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Article View: comp.sys.ibm.pc.games.strategic
Article #38471

Re: Heroes of Might & Magic for Win 95 - When?

#38471
From: gr... George Ruof
Date: Fri, 01 Mar 1996 00:00
33 lines
1884 bytes
bdu...@biocom.arizona.edu (Brian Dunkle) wrote:

>In article <3132bc74...@alterdial.uu.net>,
>George Ruof <gr...@pacificnet.net> wrote:
>>"Michael F. Estrada" <mest...@the.express-news.net> wrote:
>>
>>>-- Music is choppy during disk access. Turned off the music and the sound 
>>>effets themsleves run fine.
>>
>>Are you playing the CD audio or the 8-bit spooled audio?  The CD audio
>>should never skip unless the CD is scratched. :)
>
>	I have sort of the opposite - gameplay is really choppy while it 
>plays the music...once the track is rolling, play frees up. Just whenever 
>it starts a new piece of music, things crawl for a bit.
>	P5-100, playing the CD music...weird. 
>	Did this in the DOS version, too.
>	:)

That makes perfect sense.  It does take some CPU power to start and stop
the CD audio, but none to actually play it.  It also takes some time for
the seeking and such.

The DOS version only had spooling audio, so the CPU usage should have
been fairly consistent across the board.  Again it might slow down
during the seeking.


-----------------------------------------------------------------
George Ruof                (gr...@pacificnet.net)
Programmer                 New World Computing, Inc.  
My opinions do not necessarily reflect those of my employer.
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From: gr...@pacificnet.net (George Ruof)
Subject: Re: Heroes of Might & Magic for Win 95 - When?
Date: 1996/03/01
Message-ID: <313651b0.24456763@alterdial.uu.net>
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references: <3128056B.6ED8@wchat.on.ca> <3130f19a.4449748@news.usit.net> <4gqlc0$3bs@nimitz.fibr.net> <3132bc74.2424131@alterdial.uu.net> <4h03ud$kb0@news.ccit.arizona.edu>
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