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Article View: comp.sys.ibm.pc.games.strategic
Article #3675

Re: Galactic Civilizations v1.07A

#3675
From: stard... Stardock95
Date: Fri, 15 Sep 1995 00:00
22 lines
1259 bytes
>>>

>* Combat Transports now REAAALLLY tough

Why? Explain this to me (including history of the evolution of their
"toughness").

>>>

Well, as you know, GalCiv handles invasion in a way that is between 
Civilization and MicroProse.  You shove hundreds of thousands of troops
onto a gigantic transport that you send to various star systems.  While 
en-route, they are quite vulnerable.

Over the months, users complained that it was not realistic that a ship
that
carried 500,000 troops would not be very well defended.  Afterall, the
Death Star in Star Wars probably didn't even have that many troops on it
and it wasn't exactly undefended.  So with v1.07a of GalCiv, we changed it
so that transports in space are quite tough.

Brad
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From: stard...@aol.com (Stardock95)
Subject: Re: Galactic Civilizations v1.07A
Date: 1995/09/15
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