Article View: comp.sys.ibm.pc.games.strategic
Article #583701Re: Kohan Ahriman's Gift
From: kes... Transit
Date: Sat, 09 Mar 2002 00:24
Date: Sat, 09 Mar 2002 00:24
31 lines
2498 bytes
2498 bytes
>On that second and third mission in Ahriman's Gift you mentioned, I >did the cheat to see the whole map after nearly an hour of fighting. What I >saw caused me to quit the scenario and sell the game,,, scores of enemy >towns, forts, etc. No chance. Have the This is what happens if you sit on your ass and let the enemy develop unhindered. Militarily, I'd say you deserve exactly what you get in that case. The big difference between AG and the original IS from what I can tell is that the AI is more focused on building new towns to expand. The missions themselves in AG aren't qualitatively different from the ones in IS - the "tough" aspect is usually that the bad guys start out with some extra units of tough troops (void beasts, grenadiers, Kohan Elites) - but never overwhelming numbers of them. The overwhelming numbers come from the better AI development of the economy, and consequent numbers of regular units. Letting the enemy build up that kind of resource base without having one of your own to match means you've been wasting time somewhere. There's one mission in AG where you start with a Gauri town and two Slaanri villages (no units ready), and the bad guys have about 12 Ceyah villages. I managed to capture all but two before encountering any kind of serious resistance - because I moved fast and didn't ever give the enemy a chance to recover from a defeat. No reloads needed. This is basic stuff. In IS the AI behaved in a manner that made it not necessary for the player to build new towns in most missions - you could pretty much just conquer what was already on the map and make do with that. This is a weakness in the AI, which seems to have been rectified. That's all it is. If you don't adapt your thinking to the new behavior, then yes, you're going to have trouble.
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Path: mbox-mo1.pugleaf.net!archiver1.google.com!news1.google.com!newsfeed.stanford.edu!news-spur1.maxwell.syr.edu!news.maxwell.syr.edu!howland.erols.net!portc.blue.aol.com.MISMATCH!portc01.blue.aol.com!audrey05.news.aol.com!not-for-mail Lines: 31 X-Admin: ne...@aol.com From: kes...@aol.com (Transit) Newsgroups: comp.sys.ibm.pc.games.strategic Date: 09 Mar 2002 00:24:07 GMT References: <mgai8.756$hO6.71794@bin4.nnrp.aus1.giganews.com> Organization: AOL http://www.aol.com Subject: Re: Kohan Ahriman's Gift Message-ID: <20020308192407.16645.00000457@mb-ma.aol.com> MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit