Article View: comp.sys.ibm.pc.games.strategic
Article #3511COMMANDO: a STUNT ISLAND-inspired idea
From: gand... gary anderson
Date: Wed, 13 Sep 1995 00:00
Date: Wed, 13 Sep 1995 00:00
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I was playing around just now with STUNT ISLAND -- a very *under*rated package, but this is not the group for that discussion -- when I suddenly started dreaming about a game I'd like to see. STUNT ISLAND features a fully-realized 3-D island loaded with interesting geological and architectural features to be used for stunt flying (and the filming of same). I was flying a little Curtiss JuneBug low and slow around this craggy cliff topped with a castle when an image from "Where Eagles Dare" popped into my head. Then I began thinking: wouldn't it be cool if I could use these locations to set up and carry out commando raids? Small teams of 4-8 commandos, each with a "first-person" POV you could toggle, doing missions in urban, jungle, marine environments.... Entebbe-like raids on airfields, taking out terrorists in a crowded football stadium, rescuing prisoners from an inaccessible Nazi-held castle.... Whew...
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From: gand...@unlinfo.unl.edu (gary anderson) Subject: COMMANDO: a STUNT ISLAND-inspired idea Date: 1995/09/13 Message-ID: <4379bk$3l0@crcnis3.unl.edu> X-Deja-AN: 110054071 organization: University of Nebraska--Lincoln newsgroups: comp.sys.ibm.pc.games.strategic MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit