Article View: comp.sys.ibm.pc.games.strategic
Article #722527Re: POLL: Games ruined by bad players (Player killers, tank rushers etc)
From: Paul Campbell
Date: Wed, 22 Apr 1998 00:00
Date: Wed, 22 Apr 1998 00:00
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Jeff Vitous wrote: > > Allan Goodall wrote: > > > If this is were a board game that allowed a deviant strategy to easily win > > the game, people would decry the game as flawed (at the very least). It's a > > computer game, though, so people blame those who use the deviant strategy. > > Sorry, I don't buy that. The game's flawed. > > With most board games, it is possible to devise a solution, "official" or not, > to the satisfaction of the players. Once a given rule is accepted, enforcement > generally isn't much of a problem. In computer games, for some reason only > technological limitations are seen as "rules" that have to be obeyed. The > "because I can" defense would never work for a board game. This comparason just does not hold water. Rules in a board game constitute its mechanics and give all players a common set of constraints within which to compete. A boardgame only needs rules because the game itself is not phsically capable of directly constraining what the players are allowed to do. For example if a chess board could physically prevent you from making an illegal move then you would not need written rules at all. The difference with a computer game is that the rules are embodied directly within the game itself rather than some seperate entity. I think its perfectly reasonable to assume that all of a computer games rule are enforced by the computer - in the end its the only fair and efficient solution. Paul C. UK.
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From: Paul Campbell <pncam...@lucent.com> Subject: Re: POLL: Games ruined by bad players (Player killers, tank rushers etc) Date: 1998/04/22 Message-ID: <353DEDE0.53BF@lucent.com> X-Deja-AN: 346634705 References: <353BC586.5F43DF23@acp.com.au> <6hifdr$19km$1@nntp1.u.washington.edu> <354ed987.16153470@newsserver.rdcs.kodak.com> <353CEA8D.70AD100@removethis.wwa.com> Mime-Version: 1.0 Organization: Lucent Technologies Newsgroups: alt.games.command-n-conq.red-alert,alt.games.total.annihil,alt.games.ultima-online,comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.adventure,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.strategic,rec.games.computer.ultima.online,rec.games.computer.quake.playing,alt.games.3dfx Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit