Article View: comp.sys.ibm.pc.games.strategic
Article #3526Re: COMMANDO: a STUNT ISLAND-inspired idea
From: Johnnie Chan
Date: Fri, 22 Sep 1995 00:00
Date: Fri, 22 Sep 1995 00:00
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In article: <43gp3p$c...@ixnews6.ix.netcom.com> gary@home (Gary) writes: > > I agree with you about Stunt Island, but what is Commando? If it's > anything life SI, I'll take it! > Gary Stunt Island was just the most potential game ever. The only snag was that it took me and a friend three entire nights to create a movie! I think I slightly less fiddly (and more powerful) extension to the language along with texture mapping (It already has gouraud shading), would be excellent... roll on Stunt Island 2! Commando (in the context of this thread - ie not the decade old computer/arcade shoot em up game) is a vapourware game that someone suggested earlier in the thread. Basically Stunt Island with Real men and Guns -- +-----------------------------------------------------------+ | Johnnie Chan http://www.bath.ac.uk/~ma2jswc/home.html/ | | EMail: joh...@jchan.demon.co.uk, jc...@matra.demon.co.uk | +-----------------------------------------------------------+
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From: Johnnie Chan <joh...@jchan.demon.co.uk> Subject: Re: COMMANDO: a STUNT ISLAND-inspired idea Date: 1995/09/22 Message-ID: <482818383wnr@jchan.demon.co.uk> X-Deja-AN: 110565572 x-nntp-posting-host: jchan.demon.co.uk references: <4379bk$3l0@crcnis3.unl.edu> <43dudf$iu5@wumpus.cc.uow.edu.au> <43gp3p$cru@ixnews6.ix.netcom.com> x-broken-date: Thu, 21 Sep 1995 23:18:46 GMT0BST1 organization: Home reply-to: joh...@jchan.demon.co.uk newsgroups: comp.sys.ibm.pc.games.strategic MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit