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Article View: comp.sys.ibm.pc.games.strategic
Article #3677

Re: Galactic Civilizations v1.07A

#3677
From: d95... Hung Huynh1000
Date: Sat, 16 Sep 1995 00:00
33 lines
1928 bytes
In article <DEzry...@midway.uchicago.edu>,
	ha...@kimbark.uchicago.edu (Bill) writes:
>In article <43d7tb$n...@newsbf02.news.aol.com>,
>Stardock95 <stard...@aol.com> wrote:
>>Over the months, users complained that it was not realistic that a ship
>>that carried 500,000 troops would not be very well defended.
>>So with v1.07a of GalCiv, we 
>>changed it so that transports in space are quite tough.
>>
>>Brad
>
>Actually, a ship whose purpose is to transport troops, rather than to do
>battle in space, really ought not to be that tough.  What it ought to be
>is very heavily escorted.  This is in fact a fair assessment of how naval
>transport of ground troops has been handled since before 1000 BC.
>
 ... qoute text cut off.
>
>- Bill

I agree with you on this, Bill.
But since I've been playing GalCiv I know how hard it is to escort your
Transporters. The enemy ships sneaks up on you much too easy.
I'm playing with the v1.03 and I don't know how strong they have made the
new Combat Transporters, but my suggestion is to make the Transporters just
a little bit stronger than they were in v1.03 but too give them some kind
of radar device to spot the enemies long before they hit you. In that way
you can prepare your escort to defend the Transporter.

Hmm... where do one send suggestions on GalCiv development to Stardock?

Hung Huynh
[Team OS/2]
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References: <DEx9Dx.84t@oeonline.oeonline.com> <43d3v9$c5c@uuneo.neosoft.com> <43d7tb$n6i@newsbf02.news.aol.com> <DEzryI.CLM@midway.uchicago.edu>

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From: d95...@sunna.dtek.chalmers.se (Hung Huynh,1000)
Subject: Re: Galactic Civilizations v1.07A
Date: 1995/09/16
Message-ID: <43ep5n$l7b@nyheter.chalmers.se>
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references: <DEx9Dx.84t@oeonline.oeonline.com> <43d3v9$c5c@uuneo.neosoft.com> <43d7tb$n6i@newsbf02.news.aol.com> <DEzryI.CLM@midway.uchicago.edu>
organization: Chalmers University of Technology
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