Thread View: comp.sys.ibm.pc.games.space-sim
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7 total messages
Started by Carl
Sun, 18 Oct 2009 21:47
Gratuitous Space Battles
Author: Carl
Date: Sun, 18 Oct 2009 21:47
Date: Sun, 18 Oct 2009 21:47
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This looks like it might be worth a blast, sort of a football manager in space: http://www.positech.co.uk/gratuitousspacebattles/index.html
Re: Gratuitous Space Battles
Author: Bret Ripley
Date: Mon, 19 Oct 2009 18:11
Date: Mon, 19 Oct 2009 18:11
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On Sun, 18 Oct 2009 22:47:29 +0100, Carl wrote: > This looks like it might be worth a blast, sort of a football manager in > space: > > http://www.positech.co.uk/gratuitousspacebattles/index.html No timeframe for release and no demo, but if you pre-order the game they'll let you in on the Beta. Maybe they should change the name to Gratuitous Marketing Opportunity? Bret
Re: Gratuitous Space Battles
Author: Carl
Date: Mon, 19 Oct 2009 18:50
Date: Mon, 19 Oct 2009 18:50
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> No timeframe for release and no demo, but if you pre-order the > game they'll let you in on the Beta. Maybe they should change the name to Gratuitous Marketing Opportunity? Bret Ooooh, you world- weary cynic! :D
Re: Gratuitous Space Battles
Author: Bret Ripley
Date: Tue, 20 Oct 2009 22:22
Date: Tue, 20 Oct 2009 22:22
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On Mon, 19 Oct 2009 19:50:06 +0100, Carl wrote: >> No timeframe for release and no demo, but if you pre-order the >> game they'll > let you in on the Beta. Maybe they should change the name to Gratuitous > Marketing Opportunity? > > Bret > > Ooooh, you world- weary cynic! :D Damn, am I that transparent? And I used to pride myself on my near-incoherence. I found some gameplay videos on YouTube. It looks like you design your ships, set your formations, and then become a spectator during the battles. I wish the developers well, but the lack of control during battles may be a deal-breaker for a lot of folks. My guess is that designing ships and fleet formations will appeal to micro-management types, and removing the ability to control those assets after deployment will probably frustrate those very same micro-management types. I hope I'm wrong. Bret
Re: Gratuitous Space Battles
Author: DarkOne
Date: Thu, 22 Oct 2009 19:51
Date: Thu, 22 Oct 2009 19:51
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On Oct 20, 6:22 pm, Bret Ripley <rip...@gotsky.com> wrote: > On Mon, 19 Oct 2009 19:50:06 +0100, Carl wrote: > >> No timeframe for release and no demo, but if you pre-order the > >> game they'll > > let you in on the Beta. Maybe they should change the name to Gratuitous > > Marketing Opportunity? > > > Bret > > > Ooooh, you world- weary cynic! :D > > Damn, am I that transparent? And I used to pride myself on my > near-incoherence. > > I found some gameplay videos on YouTube. It looks like you design your > ships, set your formations, and then become a spectator during the battles. > I wish the developers well, but the lack of control during battles may be a > deal-breaker for a lot of folks. My guess is that designing ships and fleet > formations will appeal to micro-management types, and removing the ability > to control those assets after deployment will probably frustrate those very > same micro-management types. I hope I'm wrong. > > Bret Hi Everyone I'm the admin for spaceSimCentral and I recently had a thread on my site with the developer that might answer some thing too: http://www.spacesimcentral.com/general-space-sim-chat-f10/gratuitous-space-battles-t463.html But I can answer the question about the control. You basically setup your fleet of ships and formations etc and when you are done the planning phase then you watch it all unfold. I asked that question I believe in my Q&A with the dev. -D1-
Re: Gratuitous Space Battles
Author: Bret Ripley
Date: Thu, 22 Oct 2009 21:05
Date: Thu, 22 Oct 2009 21:05
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On Thu, 22 Oct 2009 12:51:05 -0700 (PDT), DarkOne wrote: > On Oct 20, 6:22 pm, Bret Ripley <rip...@gotsky.com> wrote: >> On Mon, 19 Oct 2009 19:50:06 +0100, Carl wrote: >>>> No timeframe for release and no demo, but if you pre-order the >>>> game they'll >>> let you in on the Beta. Maybe they should change the name to Gratuitous >>> Marketing Opportunity? >> >>> Bret >> >>> Ooooh, you world- weary cynic! :D >> >> Damn, am I that transparent? And I used to pride myself on my >> near-incoherence. >> >> I found some gameplay videos on YouTube. It looks like you design your >> ships, set your formations, and then become a spectator during the battles. >> I wish the developers well, but the lack of control during battles may be a >> deal-breaker for a lot of folks. My guess is that designing ships and fleet >> formations will appeal to micro-management types, and removing the ability >> to control those assets after deployment will probably frustrate those very >> same micro-management types. I hope I'm wrong. >> >> Bret > > Hi Everyone > > I'm the admin for spaceSimCentral and I recently had a thread on my > site with the developer that might answer some thing too: > http://www.spacesimcentral.com/general-space-sim-chat-f10/gratuitous-space-battles-t463.html > > But I can answer the question about the control. You basically setup > your fleet of ships and formations etc and when you are done the > planning phase then you watch it all unfold. I asked that question I > believe in my Q&A with the dev. > > -D1- Thanks for the link, D1. The discussion thread likens this game to a "Tower Defense" game, an analogy that occurred to me while I was watching the gameplay videos a few days ago. However, in a tower defense game you typically get to add or upgrade units as things play out, whereas here you are strictly a spectator once the action starts. I think players would enjoy having /some/ control, even if it's just warping in reinforcements or choosing when/if to deploy limited-use assets. <shrug> Bret
Re: Gratuitous Space Battles
Author: DarkOne
Date: Sun, 25 Oct 2009 15:21
Date: Sun, 25 Oct 2009 15:21
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On Oct 22, 5:05 pm, Bret Ripley <rip...@gotsky.com> wrote: > On Thu, 22 Oct 2009 12:51:05 -0700 (PDT), DarkOne wrote: > > On Oct 20, 6:22 pm, Bret Ripley <rip...@gotsky.com> wrote: > >> On Mon, 19 Oct 2009 19:50:06 +0100, Carl wrote: > >>>> No timeframe for release and no demo, but if you pre-order the > >>>> game they'll > >>> let you in on the Beta. Maybe they should change the name to Gratuitous > >>> Marketing Opportunity? > > >>> Bret > > >>> Ooooh, you world- weary cynic! :D > > >> Damn, am I that transparent? And I used to pride myself on my > >> near-incoherence. > > >> I found some gameplay videos on YouTube. It looks like you design your > >> ships, set your formations, and then become a spectator during the battles. > >> I wish the developers well, but the lack of control during battles may be a > >> deal-breaker for a lot of folks. My guess is that designing ships and fleet > >> formations will appeal to micro-management types, and removing the ability > >> to control those assets after deployment will probably frustrate those very > >> same micro-management types. I hope I'm wrong. > > >> Bret > > > Hi Everyone > > > I'm the admin for spaceSimCentral and I recently had a thread on my > > site with the developer that might answer some thing too: > >http://www.spacesimcentral.com/general-space-sim-chat-f10/gratuitous-... > > > But I can answer the question about the control. You basically setup > > your fleet of ships and formations etc and when you are done the > > planning phase then you watch it all unfold. I asked that question I > > believe in my Q&A with the dev. > > > -D1- > > Thanks for the link, D1. > > The discussion thread likens this game to a "Tower Defense" game, an > analogy that occurred to me while I was watching the gameplay videos a few > days ago. However, in a tower defense game you typically get to add or > upgrade units as things play out, whereas here you are strictly a spectator > once the action starts. I think players would enjoy having /some/ control, > even if it's just warping in reinforcements or choosing when/if to deploy > limited-use assets. <shrug> > > Bret That was my first thoughts too, and is a bit of a turn off. I know it is still a WIP and things can be added. But it is really a different concept and I commend the developer for the uniqueness. Would I spend $20 on it not sure yet until I play them demo. But when I do I will have a nice review on this. :) I do like tower defense games and just being able to make some small adjustments like formations and or the ability to focus attack on another ship would be nice.
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