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Article #106079

Re: Gratuitous Space Battles

#106079
From: DarkOne
Date: Sun, 25 Oct 2009 15:21
60 lines
4198 bytes
On Oct 22, 5:05 pm, Bret Ripley <rip...@gotsky.com> wrote:
> On Thu, 22 Oct 2009 12:51:05 -0700 (PDT), DarkOne wrote:
> > On Oct 20, 6:22 pm, Bret Ripley <rip...@gotsky.com> wrote:
> >> On Mon, 19 Oct 2009 19:50:06 +0100, Carl wrote:
> >>>>         No timeframe for release and no demo, but if you pre-order the
> >>>> game they'll
> >>> let you in on the Beta. Maybe they should change the name to Gratuitous
> >>> Marketing Opportunity?
>
> >>> Bret
>
> >>> Ooooh, you world- weary cynic! :D
>
> >> Damn, am I that transparent? And I used to pride myself on my
> >> near-incoherence.
>
> >> I found some gameplay videos on YouTube. It looks like you design your
> >> ships, set your formations, and then become a spectator during the battles.
> >> I wish the developers well, but the lack of control during battles may be a
> >> deal-breaker for a lot of folks. My guess is that designing ships and fleet
> >> formations will appeal to micro-management types, and removing the ability
> >> to control those assets after deployment will probably frustrate those very
> >> same micro-management types. I hope I'm wrong.
>
> >> Bret
>
> > Hi Everyone
>
> > I'm the admin for spaceSimCentral and I recently had a thread on my
> > site with the developer that might answer some thing too:
> >http://www.spacesimcentral.com/general-space-sim-chat-f10/gratuitous-...
>
> > But I can answer the question about the control. You basically setup
> > your fleet of ships and formations etc and when you are done the
> > planning phase then you watch it all unfold. I asked that question I
> > believe in my Q&A with the dev.
>
> > -D1-
>
> Thanks for the link, D1.
>
> The discussion thread likens this game to a "Tower Defense" game, an
> analogy that occurred to me while I was watching the gameplay videos a few
> days ago. However, in a tower defense game you typically get to add or
> upgrade units as things play out, whereas here you are strictly a spectator
> once the action starts. I think players would enjoy having /some/ control,
> even if it's just warping in reinforcements or choosing when/if to deploy
> limited-use assets. <shrug>
>
> Bret

That was my first thoughts too, and is a bit of a turn off. I know it
is still a WIP and things can be added. But it is really a different
concept and I commend the developer for the uniqueness. Would I spend
$20 on it not sure yet until I play them demo. But when I do I will
have a nice review on this. :)

I do like tower defense games and just being able to make some small
adjustments like formations and or the ability to focus attack on
another ship would be nice.
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From: DarkOne <admin@spacesimcentral.com>
Newsgroups: comp.sys.ibm.pc.games.space-sim
Subject: Re: Gratuitous Space Battles
Date: Sun, 25 Oct 2009 08:21:40 -0700 (PDT)
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