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Article View: comp.sys.ibm.pc.games.strategic
Article #581237

Re: Imperialism II - Still holds up

#581237
From: mar... Martin Leslie Leuschen
Date: Mon, 04 Mar 2002 00:47
27 lines
2116 bytes
Ben Polk (ben...@ix.netcom.com) wrote:

Nice to see you around, Mr. Polk.  

: To be fair, the complaints were about the way armies could teleport
: across giant oceans even when you had sunk all of their ships. I
: actually agree that it would have been better if you could restrict an
: army's mobility across water by using your navy.

IIRC, you had that restriction in IMP I.

: It would not have been hard to modify the rules to do this, but
: unfortunately it would have been very hard to make the computer
: players deal with this well. We made the decision to not tweak the
: game in ways that would greatly hurt the ability of the computer
: players to compete, and this one on example of the tradeoff.

I agree with the decision you made.  IMP II is one of the few
strat games I never dialed the diff to the max, but still like
to play the AI.  It can present a serious challenge *without*
needing outrageous, disgusting, in your face advanages [1] that
ruin WSOD.

Regards,
martinl

[1]  OK, with only a few of those.  ;)
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From: mar...@rice.edu (Martin Leslie Leuschen)
Newsgroups: comp.sys.ibm.pc.games.strategic
Subject: Re: Imperialism II - Still holds up
Date: 4 Mar 2002 00:47:24 GMT
Organization: Rice University, Houston TX
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