net)
Programmer                 New World Computing, Inc.  
My opinions do not necessarily reflect those of my employer.
-----------------------------------------------------------------
Re: Heroes of Might & Magic for Win 95 - When?
#38477
Author: gr... George Ruof
Date: Fri, 01 Mar 1996 00:00
48 lines
2390 bytes
b...@wwa.com (QMan) wrote:

>gr...@pacificnet.net (George Ruof) wrote:
>
>>>>Will there be a scenario editor released for the DOS version?
>>>
>>>And more importantly, will there be a random scenario generator
>>>released for the DOS version?
>
>>The editor and the random scenario generator are the same program.  It
>>is a Windows 95 program.  There is no DOS version.
>
>I take that to mean there will NOT be a DOS version of the scenario
>generator in future.  Please correct me if I'm wrong.
>
>Too bad, of course, having bought the DOS version, that I have to
>shell out another 40 or 50 bucks for the Win95 version just to get the
>scenario editor.

No, there will not be a DOS version of the editor.  It was designed
under Windows 95, and it requires the graphic files from the Windows 95
version of the game.  There is an upgrade plan available for DOS owners.

You can upgrade to the Win/95 version of Heroes of Might and Magic in
one of three ways.

1) You can send in your CD along with $15 and a request for the Win/95
version of the game.

2) If you have sent in your registration card already, you can order
by phone.  Our order number is (800) 325-8898 in the US or 
(818) 734-7136 from outside the US.

3) You can send in the certificate for a second CD, that comes in the
box, along with a check or money order for $15 and a request for the
Win/95 version of the game.

If you have already gotten your second CD you will have to take
advantage of option number one.

Talk to you later,
George

-----------------------------------------------------------------
George Ruof                (gr...@pacificnet.net)
Programmer                 New World Computing, Inc.  
My opinions do not necessarily reflect those of my employer.
-----------------------------------------------------------------
Re: Heroes of Might & Magic for Win 95 - When?
#38478
Author: b... QMan
Date: Sun, 03 Mar 1996 00:00
18 lines
1328 bytes
>You can upgrade to the Win/95 version of Heroes of Might and Magic in
>one of three ways.

>1) You can send in your CD along with $15 and a request for the Win/95
>version of the game.

>2) If you have sent in your registration card already, you can order
>by phone.  Our order number is (800) 325-8898 in the US or 
>(818) 734-7136 from outside the US.

>3) You can send in the certificate for a second CD, that comes in the
>box, along with a check or money order for $15 and a request for the
>Win/95 version of the game.

>If you have already gotten your second CD you will have to take
>advantage of option number one.

Thank you.  That sound like a much better option.
Re: Heroes of Might & Magic for Win 95 - When?
#38488
Author: schalice
Date: Wed, 07 Nov 2012 05:12
19 lines
1655 bytes
It should be out any day now!

Todd



On Monday, February 19, 1996 12:00:00 AM UTC-8, Peter Pelka wrote:
> Hello all!
> 
> I'd like to know if HoMM for Windows 95 has been released yet? If not 
> what is it's currect release date? Also what new features does it have 
> over the DOS version?
> 
> Thanks for the info!
> 
> Pete.
> 
> 
> ppelka@wchat.on.ca
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