Article View: comp.sys.ibm.pc.games.strategic
Article #3674Re: Galactic Civilizations v1.07A
From: bi...
Date: Fri, 15 Sep 1995 00:00
Date: Fri, 15 Sep 1995 00:00
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972 bytes
In <DEx9D...@oeonline.oeonline.com>, wardell@ibm.net@oeonline.com (Stardock) writes: >For those of you running into anamolies with GalCiv v1.07, we have >just released (9/14/95) GalCiv v1.07a which has the following changes: > >* Ghost Ships totally eliminated I thought the Ghost Ships were there on purpose!!! >* Duplicate planet names eliminated Haven't run into this, yet. >* Combat Transports now REAAALLLY tough Why? Explain this to me (including history of the evolution of their "toughness").
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From: bi...@neosoft.com Subject: Re: Galactic Civilizations v1.07A Date: 1995/09/15 Message-ID: <43d3v9$c5c@uuneo.neosoft.com> X-Deja-AN: 110188009 references: <DEx9Dx.84t@oeonline.oeonline.com> organization: Rosser Bovay Consulting Engineers, Houston, TX reply-to: bi...@neosoft.com newsgroups: comp.os.os2.games,comp.sys.ibm.pc.games.strategic MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit