Article View: comp.sys.ibm.pc.games.strategic
Article #716264Re: Supreme Commander 2 voice-activated scripts
From: John Doe
Date: Thu, 30 Dec 2010 05:46
Date: Thu, 30 Dec 2010 05:46
1154 lines
33945 bytes
33945 bytes
Have been playing a lot of multiplayer online games with most of
the following scripts. Making some static base building scripts
like "base" "two base" etc. Those are the only scripts for a
particular map, currently lower left center rear position on
Seaton's Clutch.
It's rocking pretty well.
#a macros
"airport":#select at pointer or nearest air factory
Mouse("left:2/5")+
Key("c-7/5")+
Key("cs-a/5")+
Key("7/5"),
"barracks":#select at pointer or nearest land factory
Mouse("left:2/5")+
Key("c-7/5")+
Key("cs-l/5")+
Key("7/5"),
"basic":#minimap base position
Key("comma/20")+
Key("s-w/40")+
Mouse("[1773,207]/5,left/5"),
"release":#free pointer
Key("shift:up/5")+
Key("escape/5:2"),
"worker":#select at pointer or nearest idle worker
Mouse("left/5")+
Key("c-7/5")+
Key("a-dot/5")+
Key("7/5"),
#a macros
#a view
"view":#reset view
Mimic("release")+
#Key("v/20")+#correct angle
Key("comma/20")+
Key("s-w:1/80"),
"distant":#maximum view
#one or the other should work
Key("v/5:2/40"),
#Key("s-w/5:13/80"),
#a view
#build now
"so ant":#basic, anti-air tower
Mimic("release")+
Mouse("left/5")+
Key("c-7/5")+
Key("s/5")+
Key("7/5")+
Key("b/5")+
Key("1/5")+
Key("t/5")+
Key("b/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"so art":#advanced, artillery
Mimic("release")+
Mouse("left/5")+
Key("c-7/5")+
Key("s/5")+
Key("7/5")+
Key("b/5")+
Key("2/5")+
Key("f/5")+
Key("b/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"so arty":#advanced, long-range artillery
Mimic("release")+
Mimic("worker")+
Key("c-7/5")+
Key("s/5")+
Key("7/5")+
Key("b/5")+
Key("2/5")+
Key("l/5")+
Key("b/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"so house":#basic, land factory
Mimic("release")+
Mouse("left/5")+
Key("c-7/5")+
Key("s/5")+
Key("7/5")+
Key("b/5")+
Key("1/5")+
Key("l/5")+
Key("b/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"so juice":#basic, electricity
Mimic("release")+
Mouse("left/5")+
Key("c-7/5")+
Key("s/5")+
Key("7/5")+
Key("b/5")+
Key("1/5")+
Key("e/5")+
Key("b/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"so mass":#basic, mass
Mimic("release")+
Mouse("left/5")+
Key("c-7/5")+
Key("s/5")+
Key("7/5")+
Key("b/5")+
Key("1/5")+
Key("m/5")+
Key("b/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"so port":#basic, air factory
Mimic("release")+
Mouse("left/5")+
Key("c-7/5")+
Key("s/5")+
Key("7/5")+
Key("b/5")+
Key("1/5")+
Key("a/5")+
Key("b/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"so raid":#advanced, radar
Mimic("release")+
Mouse("left/5")+
Key("c-7/5")+
Key("s/5")+
Key("7/5")+
Key("b/5")+
Key("2/5")+
Key("r/5")+
Key("b/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"so search":#basic, research station
Mimic("release")+
Mouse("left/5")+
Key("c-7/5")+
Key("s/5")+
Key("7/5")+
Key("b/5")+
Key("1/5")+
Key("r/5")+
Key("b/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"so shield":#advanced, shield
Mimic("release")+
Mouse("left/5")+
Key("c-7/5")+
Key("s/5")+
Key("7/5")+
Key("b/5")+
Key("2/5")+
Key("s/5")+
Key("b/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"so gun":#basic, point defense
Mimic("release")+
Mouse("left/5")+
Key("s/5")+
Key("b/5")+
Key("1/5")+
Key("p/5")+
Key("b/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"so tact":#advanced, TML
Mimic("release")+
Mouse("left/5")+
Key("c-7/5")+
Key("s/5")+
Key("7/5")+
Key("b/5")+
Key("2/5")+
Key("t/5")+
Key("b/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"so vert":#advanced, mass converter
Mimic("release")+
Mouse("left/5")+
Key("c-7/5")+
Key("s/5")+
Key("7/5")+
Key("b/5")+
Key("2/5")+
Key("m/5")+
Key("b/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
#build now
#build pattern
"base":#startup
PlaySound(r"C:\Program Files\VoiceWorks\whook1small.wav")+
Key("tab/15")+#research
Mouse("[1062,362]/5,left/5")+
Mouse("[733,482]/5,left/5")+#UEF
Mouse("[849,424]/5,left/5")+#UEF
Key("tab/40")+
Mouse("[1797,23]/5,left/25")+#minimap
Mimic("slow")+
Mouse("[960,597]/5,left/5")+#commander
#keep
Key("b/5")+#commander
Key("m/5")+
Key("shift:down/5")+
Mouse("[513,889]/5,left/5")+
Mouse("[1480,930]/5,left/5")+
Mouse("[1366,454]/5,left/5")+
Mouse("[694,395]/5,left/5")+
Mouse("[696,418]/5,left/5")+
Mouse("right")+
Key("shift:up/5")+
Mimic("basic")+
Key("b/5")+
Key("e/5")+
Key("shift:down/5")+
Mouse("[1019,416]/5,left:down/5")+
Mouse("[1017,382]/5,left:up/5")+
Mouse("right")+
Key("shift:up/5")+
Key("b/5")+
Key("m/5")+
Key("shift:down/5")+
Mouse("[972,118]/5,left/5")+
Mouse("right")+
Key("shift:up/5")+
Key("b/5")+
Key("a/5")+
Key("shift:down/5")+
Mouse("[967,245]/5,left/5")+
Mouse("right")+
Key("shift:up/5")+
Mouse("[923,460]/5,left/5")+#upper
Key("b/5")+
Key("m/5")+
Key("shift:down/5")+
Mouse("[1168,489]/5,left/5")+
Mouse("[718,357]/5,left/5")+
Mouse("[296,403]/5,left/5")+
Mouse("right")+
Key("shift:up/5")+
Key("b/5")+#main research
Key("r/5")+
Key("shift:down/5")+
Mouse("[437,484]/5,left/5")+
Mouse("[451,545]/5,left/5")+
Mouse("[473,613]/5,left/5")+
Mouse("[514,673]/5,left/5")+
Mouse("[528,738]/5,left/5")+
Mouse("[495,814]/5,left/5")+
Mouse("[403,891]/5,left/5")+
Mouse("[408,976]/5,left/5")+
Mouse("right")+
Key("shift:up/5")+
Mouse("[926,495]/5,left/5")+#lower
Key("b/5")+
Key("m/5")+
Mouse("[572,894]/5,left/5")+
Key("b/5")+#main electricity
Key("e/5")+
Key("shift:down/5")+
Mouse("[666,896]/5,left:down/5")+
Mouse("[683,759]/5,left:up/5")+
Mouse("[694,666]/5,left:down/5")+
Mouse("[688,713]/5,left:up/5")+
Mouse("[773,665]/5,left:down/5")+
Mouse("[767,791]/5,left:up/5")+
Mouse("[757,895]/5,left:down/5")+
Mouse("[758,845]/5,left:up/5")+
Mouse("[845,898]/5,left:down/5")+
Mouse("[853,762]/5,left:up/5")+
Mouse("[855,666]/5,left:down/5")+
Mouse("[855,704]/5,left:up/5")+
Mouse("[934,668]/5,left:down/5")+
Mouse("[933,789]/5,left:up/5")+
Mouse("[932,895]/5,left:down/5")+
Mouse("[934,848]/5,left:up/5")+
Mouse("right")+
Key("shift:up/5")+
#keep
Mouse("[960,600]/5")+#center
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"two base":
Mimic("release")+
Mimic("basic")+
Mouse("[835,505]/5")+
Mimic("worker")+
Key("b/5")+
Key("e/5")+
Key("shift:down/5")+
Mouse("[838,439]/5,left:down/5")+
Mouse("[835,505]/5,left:up/5")+
Mouse("[832,586]/5,left:down/5")+
Mouse("[832,549]/5,left:up/5")+
Mouse("[761,587]/5,left:down/5")+
Mouse("[766,516]/5,left:up/5")+
Mouse("[774,439]/5,left:down/5")+
Mouse("[769,471]/5,left:up/5")+
Mouse("[710,441]/5,left:down/5")+
Mouse("[702,507]/5,left:up/5")+
Mouse("[690,585]/5,left:down/5")+
Mouse("[693,551]/5,left:up/5")+
Mouse("[621,584]/5,left:down/5")+
Mouse("[632,511]/5,left:up/5")+
Mouse("[644,439]/5,left:down/5")+
Mouse("[640,469]/5,left:up/5")+
Mouse("right")+
Key("shift:up/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"three base":
Mimic("release")+
Mimic("basic")+
Mouse("[631,344]/5")+
Mimic("worker")+
Key("b/5")+
Key("e/5")+
Key("shift:down/5")+
Mouse("[628,375]/5,left:down/5")+
Mouse("[631,344]/5,left:up/5")+
Mouse("[642,281]/5,left:down/5")+
Mouse("[637,308]/5,left:up/5")+
Mouse("[582,282]/5,left:down/5")+
Mouse("[577,308]/5,left:up/5")+
Mouse("[563,373]/5,left:down/5")+
Mouse("[569,343]/5,left:up/5")+
Mouse("[501,374]/5,left:down/5")+
Mouse("[507,345]/5,left:up/5")+
Mouse("[524,281]/5,left:down/5")+
Mouse("[518,306]/5,left:up/5")+
Mouse("[466,282]/5,left:down/5")+
Mouse("[457,308]/5,left:up/5")+
Mouse("[440,374]/5,left:down/5")+
Mouse("[446,345]/5,left:up/5")+
Mouse("right")+
Key("shift:up/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"four base":
Mimic("release")+
Mimic("basic")+
Mouse("[393,293]/5")+
Mimic("worker")+
Key("b/5")+
Key("2/5")+
Key("m/5")+
Key("shift:down/5")+
Mouse("[378,348]/5,left:down/5")+
Mouse("[393,293]/5,left:up/5")+
Mouse("[366,293]/5,left:down/5")+
Mouse("[346,348]/5,left:up/5")+
Mouse("[320,351]/5,left:down/5")+
Mouse("[338,292]/5,left:up/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
#build pattern
#build queue
"ant":#basic, anti-air tower
Mimic("release")+
Mimic("worker")+
Key("b/5")+
Key("1/5")+
Key("t/5")+
Key("b/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"art":#advanced, artillery
Mimic("release")+
Mimic("worker")+
Key("b/5")+
Key("2/5")+
Key("f/5")+
Key("b/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"arty":#advanced, artillery
Mimic("release")+
Mimic("worker")+
Key("b/5")+
Key("2/5")+
Key("l/5")+
Key("b/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"house":#basic, land factory
Mimic("release")+
Mimic("worker")+
Key("b/5")+
Key("1/5")+
Key("l/5")+
Key("b/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"juice":#basic, electricity
Mimic("release")+
Mimic("worker")+
Key("b/5")+
Key("1/5")+
Key("e/5")+
Key("b/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"mass":#basic, mass
Mimic("release")+
Mimic("worker")+
Key("b/5")+
Key("1/5")+
Key("m/5")+
Key("b/5")+
Key("shift:down/5")+
Mouse("left/25")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"port":#basic, air factory
Mimic("release")+
Mimic("worker")+
Key("b/5")+
Key("1/5")+
Key("a/5")+
Key("b/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"raid":#advanced, radar
Mimic("release")+
Mimic("worker")+
Key("b/5")+
Key("2/5")+
Key("r/5")+
Key("b/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"search":#basic, research station
Mimic("release")+
Mimic("worker")+
Key("b/5")+
Key("1/5")+
Key("r/5")+
Key("b/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"shield":#advanced, shield
Mimic("release")+
Mimic("worker")+
Key("b/5")+
Key("2/5")+
Key("s/5")+
Key("b/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"gun":#basic, point defense
Mimic("release")+
Mimic("worker")+
Key("b/5")+
Key("1/5")+
Key("p/5")+
Key("b/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"tact":#advanced, TML
Mimic("release")+
Mimic("worker")+
Key("b/5")+
Key("2/5")+
Key("t/5")+
Key("b/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"vert":#advanced, mass converter
Mimic("release")+
Mimic("worker")+
Key("b/5")+
Key("2/5")+
Key("m/5")+
Key("b/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
#build queue
#orders
##order groups
"use [<n>]":#select, use group now
Mimic("release")+
Text('%(n)s')+
Mouse("right/25")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
##order groups
"cap":#capture object now
Mimic("release")+
Mimic("worker")+
Key("s/5")+
Key("c/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav")+
Pause("150")+
Mouse("left/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"claim":#point/select, reclaim, point, now
Mimic("release")+
Mimic("worker")+
Key("s/5")+
Key("e/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav")+
Pause("150")+
Mouse("left/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"com":#commander, to point, now
Mimic("release")+
Key("a-comma/5")+
Mouse("right/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"fight":#all air units, to point, now
Mimic("release")+
Key("c-a/5")+
Key("c-8/5")+
Mouse("right/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"kill":#all land units, to point, now
Mimic("release")+
Key("c-l/5")+
Key("c-8/5")+
Mouse("right/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"hard":#units at point, harden artillery
Function(get_position)+
Mouse("left:2/5")+
Mouse("[282,1131]/5,left/25")+
Function(set_position)+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"here":#selected, to point, now
Key("shift:up/5")+
Mouse("right/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"jump":#commander, jump/teleport
Mimic("release")+
Key("a-comma")+
Key("c-j")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"loop [<n>]":#idle workers, to point, patrol, to point
Mimic("release")+
Key("c-7/5")+
(
Key("a-dot/5")+
Key("s-7/5")+
Key("c-7/5")+
Key("7/25")+
Mouse("right/25")
)
*Repeat(extra="n")+
Key("p/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav")+
Pause("150")+
Mouse("left/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"no":#remove waypoint at pointer
Mimic("release")+
Key("ctrl:down/5")+
Key("shift:down/5")+
Mouse("right/5")+
Key("shift:up/5")+
Key("ctrl:up/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"pause":#pause factories
Mimic("release")+
Mouse("left:2/75")+
Mouse("[926,1075]/25,left/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"point [<n>]":#click
Mimic("release")+
(
Mouse("left/5")
)
*Repeat(extra="n")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"charge":#commander overcharge
Mimic("release")+
Key("a-comma/5")+
Key("o/5")+
Mouse("right/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"round":#selected, patrol queue
Key("p/5")+
Key("shift:down/5")+
Mouse("left/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"run":#unit at point, to point, now
Mimic("release")+
Mimic("worker")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav")+
Pause("200")+
Mouse("right/5")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"temp":
Mimic("release")+
Mouse("left/40")+
Mouse("[924,1072]/5,left/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"stop":#stop unit or building
Mimic("release")+
Mouse("left/5")+
Key("s/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"there":#selected, to point, queue
Key("shift:down/5")+
Mouse("right/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"track":#stop tracking
Mimic("release")+
Key("t/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"walk":#unit at point, to point, queue
Mimic("release")+
Mimic("worker")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav")+
Pause("200")+
Key("shift:down/5")+
Mouse("right/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"work [<n>]":#idle workers, to point, now
Mimic("release")+
Key("c-7/5")+
(
Key("a-dot/5")+
Key("s-7/5")+
Key("c-7/5")+
Key("7/25")+
Mouse("right/25")
)
*Repeat(extra="n")+
Key("shift:down/5")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
#orders
#produce
"arch [<n>]":#mobile anti-aircraft
Mimic("release")+
Key("h/80")+
Key("b/5")+
(
Key("i/5")
)
*Repeat(extra="n")+
Key("b/5")+
Mouse("right/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"bomb [<n>]":#bomber
Mimic("release")+
Key("cs-a/5")+
Key("b/5")+
(
Key("r/5")
)
*Repeat(extra="n")+
Key("b/5")+
Mouse("right/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"bombs [<n>]":#bomber from multiple factories
Mimic("release")+
Key("cs-a/5")+
Key("c-z/5")+
Key("b/5")+
(
Key("r/5")
)
*Repeat(extra="n")+
Key("b/5")+
Mouse("right/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"dog [<n>]":#worker
Mimic("release")+
Key("h/5")+
Key("b/5")+
(
Key("e/5")
)
*Repeat(extra="n")+
Key("b/5")+
Mouse("right/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"jet [<n>]":#fighter
Mimic("release")+
Key("cs-a/5")+
Key("b/5")+
(
Key("f/5")
)
*Repeat(extra="n")+
Key("b/5")+
Mouse("right/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"jets [<n>]":#fighter from multiple factories
Mimic("release")+
Key("cs-a/5")+
Key("c-z/5")+
Key("b/5")+
(
Key("f/5")
)
*Repeat(extra="n")+
Key("b/5")+
Mouse("right/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"mart [<n>]":#mobile artillery
Mimic("release")+
Key("h/80")+
Key("b/5")+
(
Key("r/5")
)
*Repeat(extra="n")+
Key("b/5")+
Mouse("right/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"miss [<n>]":#mobile missile launcher
Mimic("release")+
Key("h/80")+
Key("b/5")+
(
Key("m/5")
)
*Repeat(extra="n")+
Key("b/5")+
Mouse("right/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"moss [<n>]":#mobile shield generator
Mimic("release")+
Key("h/80")+
Key("b/5")+
(
Key("s/5")
)
*Repeat(extra="n")+
Key("b/5")+
Mouse("right/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"sharp [<n>]":#mobile anti-missile defense
Mimic("release")+
Key("h/80")+
Key("b/5")+
(
Key("n/5")
)
*Repeat(extra="n")+
Key("b/5")+
Mouse("right/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"sword [<n>]":#gunship
Mimic("release")+
Key("cs-a/5")+
Key("b/5")+
(
Key("g/5")
)
*Repeat(extra="n")+
Key("b/5")+
Mouse("right/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"tank [<n>]":#tank
Mimic("release")+
Key("h/80")+
Key("b/5")+
(
Key("t/5")
)
*Repeat(extra="n")+
Key("b/5")+
Mouse("right/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
#produce
#research menu
"menu":#show the menu
Mimic("release")+
Key("tab/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"one air":#air
Mimic("release")+
Key("tab/5")+
Mouse("[850,367]/5,left/25")+
Mouse("[736,653]/5,left/25")+
Mouse("[959,650]/5,left/25")+
Mouse("[1072,651]/5,left/25")+
Mouse("[846,596]/5,left/80")+
Key("tab/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"one com":#commander
Mimic("release")+
Key("tab/5")+#menu
Mouse("[1169,363]/5,left/5")+#acu
Mouse("[732,536]/5,left/5")+#health 1
Mouse("[791,487]/5,left/5")+#regeneration
Mouse("[792,651]/5,left/5")+#damage
Mouse("[900,649]/5,left/5")+#weapon range
Mouse("[902,540]/5,left/5")+#vision
Mouse("[1013,536]/5,left/5")+#jump jets 1
Mouse("[1127,535]/5,left/5")+#jump jets 2
Mouse("[902,483]/5,left/5")+#hunker 1
Mouse("[955,427]/5,left/5")+#health 2
Mouse("[1069,426]/5,left/5")+#anti-air
Mouse("[1014,483]/5,left/160")+#hunker 2
Key("tab/5")+#menu
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"two com":#commander
Mimic("release")+
Key("tab/5")+#menu
Mouse("[1169,363]/5,left/5")+#acu
Mouse("[1012,651]/5,left/5")+#tactical missile launcher
Mouse("[1012,705]/5,left/5")+#energy income
Mouse("[1124,650]/5,left/5")+#artillery
Mouse("[1126,703]/5,left/5")+#overcharge
Mouse("[734,764]/5,left/5")+#training 1
Mouse("[843,761]/5,left/5")+#training 2
Mouse("[957,759]/5,left/5")+#training 3
Mouse("[1068,763]/5,left/5")+#training 4
Mouse("[1179,764]/5,left/5")+#training 5
Mouse("[1014,595]/5,left/5")+#radar
Mouse("[1124,593]/5,left/160")+#radar jammer
Key("tab/5")+#menu
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"one land":#enhance/enable land units
Mimic("release")+
Key("tab/5")+
Mouse("[743,365]/5,left/25")+
Mouse("[734,651]/5,left/25")+
Mouse("[846,650]/5,left/25")+
Mouse("[959,654]/5,left/25")+
Mouse("[1071,650]/5,left/25")+
Mouse("[734,539]/5,left/25")+
Key("tab/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"one mass":#mass converter
Mimic("release")+
Key("tab/5")+#menu
Mouse("[1060,365]/5,left/5")+#structure
Mouse("[960,485]/5,left/5")+#research income
Mouse("[1071,427]/5,left/5")+#mass income
Mouse("[1205,447]/5,left/160")+#mass converter
Key("tab/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
#research menu
#select
##select by click and drag
"large":#large area
Mimic("release")+
Mouse("<-200,-200>/5")+
Mouse("left:down/5")+
Mouse("<300,300>/5")+
Mouse("left:up/5"),
"small":#small area
Mimic("release")+
Mouse("<-50,-50>/5")+
Mouse("left:down/5")+
Mouse("<100,100>/5")+
Mouse("left:up/5"),
"G1":#timed click and drag
Mimic("release")+
Mouse("left:down")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav")+
Pause("100")+
Mouse("left:up")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"G2":#timed click and drag
Mimic("release")+
Mouse("left:down")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav")+
Pause("200")+
Mouse("left:up")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"G3":#timed click and drag
Mimic("release")+
Mouse("left:down")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav")+
Pause("300")+
Mouse("left:up")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"G4":#timed click and drag
Mimic("release")+
Mouse("left:down")+
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav")+
Pause("400")+
Mouse("left:up")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
##select by click and drag
##select groups
"A.":#select and assign group
Mimic("release")+
Mouse("left:2/5")+
Key("c-1/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"B.":#select and assign group
Mimic("release")+
Mouse("left:2/5")+
Key("c-2/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"C.":#select and assign group
Mimic("release")+
Mouse("left:2/5")+
Key("c-3/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"D.":#select and assign group
Mimic("release")+
Mouse("left:2/5")+
Key("c-4/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"E.":#select and assign group
Mimic("release")+
Mouse("left:2/5")+
Key("c-5/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"F.":#select and assign group
Mimic("release")+
Mouse("left:2/5")+
Key("c-6/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
##select groups
#select
#structure add-ons
"one one":#TML
Mimic("release")+
Mouse("left/75")+
Key("b/5")+
Key("2/5")+
Key("t/5")+
Key("b/5")+
#Mouse("[613,1138]/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"two one":#anti-aircraft
Mimic("release")+
Mouse("left/75")+
Key("b/5")+
Key("2/5")+
Key("a/5")+
Key("b/5")+
#Mouse("[613,1138]/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"three one":#intel
Mimic("release")+
Mouse("left/5")+
Key("b/5")+
Key("2/5")+
Key("i/5")+
Key("b/5")+
#Mouse("[613,1138]/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"four one":#shield
Mimic("release")+
Mouse("left/75")+
Key("b/5")+
Key("2/5")+
Key("s/5")+
Key("b/5")+
#Mouse("[613,1138]/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"one all":#TML
Mimic("release")+
Mouse("left:2/75")+
Key("b/5")+
Key("2/5")+
Key("t/5")+
Key("b/5")+
#Mouse("[613,1138]/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"two all":#anti-aircraft
Mimic("release")+
Mouse("left:2/75")+
Key("b/5")+
Key("2/5")+
Key("a/5")+
Key("b/5")+
#Mouse("[613,1138]/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"three all":#intel
Mimic("release")+
Mouse("left:2/75")+
Key("b/5")+
Key("2/5")+
Key("i/5")+
Key("b/5")+
#Mouse("[613,1138]/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"four all":#shield
Mimic("release")+
Mouse("left:2/75")+
Key("b/5")+
Key("2/5")+
Key("s/5")+
Key("b/5")+
#Mouse("[613,1138]/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
#structure add-ons
#x control game
"back":#show desktop
Mimic("release")+
Function(pause_it)+
Mimic("switch"),
"fast":#maximize game speed
Mimic("release")+
Key("npmul/10")+
Key("npadd:10/20")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"host it":
Mouse("[654,781]/5,left/20")+
Mouse("[996,782]/5,left/40")+
Text(r"No exclusions, 6 or 8 ppl")+
Key("c-v/20")+
Key("enter/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"one load":#load game from position one
Mimic("release")+
Key("f10/20")+
Mouse("[958,673]/5,left/40")+
Mouse("[640,380]/5,left/20")+
Mouse("[731,828]/5,left/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"two load":#load game from position two
Mimic("release")+
Key("f10/20")+
Mouse("[958,673]/5,left/40")+
Mouse("[640,410]/5,left/25")+#edit this
Mouse("[731,828]/5,left/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"one lob":#from game to lobby, solo
Mimic("release")+
Key("f10/40")+#menu 40
Mouse("[950,726]/5,left/40")+#end game
Mouse("[800,633]/5,left/80")+#yes
Mouse("[1278,948]/5,left/80")+#quit to menu
Mouse("[672,731]/5,left/40")+#skirmish
Mouse("[981,733]/5,left/80")+#create game
Mimic("one","set")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"two lob":#from game to lobby, skirmish
Mimic("release")+
Key("f10/40")+#menu 40
Mouse("[950,726]/5,left/40")+#end game
Mouse("[800,633]/5,left/80")+#yes
Mouse("[1278,948]/5,left/80")+#quit to menu
Mouse("[672,731]/5,left/40")+#skirmish
Mouse("[981,733]/5,left/80")+#create game
Mimic("two","set")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"norm":#regular game speed
Mimic("release")+
Key("npmul/10")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"opt in":#show options dialogue
Mimic("release")+
Key("f10/10")+#main menu
Mouse("[961,576]/10,left/10")+#options
#Mouse("[747,432]/10,left/10")+#controls
#Mouse("[882,432]/10,left/10")+#interface
#Mouse("[1024,432]/10,left/10")+#sound
Mouse("[1167,432]/10,left/10")+#video
Mouse("[872,476]/5,left/5")+#video
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"opt out":
Mouse("left/5")+
Mouse("[666,754]/5,left/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"restart":#restart game
Mimic("release")+
Key("f10/50")+#menu
Mouse("[957,519]/10,left/50")+
Mouse("[807,624]/10,left/100")+#restart yes
Pause("80")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"one save":#save game to position one
Mimic("release")+
Key("f10/20")+
Mouse("[951,624]/5,left/40")+
Mouse("[640,380]/5,left/25")+#edit this
Mouse("[726,824]/5,left/40")+
Mouse("[800,631]/5,left/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"two save":#save game to position two
Mimic("release")+
Key("f10/20")+
Mouse("[951,624]/5,left/40")+
Mouse("[640,410]/5,left/25")+#edit this
Mouse("[726,824]/5,left/40")+
Mouse("[800,631]/5,left/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"one set":#set up, skirmish
Mouse("[1329,462]/5,left/5")+#player location
Mouse("[811,329]/5,left/5")+#color
Mouse("[821,595]/5,left/5")+#player yellow
Mouse("[873,329]/5,left/5")+#faction
Mouse("[882,370]/5,left/5")+#UEF
Mouse("[589,368]/5,left/5")+#opponent
Mouse("[583,406]/5,left/5")+#remove
Mouse("[1274,703]/5,left/5")+#victory condition
Mouse("[1233,768]/5,left/5")+#infinite
Mouse("[1270,726]/5,left/5")+#positions
Mouse("[1270,770]/5,left/5")+#fixed
Mouse("[1273,775]/5,left/5")+#fog
#Mouse("[1272,794]/5,left/5")+#explored
Mouse("[1228,817]/5,left/5")+#all visible
Mouse("[1276,798]/5,left/5")+#speed
Mouse("[1245,863]/5,left/5")+#adjustable
Mouse("[1303,948]/5")+#hover pointer
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"two set":#set up, skirmish
Mouse("[1329,462]/5,left/5")+#player location
Mouse("[811,329]/5,left/5")+#color
Mouse("[821,595]/5,left/5")+#player yellow
Mouse("[873,329]/5,left/5")+#faction
Mouse("[882,370]/5,left/5")+#UEF
Mouse("[612,371]/5,left/5")+#opponent
Mouse("[608,511]/5,left/5")+#custom
Mouse("[985,434]/5,left/5")+
Mouse("[1040,481]/5,left/5")+#hard
Mouse("[985,466]/5,left/5")+
Mouse("[1035,510]/5,left/5")+#balanced
Mouse("[845,765]/5,left/5")+#okay
Mouse("[812,367]/5,left/5")+#color
Mouse("[821,464]/5,left/5")+#AI red
Mouse("[1404,369]/5,left/5")+#set AI location
Mouse("[1274,705]/5,left/5")+#victory
Mouse("[1247,745]/5,left/5")+#supremacy
Mouse("[1270,726]/5,left/5")+#positions
Mouse("[1270,770]/5,left/5")+#fixed
Mouse("[1273,775]/5,left/5")+#fog
Mouse("[1272,794]/5,left/5")+#explored
#Mouse("[1228,817]/5,left/5")+#all visible
Mouse("[1276,798]/5,left/5")+#speed
Mouse("[1245,863]/5,left/5")+#adjustable
Mouse("[1303,948]/5")+#hover pointer
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"slow":#minimize game speed
Mimic("release")+
Key("npmul/10")+
Key("npsub:10/20")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"game":#pause game
Mimic("release")+
Function(pause_it)+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
#x control game
Technical Details
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Path: mbox-mo1.pugleaf.net!border1.nntp.ams3.giganews.com!border1.nntp.ams2.giganews.com!border2.nntp.ams2.giganews.com!border4.nntp.ams.giganews.com!border2.nntp.ams.giganews.com!nntp.giganews.com!newsfeed.xs4all.nl!newsfeed6.news.xs4all.nl!xs4all!news.alt.net!news.astraweb.com!border6.newsrouter.astraweb.com!not-for-mail Newsgroups: comp.sys.ibm.pc.games.strategic Subject: Re: Supreme Commander 2 voice-activated scripts From: John Doe <jdoe@usenetlove.invalid> References: <4cc09a62$0$30848$c3e8da3$670ba073@news.astraweb.com> User-Agent: Xnews/2006.08.05 Date: 30 Dec 2010 05:46:49 GMT Lines: 1154 Message-ID: <4d1c1cc8$0$14211$c3e8da3$33881b6a@news.astraweb.com> Organization: Unlimited download news at news.astraweb.com NNTP-Posting-Host: be085325.news.astraweb.com X-Trace: DXC=; ^2dmd0bJ7D5\iVS6:P; :IL?0kYOcDh@JdBZ:Ca\NjVH>JUi@3?a8CO58Z8MMN8fYMCLLVSX7OlmJnoaD6Rj^REKCiff@ZSPXmGK[YLnjIS6RO Bytes: 33919 X-Original-Bytes: 33888 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit