Article View: comp.sys.ibm.pc.games.strategic
Article #164681Re: Dungeon Keeper -- Enemy Keeper Mining Gold??? GREAT GAME!
From: Balut
Date: Mon, 07 Jul 1997 00:00
Date: Mon, 07 Jul 1997 00:00
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In article <33BE8A...@sprintmail.com>, mcu...@sprintmail.com says... > (snip) >Yeah that's mission 10, right? >I got a few hellhounds, got them to get a fast spell whatever upgrade >and killed all their creatures and attacked their heart stone, anyway, >I'm stuck on 11, any hints for that level? It's the defending level >from four directions. BTW, the games great! Just wish it had tcp/ip >support, and maybe a solo multiplayer skirmish mode ala CnC Music >Factory err RA thing. > >Mark The key to level 11 is to find the white tile area on the outskirts of your dungeon and break through to get the 2 "level up" goodies. Use it when you think you have a fair number of creatures but before the first wave of heroes attacks - the newly powered up creatures should be able to stop the first several waves of heroes until the lull hits, which gives you enough time to build up your dungeons/creatures for the next major wave and the Lord. The biggest problem is mining the gold, because the 4 gold areas are in the same area the heroes come from - you can hold off serious mining of these areas until the major lull in attacks hits, though, and then set up doors and traps to hold them off a bit later on. - Balut
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From: balut@jhu.edu.nospam (Balut) Subject: Re: Dungeon Keeper -- Enemy Keeper Mining Gold??? GREAT GAME! Date: 1997/07/07 Message-ID: <5pq5pf$r5m@suriname.earthlink.net> X-Deja-AN: 255214657 References: <33BBDC3E.17D6@shell.com> <33BD90D9.2883@bme1.image.uky.edu> <33c24962.4203244@news.singnet.com.sg> <33BE8A17.247A@sprintmail.com> Organization: sometimes Newsgroups: comp.sys.ibm.pc.games.strategic MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit