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Article #164681

Re: Dungeon Keeper -- Enemy Keeper Mining Gold??? GREAT GAME!

#164681
From: Balut
Date: Mon, 07 Jul 1997 00:00
28 lines
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In article <33BE8A...@sprintmail.com>, mcu...@sprintmail.com says...
>

(snip)

>Yeah that's mission 10, right?
>I got a few hellhounds, got them to get a fast spell whatever upgrade
>and killed all their creatures and attacked their heart stone, anyway,
>I'm stuck on 11, any hints for that level?  It's the defending level
>from four directions.    BTW, the games great!  Just wish it had tcp/ip
>support, and maybe a solo multiplayer skirmish mode ala CnC Music
>Factory err RA thing.
>
>Mark

The key to level 11 is to find the white tile area on the outskirts of your 
dungeon and break through to get the 2 "level up" goodies.  Use it when you 
think you have a fair number of creatures but before the first wave of heroes 
attacks - the newly powered up creatures should be able to stop the first 
several waves of heroes until the lull hits, which gives you enough time to 
build up your dungeons/creatures for the next major wave and the Lord.  The 
biggest problem is mining the gold, because the 4 gold areas are in the same 
area the heroes come from - you can hold off serious mining of these areas 
until the major lull in attacks hits, though, and then set up doors and traps 
to hold them off a bit later on.

- Balut
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From: balut@jhu.edu.nospam (Balut)
Subject: Re: Dungeon Keeper -- Enemy Keeper Mining Gold???  GREAT GAME!
Date: 1997/07/07
Message-ID: <5pq5pf$r5m@suriname.earthlink.net>
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References: <33BBDC3E.17D6@shell.com> <33BD90D9.2883@bme1.image.uky.edu> <33c24962.4203244@news.singnet.com.sg> <33BE8A17.247A@sprintmail.com>
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