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Article View: comp.sys.ibm.pc.games.strategic
Article #581236

Re: Imperialism II - Still holds up

#581236
From: Bob Perez
Date: Sat, 02 Mar 2002 03:48
23 lines
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"Ben Polk" <ben...@ix.netcom.com> wrote in message

> To be fair, the complaints were about the way armies could teleport
> across giant oceans even when you had sunk all of their ships.

Ahh, I see. Having missed the introduction of the game I missed a lot of
this kind of discussion. I can see how it could have been better to put such
restrictions on movement but not, I think, at the cost of making the AI less
competitive. Seems like a good trade off to me, although I have no idea what
the "teleporting troops" criticisms cost you in terms of credibility and
sales. The game isn't for everyone, the learning curve is probably such that
the target market is the very same audience that's likely to complain about
"teleporting troops".

> We made the decision to not tweak the
> game in ways that would greatly hurt the ability of the computer
> players to compete

And I'm glad you did. The competence and competitiveness of your AI is one
of the things that has kept me coming back to this game.

Hope you're considering Imperialism III ...
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From: "Bob Perez" <b...@planetperez.com>
Newsgroups: comp.sys.ibm.pc.games.strategic
Subject: Re: Imperialism II - Still holds up
Date: Fri, 1 Mar 2002 19:48:50 -0800
Organization: PlanetPerez Productions
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