Article View: comp.sys.ibm.pc.games.strategic
Article #3679Re: Galactic Civilizations v1.07A
From: Gei...
Date: Sat, 16 Sep 1995 00:00
Date: Sat, 16 Sep 1995 00:00
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In <DEzry...@midway.uchicago.edu>, ha...@kimbark.uchicago.edu (Bill) writes: > >I don't have (nor was I aware it was available) GalCiv, so I can't comment >on its transport mechanism specifically, but I should certainly hope that >it would be designed to allow escort ships to protect the transports by >engaging any attackers at some distance from the ships the escort protects. > >Does it? > >- Bill (ha...@midway.uchicago.edu) > Perhaps you should play a game before coming out with "I should certainly hope..." -type claims about how the game should be designed. Your post reminds me of people coming in during the end of a conversation and making strong comments without under- standing the context or purpose of the conversation. Ignorance is bliss, of course. Mike
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From: Gei...@OSU.EDU Subject: Re: Galactic Civilizations v1.07A Date: 1995/09/16 Message-ID: <43ek2a$7i5@charm.magnus.acs.ohio-state.edu> X-Deja-AN: 110247565 references: <43d3v9$c5c@uuneo.neosoft.com> <43d7tb$n6i@newsbf02.news.aol.com> <DEzryI.CLM@midway.uchicago.edu> organization: The Ohio State University reply-to: Gei...@OSU.EDU newsgroups: comp.os.os2.games,comp.sys.ibm.pc.games.strategic MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit