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Article View: comp.sys.ibm.pc.games.strategic
Article #581239

Re: Imperialism II - Still holds up

#581239
From: Bob Perez
Date: Wed, 06 Mar 2002 04:07
22 lines
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"sb" <sb...@my-deja.com> wrote in message > >

> Anyway, I know of no multiplayer centers for this game anymore. They
> have closed down. Does anyone know any active ones?

I sure don't, but I've thought a lot about it. I'm wondering if Imp2
multiplayer would be fun. The problem, of course, is the huge amount of time
that each turn can take. I don't know about you, but I agree with the author
of the strategy guide, in Imp2 you spend a lot more time *thinking* than
*doing*. This is a good thing, I love having the freedom to consider every
move carefully and patiently. I think that in a multiplayer game the
pressures to end the turn and move on will diminish a lot of the fun. I
can't imagine a 6 way multiplayer game...

> (need I mention that this is the reason why ImpII should have had some
> kind of pbem support?).

That sounds like the perfect solution, this game SCREAMS out for PBEM
support. If Space Empires IV ever fixes their PBEM support like they
announced I'll probably go back to playing that again (if they have fixed it
and I just missed the announcement, someone please let me know).
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From: "Bob Perez" <b...@planetperez.com>
Newsgroups: comp.sys.ibm.pc.games.strategic
Subject: Re: Imperialism II - Still holds up
Date: Tue, 5 Mar 2002 20:07:17 -0800
Organization: PlanetPerez Productions
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