Article View: comp.sys.ibm.pc.games.strategic
Article #3675Re: Galactic Civilizations v1.07A
From: stard... Stardock95
Date: Fri, 15 Sep 1995 00:00
Date: Fri, 15 Sep 1995 00:00
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>>> >* Combat Transports now REAAALLLY tough Why? Explain this to me (including history of the evolution of their "toughness"). >>> Well, as you know, GalCiv handles invasion in a way that is between Civilization and MicroProse. You shove hundreds of thousands of troops onto a gigantic transport that you send to various star systems. While en-route, they are quite vulnerable. Over the months, users complained that it was not realistic that a ship that carried 500,000 troops would not be very well defended. Afterall, the Death Star in Star Wars probably didn't even have that many troops on it and it wasn't exactly undefended. So with v1.07a of GalCiv, we changed it so that transports in space are quite tough. Brad
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From: stard...@aol.com (Stardock95) Subject: Re: Galactic Civilizations v1.07A Date: 1995/09/15 Message-ID: <43d7tb$n6i@newsbf02.news.aol.com> X-Deja-AN: 110188027 sender: ro...@newsbf02.news.aol.com references: <43d3v9$c5c@uuneo.neosoft.com> organization: America Online, Inc. (1-800-827-6364) reply-to: stard...@aol.com (Stardock95) newsgroups: comp.os.os2.games,comp.sys.ibm.pc.games.strategic MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit