🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: comp.sys.ibm.pc.games.strategic
Article #3673

Re: Galactic Civilizations v1.07A

#3673
From: prm...
Date: Sun, 17 Sep 1995 00:00
14 lines
1308 bytes
In <43d7ss$n...@newsbf02.news.aol.com>, stard...@aol.com (Stardock95) writes:
>The problem with the ghost ships was that there were TWO places where
>the quadrant painted.  There were full quadrant repaints and then regular
>quadrant repaints.  The ghost ship killer fix was only in place for one of
>the two instances before.

Different form of ghost ship problem now exists --- ship appears on the star map
but not in the quadrant when I looked there.  As this was supposed to be my ship,
I would guess that stealth wasn't involved.

On a semi-related topic, how is it that my adversary was able to pull a Saddam Hussein
and move all its ships outside the active quadrants where I couldn't chase them.  As I had
Excaliburs and I don't think they had even gotten Battleships, I just left one Excalibur on
sentry and picked them off if they strayed into the active field.
Technical Details
Message-ID: <43g67f$1cnm@news-s01.ny.us.ibm.net>
Path: mbox-mo1.pugleaf.net!unknown!not-for-mail
References: <43cjfo$9d1@hobbes.lyseo.otol.fi> <43d7ss$n6a@newsbf02.news.aol.com>

Show Full Headers
Complete Article Headers
From: prm...@ibm.net
Subject: Re: Galactic Civilizations v1.07A
Date: 1995/09/17
Message-ID: <43g67f$1cnm@news-s01.ny.us.ibm.net>
X-Deja-AN: 110247679
references: <43cjfo$9d1@hobbes.lyseo.otol.fi> <43d7ss$n6a@newsbf02.news.aol.com>
reply-to: prm...@ibm.net
newsgroups: comp.os.os2.games,comp.sys.ibm.pc.games.strategic
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 7bit