Article View: comp.sys.ibm.pc.games.strategic
Article #716265Re: Supreme Commander 2 voice-activated scripts
From: John Doe
Date: Mon, 17 Jan 2011 09:22
Date: Mon, 17 Jan 2011 09:22
1495 lines
45466 bytes
45466 bytes
Some scripts have changed. Have played some skirmish games, long
grueling 1v4 games, by voice.
The "move" command simply double clicks to select all of the same
type on screen, beeps and pauses (to allow repositioning of the
pointer), and then right-clicks.
One neat part of this stuff is the shift key being held down
most of the time. That makes seeing and moving markers easy.
#a macros
"airport":#select at pointer or nearest air factory
Mouse("left:2/5")+
Key("c-7/5")+
Key("cs-a/5")+
Key("7/5"),
"barracks":#select at pointer or nearest land factory
Mouse("left:2/5")+
Key("c-7/5")+
Key("cs-l/5")+
Key("7/5"),
"release":#free pointer
Key("shift:up/5")+
Key("escape/5:2"),
"airport":#select nearest aircraft factory or all of same type
Mouse("left:2/5")+
Key("c-7/5")+
Key("cs-a/5")+
Key("7/5"),
"cathouse":#select nearest land factory or all of same type
Mouse("left:2/5")+
Key("c-7/5")+
Key("cs-l/5")+
Key("7/5"),
"factory":#select nearest factory or all of same type
Mouse("left:2/5")+
Key("c-7/5")+
Key("h")+
Key("7/5"),
"worker":#select at pointer or nearest idle worker
Mouse("left/5")+
Key("c-7/5")+
Key("a-dot/5")+
Key("7/5"),
##a macros view
"basic":#view, minimap base position
Key("v/40")+
Key("comma/40")+
Key("s-w/40")+
Mouse("[1773,207]/5,left/5"),
"distant":#view, far out
#one or the other should work
Key("v/5:2/40"),
#Key("s-w/5:13/80"),
"level":#view, close-up
Mimic("release")+
#Key("v/20")+#correct angle
Key("comma/20")+
Key("s-w:1/80"),
##a macros view
#build now
"so ant":#basic, anti-air tower
Mimic("release")+
Mouse("left/5")+
Key("s/5")+
Key("b/5")+
Key("1/5")+
Key("t/5")+
Key("b/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"so art":#advanced, artillery
Mimic("release")+
Mouse("left/5")+
Key("s/5")+
Key("b/5")+
Key("2/5")+
Key("f/5")+
Key("b/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"so arty":#advanced, long-range artillery
Mimic("release")+
Mouse("left/5")+
Key("s/5")+
Key("b/5")+
Key("2/5")+
Key("l/5")+
Key("b/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"so gun":#basic, point defense
Mimic("release")+
Mouse("left/5")+
Key("s/5")+
Key("b/5")+
Key("1/5")+
Key("p/5")+
Key("b/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"so house":#basic, land factory
Mimic("release")+
Mouse("left/5")+
Key("s/5")+
Key("b/5")+
Key("1/5")+
Key("l/5")+
Key("b/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"so juice":#basic, electricity
Mimic("release")+
Mouse("left/5")+
Key("s/5")+
Key("b/5")+
Key("1/5")+
Key("e/5")+
Key("b/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"so mass":#basic, mass
Mimic("release")+
Mouse("left/5")+
Key("s/5")+
Key("b/5")+
Key("1/5")+
Key("m/5")+
Key("b/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"so port":#basic, air factory
Mimic("release")+
Mouse("left/5")+
Key("s/5")+
Key("b/5")+
Key("1/5")+
Key("a/5")+
Key("b/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"so raid":#advanced, radar
Mimic("release")+
Mouse("left/5")+
Key("s/5")+
Key("b/5")+
Key("2/5")+
Key("r/5")+
Key("b/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"so search":#basic, research station
Mimic("release")+
Mouse("left/5")+
Key("s/5")+
Key("b/5")+
Key("1/5")+
Key("r/5")+
Key("b/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"so shield":#advanced, shield
Mimic("release")+
Mouse("left/5")+
Key("s/5")+
Key("b/5")+
Key("2/5")+
Key("s/5")+
Key("b/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"so tact":#advanced, TML
Mimic("release")+
Mouse("left/5")+
Key("s/5")+
Key("b/5")+
Key("2/5")+
Key("t/5")+
Key("b/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"so vert":#advanced, mass converter
Mimic("release")+
Mouse("left/5")+
Key("s/5")+
Key("b/5")+
Key("2/5")+
Key("m/5")+
Key("b/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
#build now
#build pattern
"base":#startup
#PlaySound(r"C:\Program Files\VoiceWorks\whook1small.wav")+
Key("tab/15")+#research
Mouse("[1062,362]/5,left/5")+
Mouse("[733,482]/5,left/5")+#UEF
Mouse("[849,424]/5,left/5")+#UEF
Key("tab/15")+
Mouse("[1797,23]/5,left/25")+#minimap
Mouse("[960,597]/5,left/5")+#commander
#keep
Key("b/5")+#commander
Key("m/5")+
Key("shift:down/5")+
Mouse("[513,889]/5,left/5")+
Mouse("[1480,930]/5,left/5")+
Mouse("[1366,454]/5,left/5")+
Mouse("[694,395]/5,left/5")+
Mouse("[696,418]/5,left/5")+
Mouse("right")+
Key("shift:up/5")+
Mimic("basic")+
Key("b/5")+
Key("e/5")+
Key("shift:down/5")+
Mouse("[925,429]/5,left/5")+
Mouse("[1037,439]/5,left/5")+
Mouse("right")+
Key("shift:up/5")+
Key("b/5")+
Key("m/5")+
Key("shift:down/5")+
Mouse("[972,118]/5,left/5")+
Mouse("right")+
Key("shift:up/5")+
Key("b/5")+
Key("a/5")+
Key("shift:down/5")+
Mouse("[1299,30]/5,left/5")+
#Mouse("[987,255]/5,left/5")+
Mouse("right")+
Key("shift:up/5")+
Mouse("[923,460]/5,left/5")+#upper
Key("b/5")+
Key("m/5")+
Key("shift:down/5")+
Mouse("[1168,489]/5,left/5")+
Mouse("[718,357]/5,left/5")+
Mouse("[296,403]/5,left/5")+
Mouse("right")+
Key("shift:up/5")+
Key("b/5")+
Key("r/5")+
Key("shift:down/5")+
Mouse("[397,446]/5,left/5")+
Mouse("[426,493]/5,left/5")+
Mouse("[430,547]/5,left/5")+
Mouse("[507,688]/5,left/5")+
Mouse("[502,747]/5,left/5")+
Mouse("[482,809]/5,left/5")+
Mouse("[409,880]/5,left/5")+
Mouse("[383,955]/5,left/5")+
Mouse("[455,1030]/5,left/5")+
Mouse("[466,955]/5,left/5")+
Mouse("[484,883]/5,left/5")+
Mouse("right")+
Key("shift:up/5")+
Mouse("[926,495]/5,left/5")+#lower
Key("b/5")+
Key("m/5")+
Mouse("[572,894]/5,left/5")+
Key("b/5")+
Key("e/5")+
Key("shift:down/5")+
Mouse("[623,895]/5,left:down/5")+
Mouse("[630,846]/5,left:up/5")+
Mouse("[579,850]/5,left/5")+
Mouse("[852,921]/5,left:down/5")+
Mouse("[855,870]/5,left:up/5")+
Mouse("[801,919]/5,left:down/5")+
Mouse("[804,868]/5,left:up/5")+
Mouse("[904,698]/5,left:down/5")+
Mouse("[902,741]/5,left:up/5")+
Mouse("[854,698]/5,left:down/5")+
Mouse("[851,743]/5,left:up/5")+
Mouse("[674,640]/5,left:down/5")+
Mouse("[672,678]/5,left:up/5")+
Mouse("[721,642]/5,left:down/5")+
Mouse("[718,684]/5,left:up/5")+
Mouse("[519,596]/5,left:down/5")+
Mouse("[510,637]/5,left:up/5")+
Mouse("[564,598]/5,left:down/5")+
Mouse("[555,638]/5,left:up/5")+
Mouse("right")+
Key("shift:up/5")+
#keep
Mouse("[960,600]/5")+#center
#Mimic("fast")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"next base":
Mimic("release")+
Mouse("left/5")+
Key("s/5")+
Mimic("basic")+
Mouse("[426,493]/5")+
Key("a-dot/5")+
Key("b/5")+
Key("r/5")+
Key("shift:down/5")+
Mouse("[397,446]/5,left/5")+
Mouse("[426,493]/5,left/5")+
Mouse("[430,547]/5,left/5")+
Mouse("[507,688]/5,left/5")+
Mouse("[502,747]/5,left/5")+
Mouse("[482,809]/5,left/5")+
Mouse("[409,880]/5,left/5")+
Mouse("[383,955]/5,left/5")+
Mouse("[455,1030]/5,left/5")+
Mouse("[466,955]/5,left/5")+
Mouse("[484,883]/5,left/5")+
Mouse("right")+
Key("shift:up/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"one base":
Mimic("release")+
Mouse("left/5")+
Key("s/5")+
Mimic("basic")+
Mouse("[630,846]/5")+
Key("a-dot/5")+
Key("b/5")+
Key("e/5")+
Key("shift:down/5")+
Mouse("[623,895]/5,left:down/5")+
Mouse("[630,846]/5,left:up/5")+
Mouse("[579,850]/5,left/5")+
Mouse("[852,921]/5,left:down/5")+
Mouse("[855,870]/5,left:up/5")+
Mouse("[801,919]/5,left:down/5")+
Mouse("[804,868]/5,left:up/5")+
Mouse("[904,698]/5,left:down/5")+
Mouse("[902,741]/5,left:up/5")+
Mouse("[854,698]/5,left:down/5")+
Mouse("[851,743]/5,left:up/5")+
Mouse("[674,640]/5,left:down/5")+
Mouse("[672,678]/5,left:up/5")+
Mouse("[721,642]/5,left:down/5")+
Mouse("[718,684]/5,left:up/5")+
Mouse("[519,596]/5,left:down/5")+
Mouse("[510,637]/5,left:up/5")+
Mouse("[564,598]/5,left:down/5")+
Mouse("[555,638]/5,left:up/5")+
Mouse("right")+
Key("shift:up/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"two base":
Mimic("release")+
Mouse("left/5")+
Key("s/5")+
Mimic("basic")+
Mouse("[703,230]/5")+
Key("a-dot/5")+
Key("b/5")+
Key("e/5")+
Key("shift:down/5")+
Mouse("[697,258]/5,left:down/5")+
Mouse("[703,230]/5,left:up/5")+
Mouse("[738,261]/5,left:down/5")+
Mouse("[740,229]/5,left:up/5")+
Mouse("[919,310]/5,left:down/5")+
Mouse("[921,274]/5,left:up/5")+
Mouse("[878,308]/5,left:down/5")+
Mouse("[881,272]/5,left:up/5")+
Mouse("[675,385]/5,left:down/5")+
Mouse("[681,351]/5,left:up/5")+
Mouse("[714,388]/5,left/5")+
Mouse("[883,457]/5,left:down/5")+
Mouse("[884,419]/5,left:up/5")+
Mouse("[693,521]/5,left:down/5")+
Mouse("[696,480]/5,left:up/5")+
Mouse("[736,521]/5,left:down/5")+
Mouse("[740,479]/5,left:up/5")+
Mouse("[914,579]/5,left/5")+
Mouse("[870,580]/5,left:down/5")+
Mouse("[869,537]/5,left:up/5")+
Mouse("right")+
Key("shift:up/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"three base":
Mimic("release")+
Mouse("left/5")+
Key("s/5")+
Mimic("basic")+
Mouse("[1207,343]/5")+
Key("a-dot/5")+
Key("b/5")+
Key("e/5")+
Key("shift:down/5")+
Mouse("[1209,376]/5,left:down/5")+
Mouse("[1207,343]/5,left:up/5")+
Mouse("[1166,348]/5,left/5")+
Mouse("[1083,467]/5,left:down/5")+
Mouse("[1082,433]/5,left:up/5")+
Mouse("[1268,501]/5,left:down/5")+
Mouse("[1264,463]/5,left:up/5")+
Mouse("[1226,501]/5,left:down/5")+
Mouse("[1221,465]/5,left:up/5")+
Mouse("[1039,587]/5,left/5")+
Mouse("[1083,587]/5,left:down/5")+
Mouse("[1080,547]/5,left:up/5")+
Mouse("[1285,647]/5,left:down/5")+
Mouse("[1280,606]/5,left:up/5")+
Mouse("[1238,648]/5,left:down/5")+
Mouse("[1235,606]/5,left:up/5")+
Mouse("[1043,738]/5,left:down/5")+
Mouse("[1043,695]/5,left:up/5")+
Mouse("[1093,741]/5,left:down/5")+
Mouse("[1090,697]/5,left:up/5")+
Mouse("right")+
Key("shift:up/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"four base":
Mimic("release")+
Mouse("left/5")+
Key("s/5")+
Mimic("basic")+
Mouse("[523,204]/5")+
Key("a-dot/5")+
Key("b/5")+
Key("e/5")+
Key("shift:down/5")+
Mouse("[516,243]/5,left:down/5")+
Mouse("[523,204]/5,left:up/5")+
Mouse("[551,241]/5,left:down/5")+
Mouse("[561,202]/5,left:up/5")+
Mouse("[496,364]/5,left:down/5")+
Mouse("[550,366]/5,left:up/5")+
Mouse("[504,335]/5,left:down/5")+
Mouse("[555,338]/5,left:up/5")+
Mouse("[717,387]/5,left/5")+
Mouse("[676,387]/5,left:down/5")+
Mouse("[681,346]/5,left:up/5")+
Mouse("[562,490]/5,left:down/5")+
Mouse("[511,488]/5,left:up/5")+
Mouse("[524,454]/5,left:down/5")+
Mouse("[577,456]/5,left:up/5")+
Mouse("[307,374]/5,left/5")+
Mouse("[338,404]/5,left:down/5")+
Mouse("[349,364]/5,left:up/5")+
Mouse("[328,256]/5,left:down/5")+
Mouse("[316,293]/5,left:up/5")+
Mouse("[368,255]/5,left:down/5")+
Mouse("[353,295]/5,left:up/5")+
Mouse("right")+
Key("shift:up/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"five base":
Mimic("release")+
Mouse("left/5")+
Key("s/5")+
Mimic("basic")+
Mouse("[839,302]/5")+
Key("a-dot/5")+
Key("b/5")+
Key("2/5")+
Key("m/5")+
Key("shift:down/5")+
Mouse("[797,425]/5,left:down/5")+
Mouse("[765,424]/5,left:up/5")+
Mouse("[771,407]/5,left:down/5")+
Mouse("[831,404]/5,left:up/5")+
Mouse("[824,425]/5,left:down/5")+
Mouse("[823,449]/5,left:up/5")+
Mouse("[797,445]/5,left:down/5")+
Mouse("[759,446]/5,left:up/5")+
Mouse("right")+
Key("shift:up/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"six base":
Mimic("release")+
Mouse("left/5")+
Key("s/5")+
Mimic("basic")+
Mouse("[839,302]/5")+
Key("a-dot/5")+
Key("b/5")+
Key("2/5")+
Function(get_position)+
Mouse("[427,1166]/5,left/5")+
Function(set_position)+
Key("shift:down/5")+
Mouse("[905,366]/5,left:down/5")+
Mouse("[872,366]/5,left:up/5")+
Mouse("[877,346]/5,left:down/5")+
Mouse("[939,346]/5,left:up/5")+
Mouse("[931,364]/5,left:down/5")+
Mouse("[930,390]/5,left:up/5")+
Mouse("[905,385]/5,left:down/5")+
Mouse("[870,386]/5,left:up/5")+
Mouse("right")+
Key("shift:up/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
#build pattern
#build queue
"ant":#basic, anti-air tower
Mimic("release")+
Mimic("worker")+
Key("b/5")+
Key("1/5")+
Key("t/5")+
Key("b/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"art":#advanced, artillery
Mimic("release")+
Mimic("worker")+
Key("b/5")+
Key("2/5")+
Key("f/5")+
Key("b/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"arty":#advanced, artillery
Mimic("release")+
Mimic("worker")+
Key("b/5")+
Key("2/5")+
Key("l/5")+
Key("b/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"box":#experimental, land factory
Mimic("release")+
Mimic("worker")+
Key("b/5")+
Key("3/5")+
Key("l/5")+
Key("b/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"check":#check nuke missiles
Mimic("release")+
Mouse("left/5")+
Function(get_position)+
Mouse("[110,1174]/5,left/5")+
Pause("200")+
Function(set_position)+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"house":#basic, land factory
Mimic("release")+
Mimic("worker")+
Key("b/5")+
Key("1/5")+
Key("l/5")+
Key("b/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"juice":#basic, electricity
Mimic("release")+
Mimic("worker")+
Key("b/5")+
Key("1/5")+
Key("e/5")+
Key("b/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"juices [<n>]":#basic, electricity
(
Mimic("release")+
Mimic("worker")+
Key("b/5")+
Key("1/5")+
Key("e/5")+
Key("b/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\dungk1.wav")+
Pause("150")+
Mouse("left/5")
)
*Repeat(extra="n")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"mass":#basic, mass
Mimic("release")+
Mimic("worker")+
Key("b/5")+
Key("1/5")+
Key("m/5")+
Key("b/5")+
Key("shift:down/5")+
Mouse("left/25")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"nuke":#advanced, anti-nuke
Mimic("release")+
Mimic("worker")+
Key("b/5")+
Key("2/5")+
Key("d/5")+
Key("b/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"port":#basic, air factory
Mimic("release")+
Mimic("worker")+
Key("b/5")+
Key("1/5")+
Key("a/5")+
Key("b/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"raid":#advanced, radar
Mimic("release")+
Mimic("worker")+
Key("b/5")+
Key("2/5")+
Key("r/5")+
Key("b/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"search":#basic, research station
Mimic("release")+
Mimic("worker")+
Key("b/5")+
Key("1/5")+
Key("r/5")+
Key("b/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"shield":#advanced, shield
Mimic("release")+
Mimic("worker")+
Key("b/5")+
Key("2/5")+
Key("s/5")+
Key("b/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"tarp":#experimental, shield
Mimic("release")+
Mimic("worker")+
Key("b/5")+
Key("3/5")+
Function(get_position)+
Mouse("[359,1168]/25,left/5")+#no shortcut key
Function(set_position)+
Key("b/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"gun":#basic, point defense
Mimic("release")+
Mimic("worker")+
Key("b/5")+
Key("1/5")+
Key("p/5")+
Key("b/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"tact":#advanced, TML
Mimic("release")+
Mimic("worker")+
Key("b/5")+
Key("2/5")+
Key("t/5")+
Key("b/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"vert":#advanced, mass converter
Mimic("release")+
Mimic("worker")+
Key("b/5")+
Key("2/5")+
Key("m/5")+
Key("b/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
#build queue
#click and drag
"large":#large area
Mimic("release")+
Mouse("<-200,-200>/5")+
Mouse("left:down/5")+
Mouse("<300,300>/5")+
Mouse("left:up/5"),
"small":#small area
Mimic("release")+
Mouse("<-50,-50>/5")+
Mouse("left:down/5")+
Mouse("<100,100>/5")+
Mouse("left:up/5"),
"G. 1":#timed, usually for placing buildings
Mimic("release")+
Mouse("left:down")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav")+
Pause("100")+
Mouse("left:up")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"G. 2":#timed, usually for placing buildings
Mimic("release")+
Mouse("left:down")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav")+
Pause("200")+
Mouse("left:up")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"G. 3":#timed, usually for placing buildings
Mimic("release")+
Mouse("left:down")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav")+
Pause("300")+
Mouse("left:up")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"G. 4":#timed, usually for placing buildings
Mimic("release")+
Mouse("left:down")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav")+
Pause("400")+
Mouse("left:up")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
#click and drag
#orders
"all pause":#pause all factories
Mimic("release")+
Key("cs-a/80")+
Key("c-z/5")+
Function(get_position)+
Mouse("[926,1075]/5,left/5")+
Key("cs-l/80")+
Key("c-z/5")+
Mouse("[926,1075]/5,left/5")+
Function(set_position)+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"cap":#capture object now
Mimic("release")+
Mimic("worker")+
Key("s/5")+
Key("c/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav")+
Pause("150")+
Mouse("left/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"charge":#commander overcharge
Mimic("release")+
Key("a-comma/5")+
Key("o/5")+
Mouse("right/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"claim":#point/select, reclaim, point, now
Mimic("release")+
Mimic("worker")+
Key("s/5")+
Key("e/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav")+
Pause("150")+
Mouse("left/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"com":#commander, to point, now
Mimic("release")+
Key("a-comma/5")+
Mouse("right/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"fight":#all air units, to point, now
Mimic("release")+
Key("c-a/5")+
#Key("c-8/5")+
Mouse("right/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"fill":#convert energy to mass
Mimic("release")+
Mouse("left:2/20")+
Mouse("[294,1142]/5,left/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"filler":#convert energy to mass
Mimic("release")+
Mouse("left:down")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav")+
Pause("200")+
Mouse("left:up/40")+
Mouse("[294,1142]/5,left/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"hard":#units at point, harden artillery
#Function(get_position)+
Mimic("release")+
Mouse("left:2/40")+
Mouse("[291,1146]/5,left/5")+
#Function(set_position)+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"jump":#commander, jump/teleport
Mimic("release")+
Key("a-comma")+
Key("c-j")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"kill":#all land units, to point, now
Mimic("release")+
Key("c-l/5")+
Key("c-8/5")+
Mouse("right/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"look":#examine factory additions
Mimic("release")+
Key("h/5")+
Key("b/5")+
Key("2/5")+
Key("b/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"loop [<n>]":#idle workers, to point, patrol, to point
Mimic("release")+
Key("c-7/5")+
(
Key("a-dot/5")+
Key("s-7/5")+
Key("c-7/5")+
Key("7/25")+
Mouse("right/25")
)
*Repeat(extra="n")+
Key("p/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav")+
Pause("150")+
Mouse("left/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"move":#units at point, to point, now
Mimic("release")+
Mouse("left:2/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav")+
Pause("200")+
Mouse("right/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"no":#remove waypoint at pointer
Mimic("release")+
Key("ctrl:down/5")+
Key("shift:down/5")+
Mouse("right/5")+
Key("shift:up/5")+
Key("ctrl:up/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"now":#selected, to point, now
Key("shift:up/5")+
Mouse("right/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"pause":#pause factories
Mimic("release")+
Key("h/80")+
Key("c-z/5")+
Function(get_position)+
Mouse("[926,1075]/5,left/5")+
Function(set_position)+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"point [<n>]":#click
Mimic("release")+
(
Mouse("left/5")
)
*Repeat(extra="n")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"round":#selected, patrol queue
Key("p/5")+
Key("shift:down/5")+
Mouse("left/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"run":#unit at point, to point, now
Mimic("release")+
Mimic("worker")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav")+
Pause("200")+
Mouse("right/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"spread":#all units under pointer, paint enemy
Mimic("release")+
Mouse("left:2/5")+
Key("c-7/5")+
Mouse("right:down/40")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"stop":#stop unit or building
Mimic("release")+
Mouse("left/5")+
Key("s/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"then":#selected, to point, queue
Key("shift:down/5")+
Mouse("right/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"track":#stop tracking
Mimic("release")+
Key("t/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"use [<n>]":#select, use group now
Mimic("release")+
Text('%(n)s')+
Mouse("right/25")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"walk":#unit at point, to point, queue
Mimic("release")+
Mimic("worker")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav")+
Pause("200")+
Key("shift:down/5")+
Mouse("right/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"wait":#pause unit under pointer
Mimic("release")+
Mouse("left/80")+
Mouse("[937,1084]/5,left/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"work [<n>]":#idle workers, to point, now
Mimic("release")+
Key("c-7/5")+
(
Key("a-dot/5")+
Key("s-7/5")+
Key("c-7/5")+
Key("7/25")+
Mouse("right/25")
)
*Repeat(extra="n")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
#orders
#produce
"arch [<n>]":#mobile anti-aircraft
Mimic("release")+
Mimic("cathouse")+
Key("s/5")+
Key("b/5")+
(
Key("i/5")
)
*Repeat(extra="n")+
Key("b/5")+
Mouse("right/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"bomb [<n>]":#bomber from multiple factories
Mimic("release")+
Mimic("airport")+
Key("s/5")+
Key("b/5")+
(
Key("r/5")
)
*Repeat(extra="n")+
Key("b/5")+
Mouse("right/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"bot [<n>]":#assault bot
Mimic("release")+
Mimic("cathouse")+
Key("s/5")+
Key("b/5")+
(
Key("a/5")
)
*Repeat(extra="n")+
Key("b/5")+
Mouse("right/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"dog [<n>]":#worker
Mimic("release")+
Mimic("factory")+
Key("s/5")+
Key("b/5")+
(
Key("e/5")
)
*Repeat(extra="n")+
Key("b/5")+
Mouse("right/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"jet [<n>]":#fighter from multiple factories
Mimic("release")+
Mimic("airport")+
Key("s/5")+
Key("b/5")+
(
Key("f/5")
)
*Repeat(extra="n")+
Key("b/5")+
Mouse("right/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"mart [<n>]":#mobile artillery
Mimic("release")+
Mimic("cathouse")+
Key("s/5")+
Key("b/5")+
(
Key("r/5")
)
*Repeat(extra="n")+
Key("b/5")+
Mouse("right/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"miss [<n>]":#mobile missile launcher
Mimic("release")+
Mimic("cathouse")+
Key("s/5")+
Key("b/5")+
(
Key("m/5")
)
*Repeat(extra="n")+
Key("b/5")+
Mouse("right/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"mush [<n>]":#mobile shield generator
Mimic("release")+
Mimic("cathouse")+
Key("s/5")+
Key("b/5")+
(
Key("s/5")
)
*Repeat(extra="n")+
Key("b/5")+
Mouse("right/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"Noah":
Mimic("release")+
Mimic("cathouse")+
Key("s/5")+
Key("b/5")+
Key("m/5")+
Key("t/5:2")+
Mouse("[897,1086]/5,left/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"sharp [<n>]":#mobile anti-missile defense
Mimic("release")+
Mimic("cathouse")+
Key("s/5")+
Key("b/5")+
(
Key("n/5")
)
*Repeat(extra="n")+
Key("b/5")+
Mouse("right/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"sword [<n>]":#gunship
Mimic("release")+
Mimic("airport")+
Key("s/5")+
Key("b/5")+
(
Key("g/5")
)
*Repeat(extra="n")+
Key("b/5")+
Mouse("right/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"tank [<n>]":#tank
Mimic("release")+
Mimic("cathouse")+
Key("s/5")+
Key("b/5")+
(
Key("t/5")
)
*Repeat(extra="n")+
Key("b/5")+
Mouse("right/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
#produce
#research menu
"menu":#show the menu
Mimic("release")+
Key("tab/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"one air":#air
Mimic("release")+
Key("tab/5")+
Mouse("[850,367]/5,left/5")+
Mouse("[736,653]/5,left/5")+
Mouse("[959,650]/5,left/5")+
Mouse("[1072,651]/5,left/5")+
Mouse("[846,596]/5,left/5")+
Mouse("[868,727]/5,left/5")+#health
Mouse("[1092,726]/5,left/5")+#regeneration
Mouse("[756,503]/5,left/5")+#radar
Mouse("[868,447]/5,left/5")+#vision
Mouse("[981,727]/5,left/5")+#heavy shield
Mouse("[757,783]/5,left/5")+#training one
Mouse("[868,782]/5,left/5")+#training two
Mouse("[981,784]/5,left/5")+#training three
Mouse("[1094,785]/5,left/5")+#training four
Mouse("[1205,783]/5,left/5")+#training five
Pause("160")+
Key("tab/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"one art":#artillery
Mimic("release")+
Key("tab/5")+
Mouse("[1060,365]/5,left/5")+#structure
Mouse("[737,654]/5,left/5")+#radar
Mouse("[849,652]/5,left/5")+#short artillery
Mouse("[959,651]/5,left/5")+#range
Mouse("[960,597]/5,left/5")+#harden
Mouse("[1074,596]/5,left/5")+#long artillery
Mouse("[962,706]/5,left/5")+#mass and research canons
Mouse("[1070,707]/5,left/5")+#mass and research stations antiaircraft
Mouse("[1206,728]/5,left/5")+#engineering tower
Mouse("[1128,651]/5,left/5")+#disruptor
Mouse("[1183,594]/5,left/5")+#noah cannon
Pause("160")+
Key("tab/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"two art":#artillery
Mimic("release")+
Key("tab/5")+
Mouse("[744,365]/5,left/5")+#land
Mouse("[737,539]/5,left/5")+#range
Mouse("[848,486]/5,left/5")+#demolisher
Mouse("[960,484]/5,left/5")+#fat boy
Mouse("[1072,542]/5,left/5")+#stacked canon
Pause("160")+
Key("tab/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"one com":#commander
Mimic("release")+
Key("tab/5")+
Mouse("[1169,363]/5,left/5")+#acu
Mouse("[732,536]/5,left/5")+#health 1
Mouse("[791,487]/5,left/5")+#regeneration
Mouse("[792,651]/5,left/5")+#damage
Mouse("[900,649]/5,left/5")+#weapon range
Mouse("[902,540]/5,left/5")+#vision
Mouse("[1013,536]/5,left/5")+#jump jets 1
Mouse("[1127,535]/5,left/5")+#jump jets 2
Mouse("[902,483]/5,left/5")+#hunker 1
Mouse("[955,427]/5,left/5")+#health 2
Mouse("[1069,426]/5,left/5")+#anti-air
Mouse("[1014,483]/5,left/5")+#hunker 2
Pause("160")+
Key("tab/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"two com":#commander
Mimic("release")+
Key("tab/5")+
Mouse("[1169,363]/5,left/5")+#acu
Mouse("[1012,651]/5,left/5")+#tactical missile launcher
Mouse("[1012,705]/5,left/5")+#energy income
Mouse("[1124,650]/5,left/5")+#artillery
Mouse("[1126,703]/5,left/5")+#overcharge
Mouse("[734,764]/5,left/5")+#training 1
Mouse("[843,761]/5,left/5")+#training 2
Mouse("[957,759]/5,left/5")+#training 3
Mouse("[1068,763]/5,left/5")+#training 4
Mouse("[1179,764]/5,left/5")+#training 5
Mouse("[1014,595]/5,left/5")+#radar
Mouse("[1124,593]/5,left/5")+#radar jammer
Pause("160")+
Key("tab/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"one mass":#mass converter
Mimic("release")+
Key("tab/5")+
Mouse("[1060,365]/5,left/5")+#structure
Mouse("[960,485]/5,left/5")+#research income
Mouse("[1071,427]/5,left/5")+#mass income
Mouse("[1205,447]/5,left/5")+#mass converter
Pause("160")+
Key("tab/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"one shield":#nuke offense/defense
Mimic("release")+
Key("tab/5")+
Mouse("[1065,366]/5,left/5")+#structure
Mouse("[739,501]/5,left/5")+#build cost
Mouse("[848,558]/5,left/5")+#health
Mouse("[961,557]/5,left/5")+#shield
#Mouse("[1073,500]/5,left/5")+#nuke missile silo
Mouse("[1073,556]/5,left/5")+#nuke defense silo
Mouse("[1204,559]/5,left/5")+#big shield
Pause("160")+
Key("tab/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
#research menu
#select
##select groups
"A.":#select and assign group
Mimic("release")+
Mouse("left:2/5")+
Key("c-1/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"B.":#select and assign group
Mimic("release")+
Mouse("left:2/5")+
Key("c-2/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"C.":#select and assign group
Mimic("release")+
Mouse("left:2/5")+
Key("c-3/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"D.":#select and assign group
Mimic("release")+
Mouse("left:2/5")+
Key("c-4/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"E.":#select and assign group
Mimic("release")+
Mouse("left:2/5")+
Key("c-5/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"F.":#select and assign group
Mimic("release")+
Mouse("left:2/5")+
Key("c-6/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
##select groups
#select
#structure add-ons
"all add":#add all to one
Mimic("release")+
Mimic("factory")+
Key("s/5")+
Key("b/5")+
Key("2/5")+
Key("a/5")+
Key("s/5")+
Key("i/5")+
Key("t/5")+
Key("b/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"one add":#TML
Mimic("release")+
Mimic("factory")+
Key("s/5")+
Key("b/5")+
Key("2/5")+
Key("t/5")+
Key("b/5")+
Mouse("[460,1162]/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"two add":#anti-aircraft
Mimic("release")+
Mimic("factory")+
Key("s/5")+
Key("b/5")+
Key("2/5")+
Key("a/5")+
Key("b/5")+
Mouse("[460,1162]/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"three add":#intel
Mimic("release")+
Mimic("factory")+
Key("s/5")+
Key("b/5")+
Key("2/5")+
Key("i/5")+
Key("b/5")+
Mouse("[460,1162]/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"four add":#shield
Mimic("release")+
Mimic("factory")+
Key("s/5")+
Key("b/5")+
Key("2/5")+
Key("s/5")+
Key("b/5")+
Mouse("[460,1162]/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
#structure add-ons
#x control game
"back":#show desktop
Mimic("release")+
Function(pause_it)+
Mimic("switch"),
"fast":#maximize game speed
Mimic("release")+
Key("npmul/10")+
Key("npadd:10/20")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"change it":#host a game, toggle DLC
Mimic("release")+
Mouse("[580,950]/5,left/20")+#back
Mouse("[801,633]/5,left/40")+#okay
Mouse("[1877,742]/5,left/20")+#enable/disable DLC
Mouse("[654,781]/5,left/20")+#multiplayer
Mouse("[996,782]/5,left/40")+#host a game
Text(r"No exclusions, 6 or 8 ppl")+
Key("c-v/20")+
Key("enter/80")+
Mouse("[1326,458]/5,left/10")+
Mouse("[811,333]/5,left/5")+
Mouse("[820,593]/5,left/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"game":#pause game
Mimic("release")+
Function(pause_it)+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"host it":#host a game
Mimic("release")+
Mouse("[654,781]/5,left/20")+
Mouse("[996,782]/5,left/40")+
Text(r"No exclusions, 6 or 8 ppl")+
Key("c-v/20")+
Key("enter/80")+
Mouse("[1326,458]/5,left/10")+
Mouse("[811,333]/5,left/5")+
Mouse("[820,593]/5,left/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"load":#load game from position one
Mimic("release")+
Key("f10/20")+
Mouse("[958,673]/5,left/40")+
Mouse("[640,380]/5,left/20")+
Mouse("[731,828]/5,left/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"one lob":#from game to lobby, solo
Mimic("release")+
Key("f10/40")+#menu 40
Mouse("[950,726]/5,left/40")+#end game
Mouse("[800,633]/5,left/80")+#yes
Mouse("[1278,948]/5,left/80")+#quit to menu
Mouse("[672,731]/5,left/40")+#skirmish
Mouse("[981,733]/5,left/80")+#create game
Mimic("one","set")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"two lob":#from game to lobby, skirmish
Mimic("release")+
Key("f10/40")+#menu 40
Mouse("[950,726]/5,left/40")+#end game
Mouse("[800,633]/5,left/80")+#yes
Mouse("[1278,948]/5,left/80")+#quit to menu
Mouse("[672,731]/5,left/40")+#skirmish
Mouse("[981,733]/5,left/80")+#create game
Mimic("two","set")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"norm":#regular game speed
Mimic("release")+
Key("npmul/10")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"opt in":#show options dialogue
Mimic("release")+
Key("f10/10")+#main menu
Mouse("[961,576]/10,left/10")+#options
#Mouse("[747,432]/10,left/10")+#controls
#Mouse("[882,432]/10,left/10")+#interface
#Mouse("[1024,432]/10,left/10")+#sound
Mouse("[1167,432]/10,left/10")+#video
Mouse("[872,476]/5,left/5")+#video
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"opt out":#exit options dialog
Mouse("left/5")+
Mouse("[666,754]/5,left/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"restart":#restart game
Mimic("release")+
Key("f10/50")+#menu
Mouse("[957,519]/10,left/50")+
Mouse("[807,624]/10,left/100")+#restart yes
Pause("80")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"save":#save game to position one
Mimic("release")+
Key("f10/20")+
Mouse("[951,624]/5,left/40")+
Mouse("[640,380]/5,left/25")+#edit this
Mouse("[726,824]/5,left/40")+
#Mouse("[800,631]/5,left/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"one set":#set up, skirmish
Mouse("[1329,462]/5,left/5")+#player location
Mouse("[811,329]/5,left/5")+#color
Mouse("[821,595]/5,left/5")+#player yellow
Mouse("[873,329]/5,left/5")+#faction
Mouse("[882,370]/5,left/5")+#UEF
Mouse("[589,368]/5,left/5")+#opponent
Mouse("[583,406]/5,left/5")+#remove
Mouse("[1274,703]/5,left/5")+#victory condition
Mouse("[1233,768]/5,left/5")+#infinite
Mouse("[1270,726]/5,left/5")+#positions
Mouse("[1270,770]/5,left/5")+#fixed
Mouse("[1273,775]/5,left/5")+#fog
#Mouse("[1272,794]/5,left/5")+#explored
Mouse("[1228,817]/5,left/5")+#all visible
Mouse("[1276,798]/5,left/5")+#speed
Mouse("[1245,863]/5,left/5")+#adjustable
Mouse("[1303,948]/5")+#hover pointer
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"two set":#set up, skirmish
Mouse("[1329,462]/5,left/5")+#player location
Mouse("[811,329]/5,left/5")+#color
Mouse("[821,595]/5,left/5")+#player yellow
Mouse("[873,329]/5,left/5")+#faction
Mouse("[882,370]/5,left/5")+#UEF
Mouse("[612,371]/5,left/5")+#opponent
Mouse("[608,511]/5,left/5")+#custom
Mouse("[985,434]/5,left/5")+
Mouse("[1040,481]/5,left/5")+#hard
Mouse("[985,466]/5,left/5")+
Mouse("[1035,510]/5,left/5")+#balanced
Mouse("[845,765]/5,left/5")+#okay
Mouse("[812,367]/5,left/5")+#color
Mouse("[821,464]/5,left/5")+#AI red
Mouse("[1404,369]/5,left/5")+#set AI location
Mouse("[611,406]/5,left/20")+#second AI
Mouse("[602,549]/5,left/20")+#custom
Mouse("[984,466]/5,left/10")+#type
Mouse("[1045,554]/5,left/10")+#naval
Mouse("[841,766]/5,left/10")+#okay
Mouse("[763,407]/5,left/10")+#team
Mouse("[764,463]/5,left/10")+#2
Mouse("[812,406]/5,left/10")+#color
Mouse("[818,474]/5,left/10")+#green
Mouse("[1382,350]/5,left/10")+#position
Mouse("[1274,705]/5,left/5")+#victory
Mouse("[1247,745]/5,left/5")+#supremacy
Mouse("[1270,726]/5,left/5")+#positions
Mouse("[1270,770]/5,left/5")+#fixed
Mouse("[1273,775]/5,left/5")+#fog
Mouse("[1272,794]/5,left/5")+#explored
#Mouse("[1228,817]/5,left/5")+#all visible
Mouse("[1276,798]/5,left/5")+#speed
Mouse("[1245,863]/5,left/5")+#adjustable
Mouse("[1303,948]/5")+#hover pointer
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"four set":#set up, skirmish
Mouse("[1329,462]/5,left/5")+#my location
Mouse("[811,329]/5,left/5")+#color
#Mouse("[821,427]/5,left/5")+#red
Mouse("[821,595]/5,left/5")+#yellow
Mouse("[873,329]/5,left/5")+#faction
Mouse("[882,370]/5,left/5")+#UEF
#first AI
Mouse("[610,369]/5,left/5")+#player
Mouse("[599,511]/5,left/5")+#custom
Mouse("[984,465]/5,left/5")+#type
Mouse("[1037,534]/5,left/5")+#land
Mouse("[985,437]/5,left/5")+#profile
Mouse("[1033,481]/5,left/5")+#hard
Mouse("[842,764]/5,left/5")+#okay
Mouse("[812,368]/5,left/5")+#color
#default blue
#second AI
Mouse("[607,407]/5,left/5")+#player
Mouse("[601,549]/5,left/5")+#custom
Mouse("[985,465]/5,left/5")+#type
Mouse("[1038,551]/5,left/5")+#naval
Mouse("[842,767]/5,left/5")+#okay
Mouse("[765,406]/5,left/5")+#team
Mouse("[763,461]/5,left/5")+#2
Mouse("[811,405]/5,left/5")+#color
Mouse("[819,641]/5,left/5")+#light blue
Mouse("[1382,349]/5,left/5")+#position
#third AI
Mouse("[618,445]/5,left/5")+#player
Mouse("[611,588]/5,left/5")+#custom
Mouse("[843,765]/5,left/5")+#okay
Mouse("[765,445]/5,left/5")+#team
Mouse("[768,499]/5,left/5")+#to
Mouse("[1423,391]/5,left/5")+#position
#fourth AI
Mouse("[609,483]/5,left/5")+#player
Mouse("[585,626]/5,left/5")+#custom
Mouse("[984,465]/5,left/5")+#type
Mouse("[1027,490]/5,left/5")+#air
Mouse("[843,767]/5,left/5")+#okay
Mouse("[767,483]/5,left/5")+#team
Mouse("[767,537]/5,left/5")+#to
Mouse("[811,483]/5,left/5")+#color
Mouse("[819,690]/5,left/5")+#avocado
Mouse("[1402,369]/5,left/5")+#position
Mouse("[1274,705]/5,left/5")+#victory
Mouse("[1247,745]/5,left/5")+#supremacy
Mouse("[1270,726]/5,left/5")+#positions
Mouse("[1270,770]/5,left/5")+#fixed
Mouse("[1273,775]/5,left/5")+#fog
Mouse("[1272,794]/5,left/5")+#explored
#Mouse("[1228,817]/5,left/5")+#all visible
Mouse("[1276,798]/5,left/5")+#speed
Mouse("[1245,863]/5,left/5")+#adjustable
Mouse("[1303,948]/5")+#hover pointer
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"slow":#minimize game speed
Mimic("release")+
Key("npmul/10")+
Key("npsub:10/20")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
#x control game
Technical Details
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<4d340a57$0$11227$c3e8da3$cc4fe22d@news.astraweb.com>Path:
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<4cc09a62$0$30848$c3e8da3$670ba073@news.astraweb.com> <4d1c1cc8$0$14211$c3e8da3$33881b6a@news.astraweb.com>Show Full Headers
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Path: mbox-mo1.pugleaf.net!border1.nntp.dca3.giganews.com!border3.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!nx02.iad01.newshosting.com!newshosting.com!news.astraweb.com!border2.newsrouter.astraweb.com!not-for-mail Newsgroups: comp.sys.ibm.pc.games.strategic Subject: Re: Supreme Commander 2 voice-activated scripts From: John Doe <jdoe@usenetlove.invalid> References: <4cc09a62$0$30848$c3e8da3$670ba073@news.astraweb.com> <4d1c1cc8$0$14211$c3e8da3$33881b6a@news.astraweb.com> User-Agent: Xnews/2006.08.05 Date: 17 Jan 2011 09:22:33 GMT Lines: 1495 Message-ID: <4d340a57$0$11227$c3e8da3$cc4fe22d@news.astraweb.com> Organization: Unlimited download news at news.astraweb.com NNTP-Posting-Host: f3adf463.news.astraweb.com X-Trace: DXC=hgdR9\d>GdHo; ii5o?B_6AL?0kYOcDh@JABV1GJCI32HH?l:k@BVn6EIClVR\_0PXNCLLVSX7OlmJIhb53G7bj1DDA4mGCbaPVL@fenY?olIKM Bytes: 45345 X-Original-Bytes: 45270 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit