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Article View: comp.sys.ibm.pc.games.strategic
Article #716266

Re: Supreme Commander 2 voice-activated scripts

#716266
From: John Doe
Date: Wed, 09 Mar 2011 01:59
1462 lines
45741 bytes
It's a riot. One total smush today.



  #a macros
  "airport":#select under pointerer or nearest air factory
    Mouse("left:2/5")+
    Key("c-7/5")+
    Key("cs-a/5")+
    Key("7/5"),
  "barracks":#select under pointerer or nearest land factory
    Mouse("left:2/5")+
    Key("c-7/5")+
    Key("cs-l/5")+
    Key("7/5"),
  "release":#free pointer
    Key("shift:up/5")+
    Key("escape/5:2"),
  "airport":#select nearest aircraft factory or all of same type
    Mouse("left:2/5")+
    Key("c-7/5")+
    Key("cs-a/5")+
    Key("7/5"),
  "cathouse":#select nearest land factory or all of same type
    Mouse("left:2/5")+
    Key("c-7/5")+
    Key("cs-l/5")+
    Key("7/5"),
  "factory":#select nearest factory or all of same type
    Mouse("left:2/5")+
    Key("c-7/5")+
    Key("h")+
    Key("7/5"),
  "worker":#select under pointerer or nearest idle worker
    Mouse("left/5")+
    Key("c-7/5")+
    Key("a-dot/5")+
    Key("7/5"),
  ##a macros view
  "basic":#view, minimap base position
    Key("v/40")+
    Key("comma/40")+
    Key("s-w/40")+
    Mouse("[1773,207]/5,left/5"),
  "distant":#view, far out
    #one or the other should work
    Key("v/5:2/40"),
    #Key("s-w/5:13/80"),
  "level":#view, close-up
    Mimic("release")+
    #Key("v/20")+#correct angle
    Key("comma/20")+
    Key("s-w:1/80"),
  ##a macros view
  #a macros
  #build now
  "so ant":#basic, anti-air tower
    Mimic("release")+
    Mouse("left/5")+
    Key("s/5")+
    Key("b/5")+
    Key("1/5")+
    Key("t/5")+
    Key("b/5")+
    Key("shift:down/5")+
    PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
  "so art":#advanced, artillery
    Mimic("release")+
    Mouse("left/5")+
    Key("s/5")+
    Key("b/5")+
    Key("2/5")+
    Key("f/5")+
    Key("b/5")+
    Key("shift:down/5")+
    PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
  "so arty":#advanced, long-range artillery
    Mimic("release")+
    Mouse("left/5")+
    Key("s/5")+
    Key("b/5")+
    Key("2/5")+
    Key("l/5")+
    Key("b/5")+
    Key("shift:down/5")+
    PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
  "so gun":#basic, point defense
    Mimic("release")+
    Mouse("left/5")+
    Key("s/5")+
    Key("b/5")+
    Key("1/5")+
    Key("p/5")+
    Key("b/5")+
    Key("shift:down/5")+
    PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
  "so house":#basic, land factory
    Mimic("release")+
    Mouse("left/5")+
    Key("s/5")+
    Key("b/5")+
    Key("1/5")+
    Key("l/5")+
    Key("b/5")+
    Key("shift:down/5")+
    PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
  "so juice":#basic, electricity
    Mimic("release")+
    Mouse("left/5")+
    Key("s/5")+
    Key("b/5")+
    Key("1/5")+
    Key("e/5")+
    Key("b/5")+
    Key("shift:down/5")+
    PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
  "so mass":#basic, mass
    Mimic("release")+
    Mouse("left/5")+
    Key("s/5")+
    Key("b/5")+
    Key("1/5")+
    Key("m/5")+
    Key("b/5")+
    Key("shift:down/5")+
    PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
  "so nuke":#advanced, anti-nuke
    Mimic("release")+
    Mouse("left/5")+
    Key("s/5")+
    Key("b/5")+
    Key("2/5")+
    Key("d/5")+
    Key("b/5")+
    Key("shift:down/5")+
    PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
  "so port":#basic, air factory
    Mimic("release")+
    Mouse("left/5")+
    Key("s/5")+
    Key("b/5")+
    Key("1/5")+
    Key("a/5")+
    Key("b/5")+
    Key("shift:down/5")+
    PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
  "so raid":#advanced, radar
    Mimic("release")+
    Mouse("left/5")+
    Key("s/5")+
    Key("b/5")+
    Key("2/5")+
    Key("r/5")+
    Key("b/5")+
    Key("shift:down/5")+
    PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
  "so search":#basic, research station
    Mimic("release")+
    Mouse("left/5")+
    Key("s/5")+
    Key("b/5")+
    Key("1/5")+
    Key("r/5")+
    Key("b/5")+
    Key("shift:down/5")+
    PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
  "so shield":#advanced, shield
    Mimic("release")+
    Mouse("left/5")+
    Key("s/5")+
    Key("b/5")+
    Key("2/5")+
    Key("s/5")+
    Key("b/5")+
    Key("shift:down/5")+
    PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
  "so tact":#advanced, TML
    Mimic("release")+
    Mouse("left/5")+
    Key("s/5")+
    Key("b/5")+
    Key("2/5")+
    Key("t/5")+
    Key("b/5")+
    Key("shift:down/5")+
    PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
  "so vert":#advanced, mass converter
    Mimic("release")+
    Mouse("left/5")+
    Key("s/5")+
    Key("b/5")+
    Key("2/5")+
    Key("m/5")+
    Key("b/5")+
    Key("shift:down/5")+
    PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
  #build now
  #build pattern
  "base":#startup, UEF
    Key("tab/15")+#research
    Mouse("[1064,365]/5,left/5")+#structure
    Mouse("[733,482]/5,left/5")+#build cost
    Mouse("[849,424]/5,left/5")+#build time
    Key("tab/15")+
    Mouse("[1797,23]/5,left/25")+#minimap
    Mouse("[960,597]/5,left/5")+#commander
    #keep
    Key("b/5")+#commander
    Key("m/5")+
    Key("shift:down/5")+
    Mouse("[513,889]/5,left/5")+
    Mouse("[1480,930]/5,left/5")+
    Mouse("[1366,454]/5,left/5")+
    Mouse("[694,395]/5,left/5")+
    Mouse("[696,418]/5,left/5")+
    Mouse("right")+
    Key("shift:up/5")+
    Mimic("basic")+
    Key("b/5")+
    Key("e/5")+
    Key("shift:down/5")+
    Mouse("[925,429]/5,left/5")+
    Mouse("[1037,439]/5,left/5")+
    Mouse("right")+
    Key("shift:up/5")+
    Key("b/5")+
    Key("m/5")+
    Key("shift:down/5")+
    Mouse("[972,118]/5,left/5")+
    Mouse("right")+
    Key("shift:up/5")+
    Key("b/5")+
    Key("a/5")+
    Key("shift:down/5")+
    #Mouse("[1299,30]/5,left/5")+
    Mouse("[987,255]/5,left/5")+
    Mouse("right")+
    Key("shift:up/5")+
    Mouse("[923,460]/5,left/5")+#upper
    Key("b/5")+
    Key("m/5")+
    Key("shift:down/5")+
    Mouse("[1168,489]/5,left/5")+
    Mouse("[718,357]/5,left/5")+
    Mouse("[296,403]/5,left/5")+
    Mouse("right")+
    Key("shift:up/5")+
    Key("b/5")+
    Key("r/5")+
    Key("shift:down/5")+
    Mouse("[397,446]/5,left/5")+
    Mouse("[426,493]/5,left/5")+
    Mouse("[430,547]/5,left/5")+
    Mouse("[507,688]/5,left/5")+
    Mouse("[502,747]/5,left/5")+
    Mouse("[482,809]/5,left/5")+
    Mouse("[409,880]/5,left/5")+
    Mouse("[383,955]/5,left/5")+
    Mouse("[455,1030]/5,left/5")+
    Mouse("[466,955]/5,left/5")+
    Mouse("[484,883]/5,left/5")+
    Mouse("right")+
    Key("shift:up/5")+
    Mouse("[926,495]/5,left/5")+#lower
    Key("b/5")+
    Key("m/5")+
    Mouse("[572,894]/5,left/5")+
    Key("b/5")+
    Key("e/5")+
    Key("shift:down/5")+
    Mouse("[623,895]/5,left:down/5")+
    Mouse("[630,846]/5,left:up/5")+
    Mouse("[579,850]/5,left/5")+
    Mouse("[852,921]/5,left:down/5")+
    Mouse("[855,870]/5,left:up/5")+
    Mouse("[801,919]/5,left:down/5")+
    Mouse("[804,868]/5,left:up/5")+
    Mouse("[904,698]/5,left:down/5")+
    Mouse("[902,741]/5,left:up/5")+
    Mouse("[854,698]/5,left:down/5")+
    Mouse("[851,743]/5,left:up/5")+
    Mouse("[674,640]/5,left:down/5")+
    Mouse("[672,678]/5,left:up/5")+
    Mouse("[721,642]/5,left:down/5")+
    Mouse("[718,684]/5,left:up/5")+
    Mouse("[519,596]/5,left:down/5")+
    Mouse("[510,637]/5,left:up/5")+
    Mouse("[564,598]/5,left:down/5")+
    Mouse("[555,638]/5,left:up/5")+
    Mouse("right")+
    Key("shift:up/5")+
    #keep
    Mouse("[960,600]/5")+#center
    #Mimic("fast")+
    PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
  "next base":#research, for skirmish
    Mimic("release")+
    Mouse("left/5")+
    Key("s/5")+
    Mimic("basic")+
    Mouse("[426,493]/5")+
    Key("a-dot/5")+
    Key("b/5")+
    Key("r/5")+
    Key("shift:down/5")+
    Mouse("[397,446]/5,left/5")+
    Mouse("[426,493]/5,left/5")+
    Mouse("[430,547]/5,left/5")+
    Mouse("[507,688]/5,left/5")+
    Mouse("[502,747]/5,left/5")+
    Mouse("[482,809]/5,left/5")+
    Mouse("[409,880]/5,left/5")+
    Mouse("[383,955]/5,left/5")+
    Mouse("[455,1030]/5,left/5")+
    Mouse("[466,955]/5,left/5")+
    Mouse("[484,883]/5,left/5")+
    Mouse("right")+
    Key("shift:up/5")+
    PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
  "one base":
    Mimic("release")+
    Mouse("left/5")+
    Key("s/5")+
    Mimic("basic")+
    Mouse("[630,846]/5")+
    Key("a-dot/5")+
    Key("b/5")+
    Key("e/5")+
    Key("shift:down/5")+
    Mouse("[623,895]/5,left:down/5")+
    Mouse("[630,846]/5,left:up/5")+
    Mouse("[579,850]/5,left/5")+
    Mouse("[852,921]/5,left:down/5")+
    Mouse("[855,870]/5,left:up/5")+
    Mouse("[801,919]/5,left:down/5")+
    Mouse("[804,868]/5,left:up/5")+
    Mouse("[904,698]/5,left:down/5")+
    Mouse("[902,741]/5,left:up/5")+
    Mouse("[854,698]/5,left:down/5")+
    Mouse("[851,743]/5,left:up/5")+
    Mouse("[674,640]/5,left:down/5")+
    Mouse("[672,678]/5,left:up/5")+
    Mouse("[721,642]/5,left:down/5")+
    Mouse("[718,684]/5,left:up/5")+
    Mouse("[519,596]/5,left:down/5")+
    Mouse("[510,637]/5,left:up/5")+
    Mouse("[564,598]/5,left:down/5")+
    Mouse("[555,638]/5,left:up/5")+
    Mouse("right")+
    Key("shift:up/5")+
    PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
  "two base":
    Mimic("release")+
    Mouse("left/5")+
    Key("s/5")+
    Mimic("basic")+
    Mouse("[703,230]/5")+
    Key("a-dot/5")+
    Key("b/5")+
    Key("e/5")+
    Key("shift:down/5")+
    Mouse("[697,258]/5,left:down/5")+
    Mouse("[703,230]/5,left:up/5")+
    Mouse("[738,261]/5,left:down/5")+
    Mouse("[740,229]/5,left:up/5")+
    Mouse("[919,310]/5,left:down/5")+
    Mouse("[921,274]/5,left:up/5")+
    Mouse("[878,308]/5,left:down/5")+
    Mouse("[881,272]/5,left:up/5")+
    Mouse("[675,385]/5,left:down/5")+
    Mouse("[681,351]/5,left:up/5")+
    Mouse("[714,388]/5,left/5")+
    Mouse("[883,457]/5,left:down/5")+
    Mouse("[884,419]/5,left:up/5")+
    Mouse("[693,521]/5,left:down/5")+
    Mouse("[696,480]/5,left:up/5")+
    Mouse("[736,521]/5,left:down/5")+
    Mouse("[740,479]/5,left:up/5")+
    Mouse("[914,579]/5,left/5")+
    Mouse("[870,580]/5,left:down/5")+
    Mouse("[869,537]/5,left:up/5")+
    Mouse("right")+
    Key("shift:up/5")+
    PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
  "three base":
    Mimic("release")+
    Mouse("left/5")+
    Key("s/5")+
    Mimic("basic")+
    Mouse("[1207,343]/5")+
    Key("a-dot/5")+
    Key("b/5")+
    Key("e/5")+
    Key("shift:down/5")+
    Mouse("[1209,376]/5,left:down/5")+
    Mouse("[1207,343]/5,left:up/5")+
    Mouse("[1166,348]/5,left/5")+
    Mouse("[1083,467]/5,left:down/5")+
    Mouse("[1082,433]/5,left:up/5")+
    Mouse("[1268,501]/5,left:down/5")+
    Mouse("[1264,463]/5,left:up/5")+
    Mouse("[1226,501]/5,left:down/5")+
    Mouse("[1221,465]/5,left:up/5")+
    Mouse("[1039,587]/5,left/5")+
    Mouse("[1083,587]/5,left:down/5")+
    Mouse("[1080,547]/5,left:up/5")+
    Mouse("[1285,647]/5,left:down/5")+
    Mouse("[1280,606]/5,left:up/5")+
    Mouse("[1238,648]/5,left:down/5")+
    Mouse("[1235,606]/5,left:up/5")+
    Mouse("[1043,738]/5,left:down/5")+
    Mouse("[1043,695]/5,left:up/5")+
    Mouse("[1093,741]/5,left:down/5")+
    Mouse("[1090,697]/5,left:up/5")+
    Mouse("right")+
    Key("shift:up/5")+
    PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
  "four base":
    Mimic("release")+
    Mouse("left/5")+
    Key("s/5")+
    Mimic("basic")+
    Mouse("[523,204]/5")+
    Key("a-dot/5")+
    Key("b/5")+
    Key("e/5")+
    Key("shift:down/5")+
    Mouse("[516,243]/5,left:down/5")+
    Mouse("[523,204]/5,left:up/5")+
    Mouse("[551,241]/5,left:down/5")+
    Mouse("[561,202]/5,left:up/5")+
    Mouse("[496,364]/5,left:down/5")+
    Mouse("[550,366]/5,left:up/5")+
    Mouse("[504,335]/5,left:down/5")+
    Mouse("[555,338]/5,left:up/5")+
    Mouse("[717,387]/5,left/5")+
    Mouse("[676,387]/5,left:down/5")+
    Mouse("[681,346]/5,left:up/5")+
    Mouse("[562,490]/5,left:down/5")+
    Mouse("[511,488]/5,left:up/5")+
    Mouse("[524,454]/5,left:down/5")+
    Mouse("[577,456]/5,left:up/5")+
    Mouse("[307,374]/5,left/5")+
    Mouse("[338,404]/5,left:down/5")+
    Mouse("[349,364]/5,left:up/5")+
    Mouse("[328,256]/5,left:down/5")+
    Mouse("[316,293]/5,left:up/5")+
    Mouse("[368,255]/5,left:down/5")+
    Mouse("[353,295]/5,left:up/5")+
    Mouse("right")+
    Key("shift:up/5")+
    PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
  "one vert":#mass converter group
    Mimic("release")+
    Mouse("left/5")+
    Key("s/5")+
    Mimic("basic")+
    Mouse("[839,302]/5")+
    Key("a-dot/5")+
    Key("b/5")+
    Key("2/5")+
    Key("m/5")+
    Key("shift:down/5")+
    Mouse("[797,425]/5,left:down/5")+
    Mouse("[765,424]/5,left:up/5")+
    Mouse("[771,407]/5,left:down/5")+
    Mouse("[831,404]/5,left:up/5")+
    Mouse("[824,425]/5,left:down/5")+
    Mouse("[823,449]/5,left:up/5")+
    Mouse("[797,445]/5,left:down/5")+
    Mouse("[759,446]/5,left:up/5")+
    Mouse("right")+
    Key("shift:up/5")+
    PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
  "two vert":#mass converter group
    Mimic("release")+
    Mouse("left/5")+
    Key("s/5")+
    Mimic("basic")+
    Mouse("[839,302]/5")+
    Key("a-dot/5")+
    Key("b/5")+
    Key("2/5")+
    Key("m/5")+
    Key("shift:down/5")+
    Mouse("[697,423]/5,left:down/5")+
    Mouse("[729,425]/5,left:up/5")+
    Mouse("[693,445]/5,left:down/5")+
    Mouse("[728,444]/5,left:up/5")+
    Mouse("right")+
    Key("shift:up/5")+
    PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
  #build pattern
  #build queue
  "ant":#basic, anti-air tower
    Mimic("release")+
    Mimic("worker")+
    Key("b/5")+
    Key("1/5")+
    Key("t/5")+
    Key("b/5")+
    Key("shift:down/5")+
    PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
  "art":#advanced, artillery
    Mimic("release")+
    Mimic("worker")+
    Key("b/5")+
    Key("2/5")+
    Key("f/5")+
    Key("b/5")+
    Key("shift:down/5")+
    PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
  "arty":#advanced, artillery
    Mimic("release")+
    Mimic("worker")+
    Key("b/5")+
    Key("2/5")+
    Key("l/5")+
    Key("b/5")+
    Key("shift:down/5")+
    PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
  "gun":#basic, point defense
    Mimic("release")+
    Mimic("worker")+
    Key("b/5")+
    Key("1/5")+
    Key("p/5")+
    Key("b/5")+
    Key("shift:down/5")+
    PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
  "house":#basic, land factory
    Mimic("release")+
    Mimic("worker")+
    Key("b/5")+
    Key("1/5")+
    Key("l/5")+
    Key("b/5")+
    Key("shift:down/5")+
    PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
  "juice":#basic, electricity
    Mimic("release")+
    Mimic("worker")+
    Key("b/5")+
    Key("1/5")+
    Key("e/5")+
    Key("b/5")+
    Key("shift:down/5")+
    PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
  "mass":#basic, mass
    Mimic("release")+
    Mimic("worker")+
    Key("b/5")+
    Key("1/5")+
    Key("m/5")+
    Key("b/5")+
    Key("shift:down/5")+
    PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
  "more arty [<n>]":#advanced, artillery
    (
      Mimic("release")+
      Mimic("worker")+
      Key("b/5")+
      Key("2/5")+
      Key("l/5")+
      Key("b/5")+
      PlaySound(r"C:\Program Files\VoiceWorks\beep.wav")+
      Pause("200")+
      Mouse("left/5")
    )
    *Repeat(extra="n")+
    PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
  "more juice [<n>]":#basic, electricity
    (
      Mimic("release")+
      Mimic("worker")+
      Key("b/5")+
      Key("1/5")+
      Key("e/5")+
      Key("b/5")+
      PlaySound(r"C:\Program Files\VoiceWorks\beep.wav")+
      Pause("200")+
      Mouse("left/5")
    )
    *Repeat(extra="n")+
    PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
  "nuke":#advanced, anti-nuke
    Mimic("release")+
    Mimic("worker")+
    Key("b/5")+
    Key("2/5")+
    Key("d/5")+
    Key("b/5")+
    Key("shift:down/5")+
    PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
  "port":#basic, air factory
    Mimic("release")+
    Mimic("worker")+
    Key("b/5")+
    Key("1/5")+
    Key("a/5")+
    Key("b/5")+
    Key("shift:down/5")+
    PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
  "raid":#advanced, radar
    Mimic("release")+
    Mimic("worker")+
    Key("b/5")+
    Key("2/5")+
    Key("r/5")+
    Key("b/5")+
    Key("shift:down/5")+
    PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
  "search":#basic, research station
    Mimic("release")+
    Mimic("worker")+
    Key("b/5")+
    Key("1/5")+
    Key("r/5")+
    Key("b/5")+
    Key("shift:down/5")+
    PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
  "shield":#advanced, shield
    Mimic("release")+
    Mimic("worker")+
    Key("b/5")+
    Key("2/5")+
    Key("s/5")+
    Key("b/5")+
    Key("shift:down/5")+
    PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
  "tact":#advanced, TML
    Mimic("release")+
    Mimic("worker")+
    Key("b/5")+
    Key("2/5")+
    Key("t/5")+
    Key("b/5")+
    Key("shift:down/5")+
    PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
  "vert":#advanced, mass converter
    Mimic("release")+
    Mimic("worker")+
    Key("b/5")+
    Key("2/5")+
    Key("m/5")+
    Key("b/5")+
    Key("shift:down/5")+
    PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
  #build queue
  #mouse stuff
  "G. 1":#timed, usually for placing buildings
    Mimic("release")+
    Mouse("left:down")+
    PlaySound(r"C:\Program Files\VoiceWorks\beep.wav")+
    Pause("100")+
    Mouse("left:up")+
    PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
  "G. 2":#timed, usually for placing buildings
    Mimic("release")+
    Mouse("left:down")+
    PlaySound(r"C:\Program Files\VoiceWorks\beep.wav")+
    Pause("200")+
    Mouse("left:up")+
    PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
  "G. 3":#timed, usually for placing buildings
    Mimic("release")+
    Mouse("left:down")+
    PlaySound(r"C:\Program Files\VoiceWorks\beep.wav")+
    Pause("300")+
    Mouse("left:up")+
    PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
  "G. 4":#timed, usually for placing buildings
    Mimic("release")+
    Mouse("left:down")+
    PlaySound(r"C:\Program Files\VoiceWorks\beep.wav")+
    Pause("400")+
    Mouse("left:up")+
    PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
  "large":#select large area
    Mimic("release")+
    Mouse("<-200,-200>/5")+
    Mouse("left:down/5")+
    Mouse("<300,300>/5")+
    Mouse("left:up/5"),
  "once":#click
    Mimic("release")+
    Mouse("left/5")+
    PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
  "small":#select small area
    Mimic("release")+
    Mouse("<-50,-50>/5")+
    Mouse("left:down/5")+
    Mouse("<100,100>/5")+
    Mouse("left:up/5"),
  "twice":#double-click
    Mimic("release")+
    Mouse("left:2/5")+
    PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
  #mouse stuff
  #orders
  "all pause":#pause all factories
    Mimic("release")+
    Key("cs-a/80")+
    Key("c-z/5")+
    Function(get_position)+
    Mouse("[926,1075]/5,left/5")+
    Key("cs-l/80")+
    Key("c-z/5")+
    Mouse("[926,1075]/5,left/5")+
    Function(set_position)+
    PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
  "cap":#capture object now
    Mimic("release")+
    Mimic("worker")+
    Key("s/5")+
    Key("c/5")+
    Key("shift:down/5")+
    PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
  "charge":#commander overcharge
    Mimic("release")+
    Key("a-comma/5")+
    Key("o/5")+
    Mouse("right/5")+
    Key("shift:down/5")+
    PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
  "check":#check nuke missiles
    Mimic("release")+
    Mouse("left/5")+
    Mouse("[110,1174]/5")+
    PlaySound(r"C:\Program Files\VoiceWorks\whiht1.wav"),
  "claim":#point/select, reclaim, point, now
    Mimic("release")+
    Mimic("worker")+
    Key("s/5")+
    Key("e/5")+
    Key("shift:down/5")+
    PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
  "com":#commander, to point, now
    Mimic("release")+
    Key("a-comma/5")+
    Key("shift:down/5")+
    Mouse("right/5")+
    PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
  "cop":#commander, to point, queued
    Mimic("release")+
    Key("a-comma/5")+
    Mouse("right/5")+
    Key("shift:down/5")+
    PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
  "fight":#all air units, to point, now
    Mimic("release")+
    Key("c-a/5")+
    Mouse("right/5")+
    Key("shift:down/5")+
    PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
  "fill":#convert energy to mass
    Mimic("release")+
    Mouse("left:2/20")+
    Mouse("[294,1142]/5,left/5")+
    PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
  "filler":#convert energy to mass
    Mimic("release")+
    Mouse("left:down")+
    PlaySound(r"C:\Program Files\VoiceWorks\beep.wav")+
    Pause("200")+
    Mouse("left:up/40")+
    Mouse("[294,1142]/5,left/5")+
    PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
  "hard":#units under pointer, harden artillery
    #Function(get_position)+
    Mimic("release")+
    Mouse("left:2/40")+
    Mouse("[291,1146]/5,left/5")+
    #Function(set_position)+
    PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
  "jump":#commander, jump/teleport
    Mimic("release")+
    Key("a-comma")+
    Key("c-j")+
    PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
  "kill":#all land units, to point, now
    Mimic("release")+
    Key("c-l/5")+
    Key("c-8/5")+
    Mouse("right/5")+
    Key("shift:down/5")+
    PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
  "look":#examine factory additions
    Mimic("release")+
    Key("h/5")+
    Key("b/5")+
    Key("2/5")+
    Key("b/5")+
    PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
  "loop [<n>]":#idle workers, to point, patrol, to point
    Mimic("release")+
    Key("c-7/5")+
    (
      Key("a-dot/5")+
      Key("s-7/5")+
      Key("c-7/5")+
      Key("7/25")+
      Mouse("right/25")
    )
    *Repeat(extra="n")+
    Key("p/5")+
    Key("shift:down/5")+
    PlaySound(r"C:\Program Files\VoiceWorks\beep.wav")+
    Pause("150")+
    Mouse("left/5")+
    PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
  "move":#unit under pointer, to point, now
    Mimic("release")+
    Mouse("left/5")+
    PlaySound(r"C:\Program Files\VoiceWorks\beep.wav")+
    Pause("200")+
    Mouse("right/5")+
    Key("shift:down/5")+
    PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
  "moves":#units under pointer, to point, now
    Mimic("release")+
    Mouse("left:2/5")+
    PlaySound(r"C:\Program Files\VoiceWorks\beep.wav")+
    Pause("200")+
    Mouse("right/5")+
    Key("shift:down/5")+
    PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
  "no [<n>]":#remove waypoint under pointerer
    Mimic("release")+
    (
      Key("ctrl:down/5")+
      Key("shift:down/5")+
      Mouse("right/5")+
      Key("shift:up/5")+
      Key("ctrl:up/5")+
      PlaySound(r"C:\Program Files\VoiceWorks\beep.wav")+
      Pause("200")
    )
    *Repeat(extra="n")+
    PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
  "quickly":#selected, to point, now
    Key("shift:up/15")+
    Mouse("right/15")+
    Key("shift:down/5")+
    PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
  "pause":#pause factories
    Mimic("release")+
    Key("h/80")+
    Key("c-z/5")+
    Function(get_position)+
    Mouse("[926,1075]/5,left/5")+
    Function(set_position)+
    PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
  "round":#selected, patrol queue
    Key("p/5")+
    Key("shift:down/5")+
    Mouse("left/5")+
    PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
  "spread":#all units under pointer, paint enemy
    Mimic("release")+
    Mouse("left:2/5")+
    Key("s/5")+
    Key("c-7/5")+
    Mouse("right:down/40")+
    Key("shift:down/5")+
    PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
  "stop":#stop unit or building
    Mimic("release")+
    Mouse("left/5")+
    Key("s/5")+
    PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
  "slowly":#selected, to point, queue
    Key("shift:down/5")+
    Mouse("right/5")+
    PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
  "track":#stop tracking
    Mimic("release")+
    Key("t/5")+
    PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
  "use [<n>]":#select, use group now
    Mimic("release")+
    Text('%(n)s')+
    Mouse("right/25")+
    Key("shift:down/5")+
    PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
  "walk":#unit under pointer, to point, queued
    Mimic("release")+
    Mimic("worker")+
    PlaySound(r"C:\Program Files\VoiceWorks\beep.wav")+
    Pause("200")+
    Key("shift:down/5")+
    Mouse("right/5")+
    PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
  "wait":#pause unit under pointer
    Mimic("release")+
    Mouse("left/80")+
    Mouse("[937,1084]/5,left/5")+
    PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
  "work [<n>]":#idle workers, to point, now
    Mimic("release")+
    Key("c-7/5")+
    (
      Key("a-dot/5")+
      Key("s-7/5")+
      Key("c-7/5")+
      Key("7/25")+
      Mouse("right/25")
    )
    *Repeat(extra="n")+
    Key("shift:down/5")+
    PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
  #orders
  #produce
  "dog [<n>]":#worker
    Mimic("release")+
    Mimic("factory")+
    #Key("s/5")+
    Key("b/5")+
    (
      Key("e/5")
    )
    *Repeat(extra="n")+
    Key("b/5")+
    Function(get_position)+
    Mouse("[885,1075]/5")+
    PlaySound(r"C:\Program Files\VoiceWorks\whiht1.wav")+
    Pause("150")+
    Function(set_position)+
    PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
  "fly [<n>]":#fighter
    Mimic("release")+
    Mimic("airport")+
    #Key("s/5")+
    Key("b/5")+
    (
      Key("f/5")
    )
    *Repeat(extra="n")+
    Key("b/5")+
    Function(get_position)+
    Mouse("[885,1075]/5")+
    PlaySound(r"C:\Program Files\VoiceWorks\whiht1.wav")+
    Pause("150")+
    Function(set_position)+
    PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
  "force [<n>]":#fighters, to rally point
    #needs work
    Mimic("release")+
    Mouse("left/5")+
    #Key("s/5")+
    Mimic("basic")+
    PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
  "tank [<n>]":#tank
    Mimic("release")+
    Mimic("cathouse")+
    #Key("s/5")+
    Key("b/5")+
    (
      Key("t/5")
    )
    *Repeat(extra="n")+
    Key("b/5")+
    Function(get_position)+
    Mouse("[885,1075]/5")+
    PlaySound(r"C:\Program Files\VoiceWorks\whiht1.wav")+
    Pause("150")+
    Function(set_position)+
    PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
  #produce
  #research menu
  "show":#show the menu
    Mimic("release")+
    Key("tab/5")+
    PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
  "one air":#air
    Mimic("release")+
    Key("tab/5")+
    Mouse("[850,367]/5,left/5")+
    Mouse("[736,653]/5,left/5")+
    Mouse("[959,650]/5,left/5")+
    Mouse("[1072,651]/5,left/5")+
    Mouse("[846,596]/5,left/5")+
    Mouse("[868,727]/5,left/5")+#health
    Mouse("[1092,726]/5,left/5")+#regeneration
    Mouse("[756,503]/5,left/5")+#radar
    Mouse("[868,447]/5,left/5")+#vision
    Mouse("[981,727]/5,left/5")+#heavy shield
    Mouse("[757,783]/5,left/5")+#training one
    Mouse("[868,782]/5,left/5")+#training two
    Mouse("[981,784]/5,left/5")+#training three
    Mouse("[1094,785]/5,left/5")+#training four
    Mouse("[1205,783]/5,left/5")+#training five
    Pause("160")+
    Key("tab/5")+
    PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
  "one art":#artillery
    Mimic("release")+
    Key("tab/5")+
    Mouse("[1060,365]/5,left/5")+#structure
    Mouse("[737,654]/5,left/5")+#radar
    Mouse("[849,652]/5,left/5")+#short artillery
    Mouse("[959,651]/5,left/5")+#range
    Mouse("[960,597]/5,left/5")+#harden
    Mouse("[1074,596]/5,left/5")+#long artillery
    Mouse("[962,706]/5,left/5")+#mass and research canons
    Mouse("[1070,707]/5,left/5")+#mass and research stations 
antiaircraft
    Mouse("[1206,728]/5,left/5")+#engineering tower
    Mouse("[1128,651]/5,left/5")+#disruptor
    Mouse("[1183,594]/5,left/5")+#noah cannon
    Pause("160")+
    Key("tab/5")+
    PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
  #make one for long range artillery
  "two art":#artillery
    Mimic("release")+
    Key("tab/5")+
    Mouse("[744,365]/5,left/5")+#land
    Mouse("[737,539]/5,left/5")+#range
    Mouse("[848,486]/5,left/5")+#demolisher
    Mouse("[960,484]/5,left/5")+#fat boy
    Mouse("[1072,542]/5,left/5")+#stacked canon
    Pause("160")+
    Key("tab/5")+
    PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
  "one com":#commander
    Mimic("release")+
    Key("tab/5")+
    Mouse("[1169,363]/5,left/5")+#acu
    Mouse("[732,536]/5,left/5")+#health 1
    Mouse("[791,487]/5,left/5")+#regeneration
    Mouse("[792,651]/5,left/5")+#damage
    Mouse("[900,649]/5,left/5")+#weapon range
    Mouse("[902,540]/5,left/5")+#vision
    Mouse("[1013,536]/5,left/5")+#jump jets 1
    Mouse("[1127,535]/5,left/5")+#jump jets 2
    Mouse("[902,483]/5,left/5")+#hunker 1
    Mouse("[955,427]/5,left/5")+#health 2
    Mouse("[1069,426]/5,left/5")+#anti-air
    Mouse("[1014,483]/5,left/5")+#hunker 2
    Pause("160")+
    Key("tab/5")+
    PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
  "two com":#commander
    Mimic("release")+
    Key("tab/5")+
    Mouse("[1169,363]/5,left/5")+#acu
    Mouse("[1012,651]/5,left/5")+#tactical missile launcher
    Mouse("[1012,705]/5,left/5")+#energy income
    Mouse("[1124,650]/5,left/5")+#artillery
    Mouse("[1126,703]/5,left/5")+#overcharge
    Mouse("[734,764]/5,left/5")+#training 1
    Mouse("[843,761]/5,left/5")+#training 2
    Mouse("[957,759]/5,left/5")+#training 3
    Mouse("[1068,763]/5,left/5")+#training 4
    Mouse("[1179,764]/5,left/5")+#training 5
    Mouse("[1014,595]/5,left/5")+#radar
    Mouse("[1124,593]/5,left/5")+#radar jammer
    Pause("160")+
    Key("tab/5")+
    PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
  "one mass":#mass converter
    Mimic("release")+
    Key("tab/5")+
    Mouse("[1060,365]/5,left/5")+#structure
    Mouse("[960,485]/5,left/5")+#research income
    Mouse("[1071,427]/5,left/5")+#mass income
    Mouse("[1205,447]/5,left/5")+#mass converter
    Pause("160")+
    Key("tab/5")+
    PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
  "one shield":#nuke offense/defense
    Mimic("release")+
    Key("tab/5")+
    Mouse("[1065,366]/5,left/5")+#structure
    Mouse("[739,501]/5,left/5")+#build cost
    Mouse("[848,558]/5,left/5")+#health
    Mouse("[961,557]/5,left/5")+#shield
    #Mouse("[1073,500]/5,left/5")+#nuke missile silo
    Mouse("[1073,556]/5,left/5")+#nuke defense silo
    #Mouse("[1204,559]/5,left/5")+#big shield
    Pause("160")+
    Key("tab/5")+
    PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
  #research menu
  #select
  ##select groups
  "A.":#select and assign group
    Mimic("release")+
    Mouse("left:2/5")+
    Key("c-1/5")+
    PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
  "B.":#select and assign group
    Mimic("release")+
    Mouse("left:2/5")+
    Key("c-2/5")+
    PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
  "C.":#select and assign group
    Mimic("release")+
    Mouse("left:2/5")+
    Key("c-3/5")+
    PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
  "D.":#select and assign group
    Mimic("release")+
    Mouse("left:2/5")+
    Key("c-4/5")+
    PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
  "E.":#select and assign group
    Mimic("release")+
    Mouse("left:2/5")+
    Key("c-5/5")+
    PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
  "F.":#select and assign group
    Mimic("release")+
    Mouse("left:2/5")+
    Key("c-6/5")+
    PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
  ##select groups
  #select
  #structure add-ons
  "all add":#add all to one
    Mimic("release")+
    Mimic("factory")+
    Key("s/5")+
    Key("b/5")+
    Key("2/5")+
    Key("a/5")+
    Key("s/5")+
    Key("i/5")+
    Key("t/5")+
    Key("b/5")+
    PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
  "one add":#TML
    Mimic("release")+
    Mimic("factory")+
    Key("s/5")+
    Key("b/5")+
    Key("2/5")+
    Key("t/5")+
    Key("b/5")+
    Mouse("[460,1162]/5")+
    PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
  "two add":#anti-aircraft
    Mimic("release")+
    Mimic("factory")+
    Key("s/5")+
    Key("b/5")+
    Key("2/5")+
    Key("a/5")+
    Key("b/5")+
    Mouse("[460,1162]/5")+
    PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
  "three add":#intel
    Mimic("release")+
    Mimic("factory")+
    Key("s/5")+
    Key("b/5")+
    Key("2/5")+
    Key("i/5")+
    Key("b/5")+
    Mouse("[460,1162]/5")+
    PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
  "four add":#shield
    Mimic("release")+
    Mimic("factory")+
    Key("s/5")+
    Key("b/5")+
    Key("2/5")+
    Key("s/5")+
    Key("b/5")+
    Mouse("[460,1162]/5")+
    PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
  #structure add-ons
  #x control game
  "AI":#fill game with AI opponents
    Function(get_position)+
    Mouse("left/5")+#first AI
    Mouse("<-100,100>/5,left/5")+#hard
    Function(set_position)+
    Mouse("<47,0>/5,left/5")+#team
    Mouse("<0,53>/5,left/5")+#2
    PlaySound(r"C:\Program Files\VoiceWorks\whiht1.wav")+
    Pause("200")+
    Function(get_position)+
    Mouse("left/5")+#second AI
    Mouse("<-100,100>/5,left/5")+#hard
    Function(set_position)+
    Mouse("<47,0>/5,left/5")+#team
    Mouse("<0,34>/5,left/5")+#1
    PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
  "back":#show desktop
    Mimic("release")+
    Function(pause_it)+
    Mimic("switch"),
  "fast":#maximize game speed
    Mimic("release")+
    Key("npmul/10")+
    Key("npadd:10/20")+
    PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
  "change it":#host a game, toggle DLC
    #Mimic("release")+
    Mouse("[580,950]/5,left/40")+#back
    Mouse("[801,633]/5,left/40")+#okay
    Mouse("[1877,742]/5,left/80")+#enable/disable DLC
    Mimic("host","it")+
    PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
  "game":#pause game
    Mimic("release")+
    Function(pause_it)+
    PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
  "host it":#host a game
    Mimic("release")+
    Mouse("[654,781]/5,left/20")+
    Mouse("[996,782]/5,left/40")+
    Text(r"no exclusions, 3v3 or 4v4")+
    Pause("20")+
    #Key("c-v/20")+
    Key("enter/80")+
    Mouse("[1326,458]/5,left/10")+
    Mouse("[811,333]/5,left/5")+
    Mouse("[820,593]/5,left/5")+
    Mimic("game","set")+
    PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
  "menu":#from game to main menu
    Mimic("release")+
    Key("f10/40")+#menu 40
    Mouse("[950,726]/5,left/40")+#end game
    Mouse("[800,633]/5,left/80")+#yes
    Mouse("[1278,948]/5,left/80")+#quit to menu
    PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
  "one load":#load game from position one
    Mimic("release")+
    Key("f10/20")+
    Mouse("[958,673]/5,left/40")+
    Mouse("[640,380]/5,left/20")+
    Mouse("[731,828]/5,left/5")+
    PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
  "two load":#load game from position one
    Mimic("release")+
    Key("f10/20")+
    Mouse("[958,673]/5,left/40")+
    Mouse("[678,409]/5,left/20")+
    #Mouse("[640,380]/5,left/20")+
    Mouse("[731,828]/5,left/5")+
    PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
  "one lob":#from game to lobby, solo
    Mimic("release")+
    Key("f10/40")+#menu 40
    Mouse("[950,726]/5,left/40")+#end game
    Mouse("[800,633]/5,left/80")+#yes
    Mouse("[1278,948]/5,left/80")+#quit to menu
    Mouse("[672,731]/5,left/40")+#skirmish
    Mouse("[981,733]/5,left/80")+#create game
    Mimic("one","set")+
    PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
  "two lob":#from game to lobby, skirmish
    Mimic("release")+
    Key("f10/40")+#menu 40
    Mouse("[950,726]/5,left/40")+#end game
    Mouse("[800,633]/5,left/80")+#yes
    Mouse("[1278,948]/5,left/80")+#quit to menu
    Mouse("[672,731]/5,left/40")+#skirmish
    Mouse("[981,733]/5,left/80")+#create game
    Mimic("two","set")+
    PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
  "norm":#regular game speed
    Mimic("release")+
    Key("npmul/10")+
    PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
  "opt in":#show options dialogue
    Mimic("release")+
    Key("f10/10")+#main menu
    Mouse("[961,576]/10,left/10")+#options
    #Mouse("[747,432]/10,left/10")+#controls
    #Mouse("[882,432]/10,left/10")+#interface
    #Mouse("[1024,432]/10,left/10")+#sound
    Mouse("[1167,432]/10,left/10")+#video
    Mouse("[872,476]/5,left/5")+#video
    PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
  "opt out":#exit options dialog
    Mouse("left/5")+
    Mouse("[666,754]/5,left/5")+
    PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
  "another":#do another replay
    Key("f10/40")+#options
    Mouse("[954,726]/5,left/40")+#end game
    Mouse("[796,632]/5,left/80")+#confirm
    Mouse("[667,884]/5,left/40")+#extras
    Mouse("[977,834]/5,left/40")+#replays
    PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
  "restart":#restart game
    Mimic("release")+
    Key("f10/50")+#menu
    Mouse("[957,519]/10,left/50")+
    Mouse("[807,624]/10,left/100")+#restart yes
    Pause("80")+
    PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
  "save":#save game to position one
    Mimic("release")+
    Key("f10/20")+
    Mouse("[951,624]/5,left/40")+
    Mouse("[640,380]/5,left/25")+#edit this
    Mouse("[726,824]/5,left/40")+
    #Mouse("[800,631]/5,left/5")+
    PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
  "one set":#set up, skirmish
    Mouse("[1329,462]/5,left/5")+#player location
    Mouse("[811,329]/5,left/5")+#color
    #Mouse("[820,397]/5,left/5")+#green
    Mouse("[821,622]/5,left/5")+#orange
    #Mouse("[821,427]/5,left/5")+#red
    #Mouse("[821,595]/5,left/5")+#yellow
    Mouse("[873,329]/5,left/5")+#faction
    Mouse("[882,370]/5,left/5")+#UEF
    Mouse("[589,368]/5,left/5")+#opponent
    Mouse("[583,406]/5,left/5")+#remove
    Mouse("[1274,703]/5,left/5")+#victory condition
    Mouse("[1233,768]/5,left/5")+#infinite
    Mouse("[1270,726]/5,left/5")+#positions
    Mouse("[1270,770]/5,left/5")+#fixed
    Mouse("[1273,775]/5,left/5")+#fog
    Mouse("[1272,794]/5,left/5")+#explored
    #Mouse("[1228,817]/5,left/5")+#all visible
    Mouse("[1276,798]/5,left/5")+#speed
    Mouse("[1245,863]/5,left/5")+#adjustable
    Mouse("[1303,948]/5")+#hover pointer
    PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
  "two set":#set up, skirmish
    Mouse("[1329,462]/5,left/5")+#player location
    Mouse("[811,329]/5,left/5")+#color
    Mouse("[821,595]/5,left/5")+#player yellow
    Mouse("[873,329]/5,left/5")+#faction
    Mouse("[882,370]/5,left/5")+#UEF
    Mouse("[612,371]/5,left/5")+#opponent
    Mouse("[608,511]/5,left/5")+#custom
    Mouse("[985,434]/5,left/5")+
    Mouse("[1040,481]/5,left/5")+#hard
    Mouse("[985,466]/5,left/5")+
    Mouse("[1035,510]/5,left/5")+#balanced
    Mouse("[845,765]/5,left/5")+#okay
    Mouse("[812,367]/5,left/5")+#color
    Mouse("[821,464]/5,left/5")+#AI red
    Mouse("[1404,369]/5,left/5")+#set AI location

    Mouse("[611,406]/5,left/20")+#second AI
    Mouse("[602,549]/5,left/20")+#custom
    Mouse("[984,466]/5,left/10")+#type
    Mouse("[1045,554]/5,left/10")+#naval
    Mouse("[841,766]/5,left/10")+#okay
    Mouse("[763,407]/5,left/10")+#team
    Mouse("[764,463]/5,left/10")+#2
    Mouse("[812,406]/5,left/10")+#color
    Mouse("[818,474]/5,left/10")+#green
    Mouse("[1382,350]/5,left/10")+#position

    Mouse("[1274,705]/5,left/5")+#victory
    Mouse("[1247,745]/5,left/5")+#supremacy
    Mouse("[1270,726]/5,left/5")+#positions
    Mouse("[1270,770]/5,left/5")+#fixed
    Mouse("[1273,775]/5,left/5")+#fog
    Mouse("[1272,794]/5,left/5")+#explored
    #Mouse("[1228,817]/5,left/5")+#all visible
    Mouse("[1276,798]/5,left/5")+#speed
    Mouse("[1245,863]/5,left/5")+#adjustable
    #Mouse("[1287,819]/5,left/5")+#normal
    Mouse("[1303,948]/5")+#hover pointer
    PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
  "four set":#set up, four enemy skirmish
    Mouse("[1329,462]/5,left/5")+#my location
    Mouse("[811,329]/5,left/5")+#color
    #Mouse("[820,397]/5,left/5")+#green
    Mouse("[821,622]/5,left/5")+#orange
    #Mouse("[821,427]/5,left/5")+#red
    #Mouse("[821,595]/5,left/5")+#yellow
    Mouse("[873,329]/5,left/5")+#faction
    Mouse("[882,370]/5,left/5")+#UEF

    #first AI
    Mouse("[610,369]/5,left/5")+#player
    Mouse("[599,511]/5,left/5")+#custom
    Mouse("[984,465]/5,left/5")+#type
    Mouse("[1037,534]/5,left/5")+#land
    Mouse("[985,437]/5,left/5")+#profile
    Mouse("[1033,481]/5,left/5")+#hard
    Mouse("[842,764]/5,left/5")+#okay
    Mouse("[812,368]/5,left/5")+#color
    #default blue

    #second AI
    Mouse("[607,407]/5,left/5")+#player
    Mouse("[601,549]/5,left/5")+#custom
    Mouse("[985,465]/5,left/5")+#type
    Mouse("[1038,551]/5,left/5")+#naval
    Mouse("[842,767]/5,left/5")+#okay
    Mouse("[765,406]/5,left/5")+#team
    Mouse("[763,461]/5,left/5")+#2
    Mouse("[811,405]/5,left/5")+#color
    Mouse("[819,641]/5,left/5")+#light blue
    Mouse("[1382,349]/5,left/5")+#position

    #third AI
    Mouse("[618,445]/5,left/5")+#player
    Mouse("[611,588]/5,left/5")+#custom
    Mouse("[843,765]/5,left/5")+#okay
    Mouse("[765,445]/5,left/5")+#team
    Mouse("[768,499]/5,left/5")+#to
    Mouse("[1423,391]/5,left/5")+#position

    #fourth AI
    Mouse("[609,483]/5,left/5")+#player
    Mouse("[585,626]/5,left/5")+#custom
    Mouse("[984,465]/5,left/5")+#type
    Mouse("[1027,490]/5,left/5")+#air
    Mouse("[843,767]/5,left/5")+#okay
    Mouse("[767,483]/5,left/5")+#team
    Mouse("[767,537]/5,left/5")+#to
    Mouse("[811,483]/5,left/5")+#color
    Mouse("[819,690]/5,left/5")+#avocado
    Mouse("[1402,369]/5,left/5")+#position

    Mouse("[1274,705]/5,left/5")+#victory
    Mouse("[1247,745]/5,left/5")+#supremacy
    Mouse("[1270,726]/5,left/5")+#positions
    Mouse("[1270,770]/5,left/5")+#fixed
    Mouse("[1273,775]/5,left/5")+#fog
    Mouse("[1272,794]/5,left/5")+#explored
    #Mouse("[1228,817]/5,left/5")+#all visible
    Mouse("[1276,798]/5,left/5")+#speed
    Mouse("[1245,863]/5,left/5")+#adjustable
    #Mouse("[1287,819]/5,left/5")+#normal
    Mouse("[1303,948]/5")+#hover pointer
    PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
  "game set":#set up, skirmish
    Mouse("[1329,462]/5,left/5")+#my location
    Mouse("[811,329]/5,left/5")+#color
    #Mouse("[820,397]/5,left/5")+#green
    Mouse("[821,622]/5,left/5")+#orange
    #Mouse("[821,427]/5,left/5")+#red
    #Mouse("[821,595]/5,left/5")+#yellow
    Mouse("[873,329]/5,left/5")+#faction
    Mouse("[882,370]/5,left/5")+#UEF

    Mouse("[1274,705]/5,left/5")+#victory
    Mouse("[1247,745]/5,left/5")+#supremacy
    Mouse("[1270,726]/5,left/5")+#positions
    Mouse("[1270,770]/5,left/5")+#fixed
    Mouse("[1267,750]/5,left/5")+#rush timer
    Mouse("[1246,771]/5,left/5")+#off
    Mouse("[1273,775]/5,left/5")+#fog
    Mouse("[1272,794]/5,left/5")+#explored
    #Mouse("[1228,817]/5,left/5")+#all visible
    Mouse("[1276,798]/5,left/5")+#speed
    #Mouse("[1245,863]/5,left/5")+#adjustable
    Mouse("[1287,819]/5,left/5")+#normal
    Mouse("[1303,948]/5")+#hover pointer
    PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
  "slow":#minimize game speed
    Mimic("release")+
    Key("npmul/10")+
    Key("npsub:10/20")+
    PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
  #x control game
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Newsgroups: comp.sys.ibm.pc.games.strategic
Subject: Re: Supreme Commander 2 voice-activated scripts
From: John Doe <jdoe@usenetlove.invalid>
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