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Article View: comp.sys.ibm.pc.games.strategic
Article #3676

Re: Galactic Civilizations v1.07A

#3676
From: ha... Bill
Date: Sat, 16 Sep 1995 00:00
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In article <43d7tb$n...@newsbf02.news.aol.com>,
Stardock95 <stard...@aol.com> wrote:
>Over the months, users complained that it was not realistic that a ship
>that carried 500,000 troops would not be very well defended.  Afterall, 
>the Death Star in Star Wars probably didn't even have that many troops 
>on it and it wasn't exactly undefended.  So with v1.07a of GalCiv, we 
>changed it so that transports in space are quite tough.
>
>Brad

Actually, a ship whose purpose is to transport troops, rather than to do
battle in space, really ought not to be that tough.  What it ought to be
is very heavily escorted.  This is in fact a fair assessment of how naval
transport of ground troops has been handled since before 1000 BC.

You don't design your warships to carry huge numbers of troops-- troops
are just so much extra mass (with a lot more required to give them life
support), in a space battle.  By the same token, designing your transports
to be warships means a huge increase in the cost of what are essentially
throw-away ships, intended for a single mission.  The correct solution to
this problem is to send lots of warships along with your transports, to
protect them long enough for them to finish the job of offloading the
troops.

I don't have (nor was I aware it was available) GalCiv, so I can't comment
on its transport mechanism specifically, but I should certainly hope that
it would be designed to allow escort ships to protect the transports by
engaging any attackers at some distance from the ships the escort protects.

Does it?

- Bill (ha...@midway.uchicago.edu)
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From: ha...@kimbark.uchicago.edu (Bill)
Subject: Re: Galactic Civilizations v1.07A
Date: 1995/09/16
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