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Article View: comp.sys.ibm.pc.games.strategic
Article #3678

Re: Galactic Civilizations v1.07A

#3678
From: will... William Huber
Date: Sat, 16 Sep 1995 00:00
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d95...@sunna.dtek.chalmers.se (Hung Huynh,1000) wrote:



>I agree with you on this, Bill.
>But since I've been playing GalCiv I know how hard it is to escort your
>Transporters. The enemy ships sneaks up on you much too easy.
>I'm playing with the v1.03 and I don't know how strong they have made the
>new Combat Transporters, but my suggestion is to make the Transporters just
>a little bit stronger than they were in v1.03 but too give them some kind
>of radar device to spot the enemies long before they hit you. In that way
>you can prepare your escort to defend the Transporter.

I think realism is served by keeping it the way it is. I presume that
attacks against a space ship occur from incredible distances. A
preindustrial military model is completely inappropriate - as if an
intercepting fighter in our day and age would physically grapple a
C-130!

In fact, in view of the situation, the overall strategy of  "clearing
the skies" before moving transports in is probably a good one.
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From: will...@slip.net (William Huber)
Subject: Re: Galactic Civilizations v1.07A
Date: 1995/09/16
Message-ID: <43f1e1$det@news2.isp.net>
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