Article View: comp.sys.ibm.pc.games.strategic
Article #716266Re: Supreme Commander 2 voice-activated scripts
From: John Doe
Date: Wed, 09 Mar 2011 01:59
Date: Wed, 09 Mar 2011 01:59
1462 lines
45741 bytes
45741 bytes
It's a riot. One total smush today.
#a macros
"airport":#select under pointerer or nearest air factory
Mouse("left:2/5")+
Key("c-7/5")+
Key("cs-a/5")+
Key("7/5"),
"barracks":#select under pointerer or nearest land factory
Mouse("left:2/5")+
Key("c-7/5")+
Key("cs-l/5")+
Key("7/5"),
"release":#free pointer
Key("shift:up/5")+
Key("escape/5:2"),
"airport":#select nearest aircraft factory or all of same type
Mouse("left:2/5")+
Key("c-7/5")+
Key("cs-a/5")+
Key("7/5"),
"cathouse":#select nearest land factory or all of same type
Mouse("left:2/5")+
Key("c-7/5")+
Key("cs-l/5")+
Key("7/5"),
"factory":#select nearest factory or all of same type
Mouse("left:2/5")+
Key("c-7/5")+
Key("h")+
Key("7/5"),
"worker":#select under pointerer or nearest idle worker
Mouse("left/5")+
Key("c-7/5")+
Key("a-dot/5")+
Key("7/5"),
##a macros view
"basic":#view, minimap base position
Key("v/40")+
Key("comma/40")+
Key("s-w/40")+
Mouse("[1773,207]/5,left/5"),
"distant":#view, far out
#one or the other should work
Key("v/5:2/40"),
#Key("s-w/5:13/80"),
"level":#view, close-up
Mimic("release")+
#Key("v/20")+#correct angle
Key("comma/20")+
Key("s-w:1/80"),
##a macros view
#a macros
#build now
"so ant":#basic, anti-air tower
Mimic("release")+
Mouse("left/5")+
Key("s/5")+
Key("b/5")+
Key("1/5")+
Key("t/5")+
Key("b/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"so art":#advanced, artillery
Mimic("release")+
Mouse("left/5")+
Key("s/5")+
Key("b/5")+
Key("2/5")+
Key("f/5")+
Key("b/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"so arty":#advanced, long-range artillery
Mimic("release")+
Mouse("left/5")+
Key("s/5")+
Key("b/5")+
Key("2/5")+
Key("l/5")+
Key("b/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"so gun":#basic, point defense
Mimic("release")+
Mouse("left/5")+
Key("s/5")+
Key("b/5")+
Key("1/5")+
Key("p/5")+
Key("b/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"so house":#basic, land factory
Mimic("release")+
Mouse("left/5")+
Key("s/5")+
Key("b/5")+
Key("1/5")+
Key("l/5")+
Key("b/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"so juice":#basic, electricity
Mimic("release")+
Mouse("left/5")+
Key("s/5")+
Key("b/5")+
Key("1/5")+
Key("e/5")+
Key("b/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"so mass":#basic, mass
Mimic("release")+
Mouse("left/5")+
Key("s/5")+
Key("b/5")+
Key("1/5")+
Key("m/5")+
Key("b/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"so nuke":#advanced, anti-nuke
Mimic("release")+
Mouse("left/5")+
Key("s/5")+
Key("b/5")+
Key("2/5")+
Key("d/5")+
Key("b/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"so port":#basic, air factory
Mimic("release")+
Mouse("left/5")+
Key("s/5")+
Key("b/5")+
Key("1/5")+
Key("a/5")+
Key("b/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"so raid":#advanced, radar
Mimic("release")+
Mouse("left/5")+
Key("s/5")+
Key("b/5")+
Key("2/5")+
Key("r/5")+
Key("b/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"so search":#basic, research station
Mimic("release")+
Mouse("left/5")+
Key("s/5")+
Key("b/5")+
Key("1/5")+
Key("r/5")+
Key("b/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"so shield":#advanced, shield
Mimic("release")+
Mouse("left/5")+
Key("s/5")+
Key("b/5")+
Key("2/5")+
Key("s/5")+
Key("b/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"so tact":#advanced, TML
Mimic("release")+
Mouse("left/5")+
Key("s/5")+
Key("b/5")+
Key("2/5")+
Key("t/5")+
Key("b/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"so vert":#advanced, mass converter
Mimic("release")+
Mouse("left/5")+
Key("s/5")+
Key("b/5")+
Key("2/5")+
Key("m/5")+
Key("b/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
#build now
#build pattern
"base":#startup, UEF
Key("tab/15")+#research
Mouse("[1064,365]/5,left/5")+#structure
Mouse("[733,482]/5,left/5")+#build cost
Mouse("[849,424]/5,left/5")+#build time
Key("tab/15")+
Mouse("[1797,23]/5,left/25")+#minimap
Mouse("[960,597]/5,left/5")+#commander
#keep
Key("b/5")+#commander
Key("m/5")+
Key("shift:down/5")+
Mouse("[513,889]/5,left/5")+
Mouse("[1480,930]/5,left/5")+
Mouse("[1366,454]/5,left/5")+
Mouse("[694,395]/5,left/5")+
Mouse("[696,418]/5,left/5")+
Mouse("right")+
Key("shift:up/5")+
Mimic("basic")+
Key("b/5")+
Key("e/5")+
Key("shift:down/5")+
Mouse("[925,429]/5,left/5")+
Mouse("[1037,439]/5,left/5")+
Mouse("right")+
Key("shift:up/5")+
Key("b/5")+
Key("m/5")+
Key("shift:down/5")+
Mouse("[972,118]/5,left/5")+
Mouse("right")+
Key("shift:up/5")+
Key("b/5")+
Key("a/5")+
Key("shift:down/5")+
#Mouse("[1299,30]/5,left/5")+
Mouse("[987,255]/5,left/5")+
Mouse("right")+
Key("shift:up/5")+
Mouse("[923,460]/5,left/5")+#upper
Key("b/5")+
Key("m/5")+
Key("shift:down/5")+
Mouse("[1168,489]/5,left/5")+
Mouse("[718,357]/5,left/5")+
Mouse("[296,403]/5,left/5")+
Mouse("right")+
Key("shift:up/5")+
Key("b/5")+
Key("r/5")+
Key("shift:down/5")+
Mouse("[397,446]/5,left/5")+
Mouse("[426,493]/5,left/5")+
Mouse("[430,547]/5,left/5")+
Mouse("[507,688]/5,left/5")+
Mouse("[502,747]/5,left/5")+
Mouse("[482,809]/5,left/5")+
Mouse("[409,880]/5,left/5")+
Mouse("[383,955]/5,left/5")+
Mouse("[455,1030]/5,left/5")+
Mouse("[466,955]/5,left/5")+
Mouse("[484,883]/5,left/5")+
Mouse("right")+
Key("shift:up/5")+
Mouse("[926,495]/5,left/5")+#lower
Key("b/5")+
Key("m/5")+
Mouse("[572,894]/5,left/5")+
Key("b/5")+
Key("e/5")+
Key("shift:down/5")+
Mouse("[623,895]/5,left:down/5")+
Mouse("[630,846]/5,left:up/5")+
Mouse("[579,850]/5,left/5")+
Mouse("[852,921]/5,left:down/5")+
Mouse("[855,870]/5,left:up/5")+
Mouse("[801,919]/5,left:down/5")+
Mouse("[804,868]/5,left:up/5")+
Mouse("[904,698]/5,left:down/5")+
Mouse("[902,741]/5,left:up/5")+
Mouse("[854,698]/5,left:down/5")+
Mouse("[851,743]/5,left:up/5")+
Mouse("[674,640]/5,left:down/5")+
Mouse("[672,678]/5,left:up/5")+
Mouse("[721,642]/5,left:down/5")+
Mouse("[718,684]/5,left:up/5")+
Mouse("[519,596]/5,left:down/5")+
Mouse("[510,637]/5,left:up/5")+
Mouse("[564,598]/5,left:down/5")+
Mouse("[555,638]/5,left:up/5")+
Mouse("right")+
Key("shift:up/5")+
#keep
Mouse("[960,600]/5")+#center
#Mimic("fast")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"next base":#research, for skirmish
Mimic("release")+
Mouse("left/5")+
Key("s/5")+
Mimic("basic")+
Mouse("[426,493]/5")+
Key("a-dot/5")+
Key("b/5")+
Key("r/5")+
Key("shift:down/5")+
Mouse("[397,446]/5,left/5")+
Mouse("[426,493]/5,left/5")+
Mouse("[430,547]/5,left/5")+
Mouse("[507,688]/5,left/5")+
Mouse("[502,747]/5,left/5")+
Mouse("[482,809]/5,left/5")+
Mouse("[409,880]/5,left/5")+
Mouse("[383,955]/5,left/5")+
Mouse("[455,1030]/5,left/5")+
Mouse("[466,955]/5,left/5")+
Mouse("[484,883]/5,left/5")+
Mouse("right")+
Key("shift:up/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"one base":
Mimic("release")+
Mouse("left/5")+
Key("s/5")+
Mimic("basic")+
Mouse("[630,846]/5")+
Key("a-dot/5")+
Key("b/5")+
Key("e/5")+
Key("shift:down/5")+
Mouse("[623,895]/5,left:down/5")+
Mouse("[630,846]/5,left:up/5")+
Mouse("[579,850]/5,left/5")+
Mouse("[852,921]/5,left:down/5")+
Mouse("[855,870]/5,left:up/5")+
Mouse("[801,919]/5,left:down/5")+
Mouse("[804,868]/5,left:up/5")+
Mouse("[904,698]/5,left:down/5")+
Mouse("[902,741]/5,left:up/5")+
Mouse("[854,698]/5,left:down/5")+
Mouse("[851,743]/5,left:up/5")+
Mouse("[674,640]/5,left:down/5")+
Mouse("[672,678]/5,left:up/5")+
Mouse("[721,642]/5,left:down/5")+
Mouse("[718,684]/5,left:up/5")+
Mouse("[519,596]/5,left:down/5")+
Mouse("[510,637]/5,left:up/5")+
Mouse("[564,598]/5,left:down/5")+
Mouse("[555,638]/5,left:up/5")+
Mouse("right")+
Key("shift:up/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"two base":
Mimic("release")+
Mouse("left/5")+
Key("s/5")+
Mimic("basic")+
Mouse("[703,230]/5")+
Key("a-dot/5")+
Key("b/5")+
Key("e/5")+
Key("shift:down/5")+
Mouse("[697,258]/5,left:down/5")+
Mouse("[703,230]/5,left:up/5")+
Mouse("[738,261]/5,left:down/5")+
Mouse("[740,229]/5,left:up/5")+
Mouse("[919,310]/5,left:down/5")+
Mouse("[921,274]/5,left:up/5")+
Mouse("[878,308]/5,left:down/5")+
Mouse("[881,272]/5,left:up/5")+
Mouse("[675,385]/5,left:down/5")+
Mouse("[681,351]/5,left:up/5")+
Mouse("[714,388]/5,left/5")+
Mouse("[883,457]/5,left:down/5")+
Mouse("[884,419]/5,left:up/5")+
Mouse("[693,521]/5,left:down/5")+
Mouse("[696,480]/5,left:up/5")+
Mouse("[736,521]/5,left:down/5")+
Mouse("[740,479]/5,left:up/5")+
Mouse("[914,579]/5,left/5")+
Mouse("[870,580]/5,left:down/5")+
Mouse("[869,537]/5,left:up/5")+
Mouse("right")+
Key("shift:up/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"three base":
Mimic("release")+
Mouse("left/5")+
Key("s/5")+
Mimic("basic")+
Mouse("[1207,343]/5")+
Key("a-dot/5")+
Key("b/5")+
Key("e/5")+
Key("shift:down/5")+
Mouse("[1209,376]/5,left:down/5")+
Mouse("[1207,343]/5,left:up/5")+
Mouse("[1166,348]/5,left/5")+
Mouse("[1083,467]/5,left:down/5")+
Mouse("[1082,433]/5,left:up/5")+
Mouse("[1268,501]/5,left:down/5")+
Mouse("[1264,463]/5,left:up/5")+
Mouse("[1226,501]/5,left:down/5")+
Mouse("[1221,465]/5,left:up/5")+
Mouse("[1039,587]/5,left/5")+
Mouse("[1083,587]/5,left:down/5")+
Mouse("[1080,547]/5,left:up/5")+
Mouse("[1285,647]/5,left:down/5")+
Mouse("[1280,606]/5,left:up/5")+
Mouse("[1238,648]/5,left:down/5")+
Mouse("[1235,606]/5,left:up/5")+
Mouse("[1043,738]/5,left:down/5")+
Mouse("[1043,695]/5,left:up/5")+
Mouse("[1093,741]/5,left:down/5")+
Mouse("[1090,697]/5,left:up/5")+
Mouse("right")+
Key("shift:up/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"four base":
Mimic("release")+
Mouse("left/5")+
Key("s/5")+
Mimic("basic")+
Mouse("[523,204]/5")+
Key("a-dot/5")+
Key("b/5")+
Key("e/5")+
Key("shift:down/5")+
Mouse("[516,243]/5,left:down/5")+
Mouse("[523,204]/5,left:up/5")+
Mouse("[551,241]/5,left:down/5")+
Mouse("[561,202]/5,left:up/5")+
Mouse("[496,364]/5,left:down/5")+
Mouse("[550,366]/5,left:up/5")+
Mouse("[504,335]/5,left:down/5")+
Mouse("[555,338]/5,left:up/5")+
Mouse("[717,387]/5,left/5")+
Mouse("[676,387]/5,left:down/5")+
Mouse("[681,346]/5,left:up/5")+
Mouse("[562,490]/5,left:down/5")+
Mouse("[511,488]/5,left:up/5")+
Mouse("[524,454]/5,left:down/5")+
Mouse("[577,456]/5,left:up/5")+
Mouse("[307,374]/5,left/5")+
Mouse("[338,404]/5,left:down/5")+
Mouse("[349,364]/5,left:up/5")+
Mouse("[328,256]/5,left:down/5")+
Mouse("[316,293]/5,left:up/5")+
Mouse("[368,255]/5,left:down/5")+
Mouse("[353,295]/5,left:up/5")+
Mouse("right")+
Key("shift:up/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"one vert":#mass converter group
Mimic("release")+
Mouse("left/5")+
Key("s/5")+
Mimic("basic")+
Mouse("[839,302]/5")+
Key("a-dot/5")+
Key("b/5")+
Key("2/5")+
Key("m/5")+
Key("shift:down/5")+
Mouse("[797,425]/5,left:down/5")+
Mouse("[765,424]/5,left:up/5")+
Mouse("[771,407]/5,left:down/5")+
Mouse("[831,404]/5,left:up/5")+
Mouse("[824,425]/5,left:down/5")+
Mouse("[823,449]/5,left:up/5")+
Mouse("[797,445]/5,left:down/5")+
Mouse("[759,446]/5,left:up/5")+
Mouse("right")+
Key("shift:up/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"two vert":#mass converter group
Mimic("release")+
Mouse("left/5")+
Key("s/5")+
Mimic("basic")+
Mouse("[839,302]/5")+
Key("a-dot/5")+
Key("b/5")+
Key("2/5")+
Key("m/5")+
Key("shift:down/5")+
Mouse("[697,423]/5,left:down/5")+
Mouse("[729,425]/5,left:up/5")+
Mouse("[693,445]/5,left:down/5")+
Mouse("[728,444]/5,left:up/5")+
Mouse("right")+
Key("shift:up/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
#build pattern
#build queue
"ant":#basic, anti-air tower
Mimic("release")+
Mimic("worker")+
Key("b/5")+
Key("1/5")+
Key("t/5")+
Key("b/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"art":#advanced, artillery
Mimic("release")+
Mimic("worker")+
Key("b/5")+
Key("2/5")+
Key("f/5")+
Key("b/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"arty":#advanced, artillery
Mimic("release")+
Mimic("worker")+
Key("b/5")+
Key("2/5")+
Key("l/5")+
Key("b/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"gun":#basic, point defense
Mimic("release")+
Mimic("worker")+
Key("b/5")+
Key("1/5")+
Key("p/5")+
Key("b/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"house":#basic, land factory
Mimic("release")+
Mimic("worker")+
Key("b/5")+
Key("1/5")+
Key("l/5")+
Key("b/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"juice":#basic, electricity
Mimic("release")+
Mimic("worker")+
Key("b/5")+
Key("1/5")+
Key("e/5")+
Key("b/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"mass":#basic, mass
Mimic("release")+
Mimic("worker")+
Key("b/5")+
Key("1/5")+
Key("m/5")+
Key("b/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"more arty [<n>]":#advanced, artillery
(
Mimic("release")+
Mimic("worker")+
Key("b/5")+
Key("2/5")+
Key("l/5")+
Key("b/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav")+
Pause("200")+
Mouse("left/5")
)
*Repeat(extra="n")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"more juice [<n>]":#basic, electricity
(
Mimic("release")+
Mimic("worker")+
Key("b/5")+
Key("1/5")+
Key("e/5")+
Key("b/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav")+
Pause("200")+
Mouse("left/5")
)
*Repeat(extra="n")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"nuke":#advanced, anti-nuke
Mimic("release")+
Mimic("worker")+
Key("b/5")+
Key("2/5")+
Key("d/5")+
Key("b/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"port":#basic, air factory
Mimic("release")+
Mimic("worker")+
Key("b/5")+
Key("1/5")+
Key("a/5")+
Key("b/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"raid":#advanced, radar
Mimic("release")+
Mimic("worker")+
Key("b/5")+
Key("2/5")+
Key("r/5")+
Key("b/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"search":#basic, research station
Mimic("release")+
Mimic("worker")+
Key("b/5")+
Key("1/5")+
Key("r/5")+
Key("b/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"shield":#advanced, shield
Mimic("release")+
Mimic("worker")+
Key("b/5")+
Key("2/5")+
Key("s/5")+
Key("b/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"tact":#advanced, TML
Mimic("release")+
Mimic("worker")+
Key("b/5")+
Key("2/5")+
Key("t/5")+
Key("b/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"vert":#advanced, mass converter
Mimic("release")+
Mimic("worker")+
Key("b/5")+
Key("2/5")+
Key("m/5")+
Key("b/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
#build queue
#mouse stuff
"G. 1":#timed, usually for placing buildings
Mimic("release")+
Mouse("left:down")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav")+
Pause("100")+
Mouse("left:up")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"G. 2":#timed, usually for placing buildings
Mimic("release")+
Mouse("left:down")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav")+
Pause("200")+
Mouse("left:up")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"G. 3":#timed, usually for placing buildings
Mimic("release")+
Mouse("left:down")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav")+
Pause("300")+
Mouse("left:up")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"G. 4":#timed, usually for placing buildings
Mimic("release")+
Mouse("left:down")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav")+
Pause("400")+
Mouse("left:up")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"large":#select large area
Mimic("release")+
Mouse("<-200,-200>/5")+
Mouse("left:down/5")+
Mouse("<300,300>/5")+
Mouse("left:up/5"),
"once":#click
Mimic("release")+
Mouse("left/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"small":#select small area
Mimic("release")+
Mouse("<-50,-50>/5")+
Mouse("left:down/5")+
Mouse("<100,100>/5")+
Mouse("left:up/5"),
"twice":#double-click
Mimic("release")+
Mouse("left:2/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
#mouse stuff
#orders
"all pause":#pause all factories
Mimic("release")+
Key("cs-a/80")+
Key("c-z/5")+
Function(get_position)+
Mouse("[926,1075]/5,left/5")+
Key("cs-l/80")+
Key("c-z/5")+
Mouse("[926,1075]/5,left/5")+
Function(set_position)+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"cap":#capture object now
Mimic("release")+
Mimic("worker")+
Key("s/5")+
Key("c/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"charge":#commander overcharge
Mimic("release")+
Key("a-comma/5")+
Key("o/5")+
Mouse("right/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"check":#check nuke missiles
Mimic("release")+
Mouse("left/5")+
Mouse("[110,1174]/5")+
PlaySound(r"C:\Program Files\VoiceWorks\whiht1.wav"),
"claim":#point/select, reclaim, point, now
Mimic("release")+
Mimic("worker")+
Key("s/5")+
Key("e/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"com":#commander, to point, now
Mimic("release")+
Key("a-comma/5")+
Key("shift:down/5")+
Mouse("right/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"cop":#commander, to point, queued
Mimic("release")+
Key("a-comma/5")+
Mouse("right/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"fight":#all air units, to point, now
Mimic("release")+
Key("c-a/5")+
Mouse("right/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"fill":#convert energy to mass
Mimic("release")+
Mouse("left:2/20")+
Mouse("[294,1142]/5,left/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"filler":#convert energy to mass
Mimic("release")+
Mouse("left:down")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav")+
Pause("200")+
Mouse("left:up/40")+
Mouse("[294,1142]/5,left/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"hard":#units under pointer, harden artillery
#Function(get_position)+
Mimic("release")+
Mouse("left:2/40")+
Mouse("[291,1146]/5,left/5")+
#Function(set_position)+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"jump":#commander, jump/teleport
Mimic("release")+
Key("a-comma")+
Key("c-j")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"kill":#all land units, to point, now
Mimic("release")+
Key("c-l/5")+
Key("c-8/5")+
Mouse("right/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"look":#examine factory additions
Mimic("release")+
Key("h/5")+
Key("b/5")+
Key("2/5")+
Key("b/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"loop [<n>]":#idle workers, to point, patrol, to point
Mimic("release")+
Key("c-7/5")+
(
Key("a-dot/5")+
Key("s-7/5")+
Key("c-7/5")+
Key("7/25")+
Mouse("right/25")
)
*Repeat(extra="n")+
Key("p/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav")+
Pause("150")+
Mouse("left/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"move":#unit under pointer, to point, now
Mimic("release")+
Mouse("left/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav")+
Pause("200")+
Mouse("right/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"moves":#units under pointer, to point, now
Mimic("release")+
Mouse("left:2/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav")+
Pause("200")+
Mouse("right/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"no [<n>]":#remove waypoint under pointerer
Mimic("release")+
(
Key("ctrl:down/5")+
Key("shift:down/5")+
Mouse("right/5")+
Key("shift:up/5")+
Key("ctrl:up/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav")+
Pause("200")
)
*Repeat(extra="n")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"quickly":#selected, to point, now
Key("shift:up/15")+
Mouse("right/15")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"pause":#pause factories
Mimic("release")+
Key("h/80")+
Key("c-z/5")+
Function(get_position)+
Mouse("[926,1075]/5,left/5")+
Function(set_position)+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"round":#selected, patrol queue
Key("p/5")+
Key("shift:down/5")+
Mouse("left/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"spread":#all units under pointer, paint enemy
Mimic("release")+
Mouse("left:2/5")+
Key("s/5")+
Key("c-7/5")+
Mouse("right:down/40")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"stop":#stop unit or building
Mimic("release")+
Mouse("left/5")+
Key("s/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"slowly":#selected, to point, queue
Key("shift:down/5")+
Mouse("right/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"track":#stop tracking
Mimic("release")+
Key("t/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"use [<n>]":#select, use group now
Mimic("release")+
Text('%(n)s')+
Mouse("right/25")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"walk":#unit under pointer, to point, queued
Mimic("release")+
Mimic("worker")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav")+
Pause("200")+
Key("shift:down/5")+
Mouse("right/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"wait":#pause unit under pointer
Mimic("release")+
Mouse("left/80")+
Mouse("[937,1084]/5,left/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"work [<n>]":#idle workers, to point, now
Mimic("release")+
Key("c-7/5")+
(
Key("a-dot/5")+
Key("s-7/5")+
Key("c-7/5")+
Key("7/25")+
Mouse("right/25")
)
*Repeat(extra="n")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
#orders
#produce
"dog [<n>]":#worker
Mimic("release")+
Mimic("factory")+
#Key("s/5")+
Key("b/5")+
(
Key("e/5")
)
*Repeat(extra="n")+
Key("b/5")+
Function(get_position)+
Mouse("[885,1075]/5")+
PlaySound(r"C:\Program Files\VoiceWorks\whiht1.wav")+
Pause("150")+
Function(set_position)+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"fly [<n>]":#fighter
Mimic("release")+
Mimic("airport")+
#Key("s/5")+
Key("b/5")+
(
Key("f/5")
)
*Repeat(extra="n")+
Key("b/5")+
Function(get_position)+
Mouse("[885,1075]/5")+
PlaySound(r"C:\Program Files\VoiceWorks\whiht1.wav")+
Pause("150")+
Function(set_position)+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"force [<n>]":#fighters, to rally point
#needs work
Mimic("release")+
Mouse("left/5")+
#Key("s/5")+
Mimic("basic")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"tank [<n>]":#tank
Mimic("release")+
Mimic("cathouse")+
#Key("s/5")+
Key("b/5")+
(
Key("t/5")
)
*Repeat(extra="n")+
Key("b/5")+
Function(get_position)+
Mouse("[885,1075]/5")+
PlaySound(r"C:\Program Files\VoiceWorks\whiht1.wav")+
Pause("150")+
Function(set_position)+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
#produce
#research menu
"show":#show the menu
Mimic("release")+
Key("tab/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"one air":#air
Mimic("release")+
Key("tab/5")+
Mouse("[850,367]/5,left/5")+
Mouse("[736,653]/5,left/5")+
Mouse("[959,650]/5,left/5")+
Mouse("[1072,651]/5,left/5")+
Mouse("[846,596]/5,left/5")+
Mouse("[868,727]/5,left/5")+#health
Mouse("[1092,726]/5,left/5")+#regeneration
Mouse("[756,503]/5,left/5")+#radar
Mouse("[868,447]/5,left/5")+#vision
Mouse("[981,727]/5,left/5")+#heavy shield
Mouse("[757,783]/5,left/5")+#training one
Mouse("[868,782]/5,left/5")+#training two
Mouse("[981,784]/5,left/5")+#training three
Mouse("[1094,785]/5,left/5")+#training four
Mouse("[1205,783]/5,left/5")+#training five
Pause("160")+
Key("tab/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"one art":#artillery
Mimic("release")+
Key("tab/5")+
Mouse("[1060,365]/5,left/5")+#structure
Mouse("[737,654]/5,left/5")+#radar
Mouse("[849,652]/5,left/5")+#short artillery
Mouse("[959,651]/5,left/5")+#range
Mouse("[960,597]/5,left/5")+#harden
Mouse("[1074,596]/5,left/5")+#long artillery
Mouse("[962,706]/5,left/5")+#mass and research canons
Mouse("[1070,707]/5,left/5")+#mass and research stations
antiaircraft
Mouse("[1206,728]/5,left/5")+#engineering tower
Mouse("[1128,651]/5,left/5")+#disruptor
Mouse("[1183,594]/5,left/5")+#noah cannon
Pause("160")+
Key("tab/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
#make one for long range artillery
"two art":#artillery
Mimic("release")+
Key("tab/5")+
Mouse("[744,365]/5,left/5")+#land
Mouse("[737,539]/5,left/5")+#range
Mouse("[848,486]/5,left/5")+#demolisher
Mouse("[960,484]/5,left/5")+#fat boy
Mouse("[1072,542]/5,left/5")+#stacked canon
Pause("160")+
Key("tab/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"one com":#commander
Mimic("release")+
Key("tab/5")+
Mouse("[1169,363]/5,left/5")+#acu
Mouse("[732,536]/5,left/5")+#health 1
Mouse("[791,487]/5,left/5")+#regeneration
Mouse("[792,651]/5,left/5")+#damage
Mouse("[900,649]/5,left/5")+#weapon range
Mouse("[902,540]/5,left/5")+#vision
Mouse("[1013,536]/5,left/5")+#jump jets 1
Mouse("[1127,535]/5,left/5")+#jump jets 2
Mouse("[902,483]/5,left/5")+#hunker 1
Mouse("[955,427]/5,left/5")+#health 2
Mouse("[1069,426]/5,left/5")+#anti-air
Mouse("[1014,483]/5,left/5")+#hunker 2
Pause("160")+
Key("tab/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"two com":#commander
Mimic("release")+
Key("tab/5")+
Mouse("[1169,363]/5,left/5")+#acu
Mouse("[1012,651]/5,left/5")+#tactical missile launcher
Mouse("[1012,705]/5,left/5")+#energy income
Mouse("[1124,650]/5,left/5")+#artillery
Mouse("[1126,703]/5,left/5")+#overcharge
Mouse("[734,764]/5,left/5")+#training 1
Mouse("[843,761]/5,left/5")+#training 2
Mouse("[957,759]/5,left/5")+#training 3
Mouse("[1068,763]/5,left/5")+#training 4
Mouse("[1179,764]/5,left/5")+#training 5
Mouse("[1014,595]/5,left/5")+#radar
Mouse("[1124,593]/5,left/5")+#radar jammer
Pause("160")+
Key("tab/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"one mass":#mass converter
Mimic("release")+
Key("tab/5")+
Mouse("[1060,365]/5,left/5")+#structure
Mouse("[960,485]/5,left/5")+#research income
Mouse("[1071,427]/5,left/5")+#mass income
Mouse("[1205,447]/5,left/5")+#mass converter
Pause("160")+
Key("tab/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"one shield":#nuke offense/defense
Mimic("release")+
Key("tab/5")+
Mouse("[1065,366]/5,left/5")+#structure
Mouse("[739,501]/5,left/5")+#build cost
Mouse("[848,558]/5,left/5")+#health
Mouse("[961,557]/5,left/5")+#shield
#Mouse("[1073,500]/5,left/5")+#nuke missile silo
Mouse("[1073,556]/5,left/5")+#nuke defense silo
#Mouse("[1204,559]/5,left/5")+#big shield
Pause("160")+
Key("tab/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
#research menu
#select
##select groups
"A.":#select and assign group
Mimic("release")+
Mouse("left:2/5")+
Key("c-1/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"B.":#select and assign group
Mimic("release")+
Mouse("left:2/5")+
Key("c-2/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"C.":#select and assign group
Mimic("release")+
Mouse("left:2/5")+
Key("c-3/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"D.":#select and assign group
Mimic("release")+
Mouse("left:2/5")+
Key("c-4/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"E.":#select and assign group
Mimic("release")+
Mouse("left:2/5")+
Key("c-5/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"F.":#select and assign group
Mimic("release")+
Mouse("left:2/5")+
Key("c-6/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
##select groups
#select
#structure add-ons
"all add":#add all to one
Mimic("release")+
Mimic("factory")+
Key("s/5")+
Key("b/5")+
Key("2/5")+
Key("a/5")+
Key("s/5")+
Key("i/5")+
Key("t/5")+
Key("b/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"one add":#TML
Mimic("release")+
Mimic("factory")+
Key("s/5")+
Key("b/5")+
Key("2/5")+
Key("t/5")+
Key("b/5")+
Mouse("[460,1162]/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"two add":#anti-aircraft
Mimic("release")+
Mimic("factory")+
Key("s/5")+
Key("b/5")+
Key("2/5")+
Key("a/5")+
Key("b/5")+
Mouse("[460,1162]/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"three add":#intel
Mimic("release")+
Mimic("factory")+
Key("s/5")+
Key("b/5")+
Key("2/5")+
Key("i/5")+
Key("b/5")+
Mouse("[460,1162]/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"four add":#shield
Mimic("release")+
Mimic("factory")+
Key("s/5")+
Key("b/5")+
Key("2/5")+
Key("s/5")+
Key("b/5")+
Mouse("[460,1162]/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
#structure add-ons
#x control game
"AI":#fill game with AI opponents
Function(get_position)+
Mouse("left/5")+#first AI
Mouse("<-100,100>/5,left/5")+#hard
Function(set_position)+
Mouse("<47,0>/5,left/5")+#team
Mouse("<0,53>/5,left/5")+#2
PlaySound(r"C:\Program Files\VoiceWorks\whiht1.wav")+
Pause("200")+
Function(get_position)+
Mouse("left/5")+#second AI
Mouse("<-100,100>/5,left/5")+#hard
Function(set_position)+
Mouse("<47,0>/5,left/5")+#team
Mouse("<0,34>/5,left/5")+#1
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"back":#show desktop
Mimic("release")+
Function(pause_it)+
Mimic("switch"),
"fast":#maximize game speed
Mimic("release")+
Key("npmul/10")+
Key("npadd:10/20")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"change it":#host a game, toggle DLC
#Mimic("release")+
Mouse("[580,950]/5,left/40")+#back
Mouse("[801,633]/5,left/40")+#okay
Mouse("[1877,742]/5,left/80")+#enable/disable DLC
Mimic("host","it")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"game":#pause game
Mimic("release")+
Function(pause_it)+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"host it":#host a game
Mimic("release")+
Mouse("[654,781]/5,left/20")+
Mouse("[996,782]/5,left/40")+
Text(r"no exclusions, 3v3 or 4v4")+
Pause("20")+
#Key("c-v/20")+
Key("enter/80")+
Mouse("[1326,458]/5,left/10")+
Mouse("[811,333]/5,left/5")+
Mouse("[820,593]/5,left/5")+
Mimic("game","set")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"menu":#from game to main menu
Mimic("release")+
Key("f10/40")+#menu 40
Mouse("[950,726]/5,left/40")+#end game
Mouse("[800,633]/5,left/80")+#yes
Mouse("[1278,948]/5,left/80")+#quit to menu
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"one load":#load game from position one
Mimic("release")+
Key("f10/20")+
Mouse("[958,673]/5,left/40")+
Mouse("[640,380]/5,left/20")+
Mouse("[731,828]/5,left/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"two load":#load game from position one
Mimic("release")+
Key("f10/20")+
Mouse("[958,673]/5,left/40")+
Mouse("[678,409]/5,left/20")+
#Mouse("[640,380]/5,left/20")+
Mouse("[731,828]/5,left/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"one lob":#from game to lobby, solo
Mimic("release")+
Key("f10/40")+#menu 40
Mouse("[950,726]/5,left/40")+#end game
Mouse("[800,633]/5,left/80")+#yes
Mouse("[1278,948]/5,left/80")+#quit to menu
Mouse("[672,731]/5,left/40")+#skirmish
Mouse("[981,733]/5,left/80")+#create game
Mimic("one","set")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"two lob":#from game to lobby, skirmish
Mimic("release")+
Key("f10/40")+#menu 40
Mouse("[950,726]/5,left/40")+#end game
Mouse("[800,633]/5,left/80")+#yes
Mouse("[1278,948]/5,left/80")+#quit to menu
Mouse("[672,731]/5,left/40")+#skirmish
Mouse("[981,733]/5,left/80")+#create game
Mimic("two","set")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"norm":#regular game speed
Mimic("release")+
Key("npmul/10")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"opt in":#show options dialogue
Mimic("release")+
Key("f10/10")+#main menu
Mouse("[961,576]/10,left/10")+#options
#Mouse("[747,432]/10,left/10")+#controls
#Mouse("[882,432]/10,left/10")+#interface
#Mouse("[1024,432]/10,left/10")+#sound
Mouse("[1167,432]/10,left/10")+#video
Mouse("[872,476]/5,left/5")+#video
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"opt out":#exit options dialog
Mouse("left/5")+
Mouse("[666,754]/5,left/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"another":#do another replay
Key("f10/40")+#options
Mouse("[954,726]/5,left/40")+#end game
Mouse("[796,632]/5,left/80")+#confirm
Mouse("[667,884]/5,left/40")+#extras
Mouse("[977,834]/5,left/40")+#replays
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"restart":#restart game
Mimic("release")+
Key("f10/50")+#menu
Mouse("[957,519]/10,left/50")+
Mouse("[807,624]/10,left/100")+#restart yes
Pause("80")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"save":#save game to position one
Mimic("release")+
Key("f10/20")+
Mouse("[951,624]/5,left/40")+
Mouse("[640,380]/5,left/25")+#edit this
Mouse("[726,824]/5,left/40")+
#Mouse("[800,631]/5,left/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"one set":#set up, skirmish
Mouse("[1329,462]/5,left/5")+#player location
Mouse("[811,329]/5,left/5")+#color
#Mouse("[820,397]/5,left/5")+#green
Mouse("[821,622]/5,left/5")+#orange
#Mouse("[821,427]/5,left/5")+#red
#Mouse("[821,595]/5,left/5")+#yellow
Mouse("[873,329]/5,left/5")+#faction
Mouse("[882,370]/5,left/5")+#UEF
Mouse("[589,368]/5,left/5")+#opponent
Mouse("[583,406]/5,left/5")+#remove
Mouse("[1274,703]/5,left/5")+#victory condition
Mouse("[1233,768]/5,left/5")+#infinite
Mouse("[1270,726]/5,left/5")+#positions
Mouse("[1270,770]/5,left/5")+#fixed
Mouse("[1273,775]/5,left/5")+#fog
Mouse("[1272,794]/5,left/5")+#explored
#Mouse("[1228,817]/5,left/5")+#all visible
Mouse("[1276,798]/5,left/5")+#speed
Mouse("[1245,863]/5,left/5")+#adjustable
Mouse("[1303,948]/5")+#hover pointer
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"two set":#set up, skirmish
Mouse("[1329,462]/5,left/5")+#player location
Mouse("[811,329]/5,left/5")+#color
Mouse("[821,595]/5,left/5")+#player yellow
Mouse("[873,329]/5,left/5")+#faction
Mouse("[882,370]/5,left/5")+#UEF
Mouse("[612,371]/5,left/5")+#opponent
Mouse("[608,511]/5,left/5")+#custom
Mouse("[985,434]/5,left/5")+
Mouse("[1040,481]/5,left/5")+#hard
Mouse("[985,466]/5,left/5")+
Mouse("[1035,510]/5,left/5")+#balanced
Mouse("[845,765]/5,left/5")+#okay
Mouse("[812,367]/5,left/5")+#color
Mouse("[821,464]/5,left/5")+#AI red
Mouse("[1404,369]/5,left/5")+#set AI location
Mouse("[611,406]/5,left/20")+#second AI
Mouse("[602,549]/5,left/20")+#custom
Mouse("[984,466]/5,left/10")+#type
Mouse("[1045,554]/5,left/10")+#naval
Mouse("[841,766]/5,left/10")+#okay
Mouse("[763,407]/5,left/10")+#team
Mouse("[764,463]/5,left/10")+#2
Mouse("[812,406]/5,left/10")+#color
Mouse("[818,474]/5,left/10")+#green
Mouse("[1382,350]/5,left/10")+#position
Mouse("[1274,705]/5,left/5")+#victory
Mouse("[1247,745]/5,left/5")+#supremacy
Mouse("[1270,726]/5,left/5")+#positions
Mouse("[1270,770]/5,left/5")+#fixed
Mouse("[1273,775]/5,left/5")+#fog
Mouse("[1272,794]/5,left/5")+#explored
#Mouse("[1228,817]/5,left/5")+#all visible
Mouse("[1276,798]/5,left/5")+#speed
Mouse("[1245,863]/5,left/5")+#adjustable
#Mouse("[1287,819]/5,left/5")+#normal
Mouse("[1303,948]/5")+#hover pointer
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"four set":#set up, four enemy skirmish
Mouse("[1329,462]/5,left/5")+#my location
Mouse("[811,329]/5,left/5")+#color
#Mouse("[820,397]/5,left/5")+#green
Mouse("[821,622]/5,left/5")+#orange
#Mouse("[821,427]/5,left/5")+#red
#Mouse("[821,595]/5,left/5")+#yellow
Mouse("[873,329]/5,left/5")+#faction
Mouse("[882,370]/5,left/5")+#UEF
#first AI
Mouse("[610,369]/5,left/5")+#player
Mouse("[599,511]/5,left/5")+#custom
Mouse("[984,465]/5,left/5")+#type
Mouse("[1037,534]/5,left/5")+#land
Mouse("[985,437]/5,left/5")+#profile
Mouse("[1033,481]/5,left/5")+#hard
Mouse("[842,764]/5,left/5")+#okay
Mouse("[812,368]/5,left/5")+#color
#default blue
#second AI
Mouse("[607,407]/5,left/5")+#player
Mouse("[601,549]/5,left/5")+#custom
Mouse("[985,465]/5,left/5")+#type
Mouse("[1038,551]/5,left/5")+#naval
Mouse("[842,767]/5,left/5")+#okay
Mouse("[765,406]/5,left/5")+#team
Mouse("[763,461]/5,left/5")+#2
Mouse("[811,405]/5,left/5")+#color
Mouse("[819,641]/5,left/5")+#light blue
Mouse("[1382,349]/5,left/5")+#position
#third AI
Mouse("[618,445]/5,left/5")+#player
Mouse("[611,588]/5,left/5")+#custom
Mouse("[843,765]/5,left/5")+#okay
Mouse("[765,445]/5,left/5")+#team
Mouse("[768,499]/5,left/5")+#to
Mouse("[1423,391]/5,left/5")+#position
#fourth AI
Mouse("[609,483]/5,left/5")+#player
Mouse("[585,626]/5,left/5")+#custom
Mouse("[984,465]/5,left/5")+#type
Mouse("[1027,490]/5,left/5")+#air
Mouse("[843,767]/5,left/5")+#okay
Mouse("[767,483]/5,left/5")+#team
Mouse("[767,537]/5,left/5")+#to
Mouse("[811,483]/5,left/5")+#color
Mouse("[819,690]/5,left/5")+#avocado
Mouse("[1402,369]/5,left/5")+#position
Mouse("[1274,705]/5,left/5")+#victory
Mouse("[1247,745]/5,left/5")+#supremacy
Mouse("[1270,726]/5,left/5")+#positions
Mouse("[1270,770]/5,left/5")+#fixed
Mouse("[1273,775]/5,left/5")+#fog
Mouse("[1272,794]/5,left/5")+#explored
#Mouse("[1228,817]/5,left/5")+#all visible
Mouse("[1276,798]/5,left/5")+#speed
Mouse("[1245,863]/5,left/5")+#adjustable
#Mouse("[1287,819]/5,left/5")+#normal
Mouse("[1303,948]/5")+#hover pointer
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"game set":#set up, skirmish
Mouse("[1329,462]/5,left/5")+#my location
Mouse("[811,329]/5,left/5")+#color
#Mouse("[820,397]/5,left/5")+#green
Mouse("[821,622]/5,left/5")+#orange
#Mouse("[821,427]/5,left/5")+#red
#Mouse("[821,595]/5,left/5")+#yellow
Mouse("[873,329]/5,left/5")+#faction
Mouse("[882,370]/5,left/5")+#UEF
Mouse("[1274,705]/5,left/5")+#victory
Mouse("[1247,745]/5,left/5")+#supremacy
Mouse("[1270,726]/5,left/5")+#positions
Mouse("[1270,770]/5,left/5")+#fixed
Mouse("[1267,750]/5,left/5")+#rush timer
Mouse("[1246,771]/5,left/5")+#off
Mouse("[1273,775]/5,left/5")+#fog
Mouse("[1272,794]/5,left/5")+#explored
#Mouse("[1228,817]/5,left/5")+#all visible
Mouse("[1276,798]/5,left/5")+#speed
#Mouse("[1245,863]/5,left/5")+#adjustable
Mouse("[1287,819]/5,left/5")+#normal
Mouse("[1303,948]/5")+#hover pointer
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"slow":#minimize game speed
Mimic("release")+
Key("npmul/10")+
Key("npsub:10/20")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
#x control game
Technical Details
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<4d76dee7$0$25807$c3e8da3$2e0018d8@news.astraweb.com>Path:
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Path: mbox-mo1.pugleaf.net!border1.nntp.dca3.giganews.com!border3.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!news.astraweb.com!border6.newsrouter.astraweb.com!not-for-mail Newsgroups: comp.sys.ibm.pc.games.strategic Subject: Re: Supreme Commander 2 voice-activated scripts From: John Doe <jdoe@usenetlove.invalid> References: <4cc09a62$0$30848$c3e8da3$670ba073@news.astraweb.com> User-Agent: Xnews/2006.08.05 Date: 09 Mar 2011 01:59:05 GMT Lines: 1462 Message-ID: <4d76dee7$0$25807$c3e8da3$2e0018d8@news.astraweb.com> Organization: Unlimited download news at news.astraweb.com NNTP-Posting-Host: 56908f89.news.astraweb.com X-Trace: DXC=m^RUc^`YBeD?9YCQO^`6:EL?0kYOcDh@JW[FS9l[dUZMi?6[h085cfMDceG2mA8=eDCLLVSX7OlmJon?c\5LcL_@[201Ic45FUCPl1lICR<B9B Bytes: 45621 X-Original-Bytes: 45546 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit