Article View: comp.sys.ibm.pc.games.strategic
Article #3678Re: Galactic Civilizations v1.07A
From: will... William Huber
Date: Sat, 16 Sep 1995 00:00
Date: Sat, 16 Sep 1995 00:00
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d95...@sunna.dtek.chalmers.se (Hung Huynh,1000) wrote: >I agree with you on this, Bill. >But since I've been playing GalCiv I know how hard it is to escort your >Transporters. The enemy ships sneaks up on you much too easy. >I'm playing with the v1.03 and I don't know how strong they have made the >new Combat Transporters, but my suggestion is to make the Transporters just >a little bit stronger than they were in v1.03 but too give them some kind >of radar device to spot the enemies long before they hit you. In that way >you can prepare your escort to defend the Transporter. I think realism is served by keeping it the way it is. I presume that attacks against a space ship occur from incredible distances. A preindustrial military model is completely inappropriate - as if an intercepting fighter in our day and age would physically grapple a C-130! In fact, in view of the situation, the overall strategy of "clearing the skies" before moving transports in is probably a good one.
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From: will...@slip.net (William Huber) Subject: Re: Galactic Civilizations v1.07A Date: 1995/09/16 Message-ID: <43f1e1$det@news2.isp.net> X-Deja-AN: 110247585 references: <DEx9Dx.84t@oeonline.oeonline.com> <43d3v9$c5c@uuneo.neosoft.com> <43d7tb$n6i@newsbf02.news.aol.com> <DEzryI.CLM@midway.uchicago.edu> <43ep5n$l7b@nyheter.chalmers.se> newsgroups: comp.os.os2.games,comp.sys.ibm.pc.games.strategic MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit