Article View: comp.sys.ibm.pc.games.strategic
Article #722526Re: POLL: Games ruined by bad players (Player killers, tank rushers etc)
From: Jeff Vitous
Date: Tue, 21 Apr 1998 00:00
Date: Tue, 21 Apr 1998 00:00
19 lines
1664 bytes
1664 bytes
Allan Goodall wrote: > If this is were a board game that allowed a deviant strategy to easily win > the game, people would decry the game as flawed (at the very least). It's a > computer game, though, so people blame those who use the deviant strategy. > Sorry, I don't buy that. The game's flawed. With most board games, it is possible to devise a solution, "official" or not, to the satisfaction of the players. Once a given rule is accepted, enforcement generally isn't much of a problem. In computer games, for some reason only technological limitations are seen as "rules" that have to be obeyed. The "because I can" defense would never work for a board game. Solution? Play the games against adults with enough restraint to play the game as intended and not in a manner to exploit flaws. Jeff Vitous jvi...@spamthis.wwa.com
Technical Details
Message-ID:
<353CEA8D.70AD100@removethis.wwa.com>Path:
mbox-mo1.pugleaf.net!unknown!not-for-mailReferences:
<353BC586.5F43DF23@acp.com.au> <6hifdr$19km$1@nntp1.u.washington.edu> <354ed987.16153470@newsserver.rdcs.kodak.com>Show Full Headers
Complete Article Headers
From: Jeff Vitous <jvi...@removethis.wwa.com> Subject: Re: POLL: Games ruined by bad players (Player killers, tank rushers etc) Date: 1998/04/21 Message-ID: <353CEA8D.70AD100@removethis.wwa.com> X-Deja-AN: 346378179 References: <353BC586.5F43DF23@acp.com.au> <6hifdr$19km$1@nntp1.u.washington.edu> <354ed987.16153470@newsserver.rdcs.kodak.com> Organization: Useless Crap Industries Mime-Version: 1.0 Reply-To: jvi...@wwa.com Newsgroups: alt.games.command-n-conq.red-alert,alt.games.total.annihil,alt.games.ultima-online,comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.adventure,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.strategic,rec.games.computer.ultima.online,rec.games.computer.quake.playing,alt.games.3dfx Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit