Article View: comp.sys.ibm.pc.games.strategic
Article #722525Re: POLL: Games ruined by bad players (Player killers, tank rushers etc)
From: agoo... Allan Goodall
Date: Tue, 21 Apr 1998 00:00
Date: Tue, 21 Apr 1998 00:00
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On 21 Apr 1998 15:53:31 GMT, in message <6hifdr$19km$1...@nntp1.u.washington.edu>, ae...@u.washington.edu (Micheal Keane) wrote: >Maybe if the games had been properly balanced in the first place, tank >rushing wouldn't be a problem. Ding-ding-ding-ding! We have a winner! If a strategy that is legal in terms of the way the game is programmed, and it gets the job done, but it's hideously boring, then I'd say you have a flaw in the game's design. How do you fix it? Fix the game's design. I would suspect, however, that you're always going to get these kinds of problems in a game designed by a big time software studio. They can't hope to try all the possible strategies within the testing time of the game. Besides, this is a design problem. If it's built into the design of the game from day one, it's not going to be fixedif it isn't uncovered until 2 weeks before it goes gold. If this is were a board game that allowed a deviant strategy to easily win the game, people would decry the game as flawed (at the very least). It's a computer game, though, so people blame those who use the deviant strategy. Sorry, I don't buy that. The game's flawed. I'm not sure you can get around these flaws. If a game is complex enough that it requires a computer to resolve all of the game's aspects, I'm not sure you can test the design before it's coded. These flaws may just be endemic to the design. Allan Goodall agoo...@sympatico.ca "Once again, the half time score. Alien Overlords: 142,000. Scotland: zip." - This Hour Has 22 Minutes
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From: agoo...@sympatico.ca (Allan Goodall) Subject: Re: POLL: Games ruined by bad players (Player killers, tank rushers etc) Date: 1998/04/21 Message-ID: <354ed987.16153470@newsserver.rdcs.kodak.com> X-Deja-AN: 346357617 References: <353BC586.5F43DF23@acp.com.au> <6hifdr$19km$1@nntp1.u.washington.edu> Organization: I could tell you, but then I'd have to shoot you Mime-Version: 1.0 Reply-To: agoo...@sympatico.ca (Allan Goodall) Newsgroups: alt.games.command-n-conq.red-alert,alt.games.total.annihil,alt.games.ultima-online,comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.adventure,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.strategic,rec.games.computer.ultima.online,rec.games.computer.quake.playing,alt.games.3dfx Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit