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Article View: comp.sys.ibm.pc.games.strategic
Article #581238

Re: Imperialism II - Still holds up

#581238
From: sb... sb
Date: Tue, 05 Mar 2002 14:25
34 lines
2466 bytes
ben...@ix.netcom.com (Ben Polk) wrote in message news:<af04783f.02030...@posting.google.com>...
> "Bob Perez" <b...@planetperez.com> wrote in message news:<a57if3$55jcf$1...@ID-109358.news.dfncis.de>...
> > "David Short" <David...@Wright.Edu> wrote in message
>  
> > > The simulation crowd was put off by the teleporting troops.
> > 
> > Yeah , I agree this is a silly nit. "Realistic movement" is one of the
> > things that turns me off about the civ type games. 
> 
> To be fair, the complaints were about the way armies could teleport
> across giant oceans even when you had sunk all of their ships. I
> actually agree that it would have been better if you could restrict an
> army's mobility across water by using your navy.
> 
> It would not have been hard to modify the rules to do this, but
> unfortunately it would have been very hard to make the computer
> players deal with this well. We made the decision to not tweak the
> game in ways that would greatly hurt the ability of the computer
> players to compete, and this one on example of the tradeoff.

It should be taken into consideration what a large timespan every turn
represents. Under normal circumstances it would not make sense to
demand that troops be send by ships with the usual ship-movement
allowance. It would make cross-atlantic jorneys last years, which is
even more unrealistic.

Anyway, I know of no multiplayer centers for this game anymore. They
have closed down. Does anyone know any active ones?

(need I mention that this is the reason why ImpII should have had some
kind of pbem support?).


sb
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From: sb...@my-deja.com (sb)
Newsgroups: comp.sys.ibm.pc.games.strategic
Subject: Re: Imperialism II - Still holds up
Date: 5 Mar 2002 06:25:45 -0800
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