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Article View: comp.sys.ibm.pc.games.strategic
Article #3674

Re: Galactic Civilizations v1.07A

#3674
From: bi...
Date: Fri, 15 Sep 1995 00:00
15 lines
972 bytes
In <DEx9D...@oeonline.oeonline.com>, wardell@ibm.net@oeonline.com  (Stardock) writes:
>For those of you running into anamolies with GalCiv v1.07, we have
>just released (9/14/95) GalCiv v1.07a which has the following changes:
>
>* Ghost Ships totally eliminated

I thought the Ghost Ships were there on purpose!!!

>* Duplicate planet names eliminated

Haven't run into this, yet.

>* Combat Transports now REAAALLLY tough

Why? Explain this to me (including history of the evolution of their "toughness").
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Message-ID: <43d3v9$c5c@uuneo.neosoft.com>
Path: mbox-mo1.pugleaf.net!unknown!not-for-mail
References: <DEx9Dx.84t@oeonline.oeonline.com>

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From: bi...@neosoft.com
Subject: Re: Galactic Civilizations v1.07A
Date: 1995/09/15
Message-ID: <43d3v9$c5c@uuneo.neosoft.com>
X-Deja-AN: 110188009
references: <DEx9Dx.84t@oeonline.oeonline.com>
organization: Rosser Bovay Consulting Engineers, Houston, TX
reply-to: bi...@neosoft.com
newsgroups: comp.os.os2.games,comp.sys.ibm.pc.games.strategic
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