Thread View: comp.sys.ibm.pc.games.space-sim
9 messages
9 total messages
Started by Memnoch
Sat, 28 Jul 2007 21:32
SpaceForce: Rogue Universe
Author: Memnoch
Date: Sat, 28 Jul 2007 21:32
Date: Sat, 28 Jul 2007 21:32
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I have a great idea. Let's make space combat where when there is more than one opponent its practically impossible.........
Re: SpaceForce: Rogue Universe
Author: Jim Vieira
Date: Sun, 29 Jul 2007 02:13
Date: Sun, 29 Jul 2007 02:13
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"Memnoch" <memnoch@nospampleaseimbritish.ntlworld.com> wrote in message news:iddna39ha0281oir2utjqaa55dtukl1cvu@4ax.com... >I have a great idea. Let's make space combat where when there is more than >one > opponent its practically impossible......... I had trouble with this game too, for about an hour. That first battle was pissing me off royally. But after an hour or two of play I started to get much better at it.
Re: SpaceForce: Rogue Universe
Author: Memnoch
Date: Sun, 29 Jul 2007 11:56
Date: Sun, 29 Jul 2007 11:56
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On Sat, 28 Jul 2007 21:13:13 -0500, "Jim Vieira" <WhiplashrAT@wiDOT.rrDOT.com> wrote: >"Memnoch" <memnoch@nospampleaseimbritish.ntlworld.com> wrote in message >news:iddna39ha0281oir2utjqaa55dtukl1cvu@4ax.com... >>I have a great idea. Let's make space combat where when there is more than >>one >> opponent its practically impossible......... > >I had trouble with this game too, for about an hour. That first battle >was pissing me off royally. But after an hour or two of play I started >to get much better at it. I spent a lot of time mining to save up for gadgets. Built myself a couple of level 10 ones which made almost no difference. So sold all the remaining minerals I had and bought a medium fighter. Had those dual rail guns things on too. Took on one of those blue chip missions and sniped at the lead target from as far away as possible. I had a level 10 targetting upgrade installed which didn't seem to make a lot of difference. 4 ships came after me and blew me to bits. At this point I un-installed it with extreme prejudice. X3 Reunion this ain't! I could take a medium to heavy fighter into Xenon space and dual with a whole boatload of enemies and take loads down. Not here. There is something deeply wrong with this game. Most reviews I have read of it since say the same thing. The combat is just borked for want of a beter word. One review I read said that he and two wingmen fought it out with one enemy for 15 minutes. I suggest for those that wish to retain their sanity stay well clear of this game. There aren't that many alternatives out there but what there are, are far superior to this slap dash effort.
Re: SpaceForce: Rogue Universe
Author: DocScorpio
Date: Fri, 03 Aug 2007 05:09
Date: Fri, 03 Aug 2007 05:09
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"Memnoch" <memnoch@nospampleaseimbritish.ntlworld.com> wrote in message news:vqvoa3l6h3d47s0700jtvskdu58ktrhh1g@4ax.com... > On Sat, 28 Jul 2007 21:13:13 -0500, "Jim Vieira" > <WhiplashrAT@wiDOT.rrDOT.com> > wrote: > >>"Memnoch" <memnoch@nospampleaseimbritish.ntlworld.com> wrote in message >>news:iddna39ha0281oir2utjqaa55dtukl1cvu@4ax.com... >>>I have a great idea. Let's make space combat where when there is more >>>than >>>one >>> opponent its practically impossible......... >> >>I had trouble with this game too, for about an hour. That first battle >>was pissing me off royally. But after an hour or two of play I started >>to get much better at it. > > I spent a lot of time mining to save up for gadgets. Built myself a couple > of > level 10 ones which made almost no difference. So sold all the remaining > minerals I had and bought a medium fighter. Had those dual rail guns > things on > too. Took on one of those blue chip missions and sniped at the lead target > from as far away as possible. I had a level 10 targetting upgrade > installed > which didn't seem to make a lot of difference. 4 ships came after me and > blew > me to bits. At this point I un-installed it with extreme prejudice. X3 > Reunion > this ain't! I could take a medium to heavy fighter into Xenon space and > dual > with a whole boatload of enemies and take loads down. Not here. There is > something deeply wrong with this game. Most reviews I have read of it > since > say the same thing. The combat is just borked for want of a beter word. > One > review I read said that he and two wingmen fought it out with one enemy > for 15 > minutes. > > I suggest for those that wish to retain their sanity stay well clear of > this > game. There aren't that many alternatives out there but what there are, > are > far superior to this slap dash effort. I played it heavily for about 3 weeks. The trick is to avoid combat against all but single pirates when you're in the starter ship. Simply mine and build upgrades. The best way to make lots of money is to take "destroy building" missions. These can be done at absolutely no risk and yield 6K credits each. I went directly from the starter fighter to the Dronax heavy fighter (one of the best, if not the best, ships in the game). Once you get the Dronax completely pimped out with the best modules and guns, get the cloaking and time devices....and acquire 3 Dronax heavy-fighter wingmen....things become very manageable. Frankly, I got tired of the game; it just seems way too retro. IMO, it's feature suite isn't much better than Wing Commander or Privateer (both better games, IMHO). Speaking of "Retro," I'm currently playing Privateer Remake (based on the Vega Strike engine). This free fan-built puppy is absolutely terrific. It comes with the basic Steltek storyline, the RF storyline, plus a new third storyline. Not only does it give you the original game (with new hi-res ship models), but it also adds all those things you wished the original Privateer had, i.e., turret AI, multi ship ownership, the ability to buy or capture all the ships in the original Privateer, make them part of your fleet and fly them (want to fly a Gothri? Want to make lots of credits, get a Paradigm destroyer and capture Kilrathi ships which you can sell for a couple of million each. Oh yes, do you remember that "secret Kilrathi asteroid base that the bartenders talked about, but you could never find? Well, now......). Very sweet. There also a mod which expands the basic game and adds even more ships (I think from WC and WC2, but haven't installed it yet, so not sure) and new storylines. Even as I type this, I'm downloading Gemini Gold, the other remake of Privateer, based on the Vega Strike engine. It's supposed to be more faithful to the original game, i.e., no turret AI. There's actually all kinds of interesting stuff available out there.....but not from game companies. ;)
Re: SpaceForce: Rogue Universe
Author: Lazarus
Date: Fri, 03 Aug 2007 08:17
Date: Fri, 03 Aug 2007 08:17
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DocScorpio wrote: [...] > Speaking of "Retro," I'm currently playing Privateer Remake (based on the > Vega Strike engine). This free fan-built puppy is absolutely terrific. It > comes with the basic Steltek storyline, the RF storyline, plus a new third [...] You've just made one bored pilot into a happy chappy. DLing now. :)
Re: SpaceForce: Rogue Universe
Author: Memnoch
Date: Fri, 03 Aug 2007 18:00
Date: Fri, 03 Aug 2007 18:00
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On Fri, 03 Aug 2007 05:09:30 GMT, "DocScorpio" <DocScorpio@strupra-spammeros.com> wrote: > >"Memnoch" <memnoch@nospampleaseimbritish.ntlworld.com> wrote in message >news:vqvoa3l6h3d47s0700jtvskdu58ktrhh1g@4ax.com... >> I suggest for those that wish to retain their sanity stay well clear of >> this >> game. There aren't that many alternatives out there but what there are, >> are >> far superior to this slap dash effort. > >I played it heavily for about 3 weeks. The trick is to avoid combat against >all but single pirates when you're in the starter ship. Simply mine and >build upgrades. The best way to make lots of money is to take "destroy >building" missions. These can be done at absolutely no risk and yield 6K >credits each. I went directly from the starter fighter to the Dronax heavy >fighter (one of the best, if not the best, ships in the game). Once you get >the Dronax completely pimped out with the best modules and guns, get the >cloaking and time devices....and acquire 3 Dronax heavy-fighter >wingmen....things become very manageable. Sounds like what you are suggesting is the game is playable once you have all the top end gear!! ;-) >Frankly, I got tired of the game; it just seems way too retro. IMO, it's >feature suite isn't much better than Wing Commander or Privateer (both >better games, IMHO). > >Speaking of "Retro," I'm currently playing Privateer Remake (based on the >Vega Strike engine). This free fan-built puppy is absolutely terrific. It >comes with the basic Steltek storyline, the RF storyline, plus a new third >storyline. Not only does it give you the original game (with new hi-res >ship models), but it also adds all those things you wished the original >Privateer had, i.e., turret AI, multi ship ownership, the ability to buy or >capture all the ships in the original Privateer, make them part of your >fleet and fly them (want to fly a Gothri? Want to make lots of credits, get >a Paradigm destroyer and capture Kilrathi ships which you can sell for a >couple of million each. Oh yes, do you remember that "secret Kilrathi >asteroid base that the bartenders talked about, but you could never find? >Well, now......). Very sweet. > >There also a mod which expands the basic game and adds even more ships (I >think from WC and WC2, but haven't installed it yet, so not sure) and new >storylines. Even as I type this, I'm downloading Gemini Gold, the other >remake of Privateer, based on the Vega Strike engine. It's supposed to be >more faithful to the original game, i.e., no turret AI. There's actually >all kinds of interesting stuff available out there.....but not from game >companies. ;) That sounds quite interesting. Personally I think the only game out there worth playing in this genre is X3 but I've become rather bored with that too. I hoped that they would have got over the idea that each sector would be a flat plane with jumpgates at NESW and most of the stations inside that grid. Imaging a combination of I-War2 and it's flight model, Frontiers solar systems with orbiting planets and moons you can land on and the scope of X3. Some day it might happen. If Egosoft release a 4th game and its the same layout they can get stuffed!
Re: SpaceForce: Rogue Universe
Author: Peter Huebner
Date: Sat, 04 Aug 2007 00:41
Date: Sat, 04 Aug 2007 00:41
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In article <46b2e7a8$0$1462$afc38c87@news.optusnet.com.au>, devnull@lukewarmmail.com says... > > You've just made one bored pilot into a happy chappy. > > DLing now. :) > Lucky person. I couldn't get the download to start. Probably sourceforge mirror messing with my spam filters :-\ I think that sucks rocks through a straw. Came across another page t'other day that wouldn't let me look at content unless I look at the ads, also. NOT. I get migraines triggered by animated banner ads (can't play Pong, either). Grrrr. -P. -- ========================================= firstname dot lastname at gmail fullstop com
Re: SpaceForce: Rogue Universe
Author: DocScorpio
Date: Sat, 04 Aug 2007 07:13
Date: Sat, 04 Aug 2007 07:13
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"Lazarus" <devnull@lukewarmmail.com> wrote in message news:46b2e7a8$0$1462$afc38c87@news.optusnet.com.au... > DocScorpio wrote: > > [...] >> Speaking of "Retro," I'm currently playing Privateer Remake (based on the >> Vega Strike engine). This free fan-built puppy is absolutely terrific. >> It comes with the basic Steltek storyline, the RF storyline, plus a new >> third > [...] > > You've just made one bored pilot into a happy chappy. > > DLing now. :) Since my original post, I've given Privateer Gemini Gold a try. What can I say? The graphics and game interfaces are absolutely identical to those in the original game....but in much higher res. Down side: Max res is only 800x600 (but there may be a patch gives all the current res's). The contrasts between Privateer Remake and Privateer Gold are interesting. Both have much higher res ships and space objects than the original game. PR has all the current standard res's, while the current release version of PG has only 800x600. PR uses the original game's base graphics overlaid on the Vega Strike menu system. PG has all new high-res graphics for the bases and original Privateer menu system. Essentially, PG is an exact copy of the original game....no more, no less. OTOH, PR adds all sorts of new features made possible by the Vega Strike engine (i.e., multiple ship ownership, new storylines, new ships, planet locations, turret AI). The guys who developed the two versions all seem to know one-another and participate on each others forums. I'm not sure, but I think they started as one group, had philosophical differences about where the remake should go and split into two groups, each doing its own remake version. In any case, both versions represent tremendous devotion on the parts of both teams.
Re: SpaceForce: Rogue Universe
Author: DocScorpio
Date: Sat, 04 Aug 2007 07:13
Date: Sat, 04 Aug 2007 07:13
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"Memnoch" <memnoch@nospampleaseimbritish.ntlworld.com> wrote in message news:1uq6b39k3tar104a4km42a8e3hjbc1u8o0@4ax.com... > On Fri, 03 Aug 2007 05:09:30 GMT, "DocScorpio" > <DocScorpio@strupra-spammeros.com> wrote: > [snip] > > Sounds like what you are suggesting is the game is playable once you have > all > the top end gear!! ;-) Heh, heh, Yeah, I guess you could say that. Also, there were lots of ways to "game" the game in v. 1.00. All sorts of little flaws that could be exploited to the cheesy max. :) [snip] > > That sounds quite interesting. Personally I think the only game out there > worth playing in this genre is X3 but I've become rather bored with that > too. > I hoped that they would have got over the idea that each sector would be a > flat plane with jumpgates at NESW and most of the stations inside that > grid. > Imaging a combination of I-War2 and it's flight model, Frontiers solar > systems > with orbiting planets and moons you can land on and the scope of X3. Some > day > it might happen. If Egosoft release a 4th game and its the same layout > they > can get stuffed! I hear ya on the X series. I was a big fan of X-BTF and X-T, but I ran out of steam on X2 and X3. .
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