Article View: comp.sys.ibm.pc.games.strategic
Article #3512Re: COMMANDO: a STUNT ISLAND-inspired idea
From: rtho... Ryan Thomson
Date: Sat, 23 Sep 1995 00:00
Date: Sat, 23 Sep 1995 00:00
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On Fri, 22 Sep 1995 17:06:02 GMT, you wrote: >Stunt Island was just the most potential game ever. The only snag was >that it took me and a friend three entire nights to create a movie! >I think I slightly less fiddly (and more powerful) extension to the >language along with texture mapping (It already has gouraud shading), >would be excellent... roll on Stunt Island 2! Yes!!! Wow, i just happened onto this thead and was overpleased to see people mention Stunt Island. Overall the game wasn't too good because it had its problems. BUT - i completely agree with the point that it had the most potential of any game in a long time. I would love to see a Stunt Island 2, with up-to-date graphics and realistic physics and a lot more features. The military theme could be fun, too.... - ryan
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From: rtho...@pomona.edu (Ryan Thomson) Subject: Re: COMMANDO: a STUNT ISLAND-inspired idea Date: 1995/09/23 Message-ID: <441mcl$sd3@epcot.pomona.edu> X-Deja-AN: 110627607 references: <4379bk$3l0@crcnis3.unl.edu> <43dudf$iu5@wumpus.cc.uow.edu.au> <43gp3p$cru@ixnews6.ix.netcom.com> <482818383wnr@jchan.demon.co.uk> organization: Pickle Soft newsgroups: comp.sys.ibm.pc.games.strategic MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit