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Article #105883

Re: SpaceForce: Rogue Universe

#105883
From: Memnoch
Date: Fri, 03 Aug 2007 18:00
58 lines
4427 bytes
On Fri, 03 Aug 2007 05:09:30 GMT, "DocScorpio"
<DocScorpio@strupra-spammeros.com> wrote:

>
>"Memnoch" <memnoch@nospampleaseimbritish.ntlworld.com> wrote in message 
>news:vqvoa3l6h3d47s0700jtvskdu58ktrhh1g@4ax.com...
>> I suggest for those that wish to retain their sanity stay well clear of 
>> this
>> game. There aren't that many alternatives out there but what there are, 
>> are
>> far superior to this slap dash effort.
>
>I played it heavily for about 3 weeks.  The trick is to avoid combat against 
>all but single pirates when you're in the starter ship.  Simply mine and 
>build upgrades.  The best way to make lots of money is to take "destroy 
>building" missions.  These can be done at absolutely no risk and yield 6K 
>credits each.  I went directly from the starter fighter to the Dronax heavy 
>fighter (one of the best, if not the best, ships in the game).  Once you get 
>the Dronax completely pimped out with the best modules and guns, get the 
>cloaking and time devices....and acquire 3 Dronax heavy-fighter 
>wingmen....things become very manageable.

Sounds like what you are suggesting is the game is playable once you have all
the top end gear!! ;-)

>Frankly, I got tired of the game; it just seems way too retro.  IMO, it's 
>feature suite isn't much better than Wing Commander or Privateer (both 
>better games, IMHO).
>
>Speaking of "Retro," I'm currently playing Privateer Remake (based on the 
>Vega Strike engine).  This free fan-built puppy is absolutely terrific.  It 
>comes with the basic Steltek storyline, the RF storyline, plus a new third 
>storyline.  Not only does it give you the original game (with new hi-res 
>ship models), but it also adds all those things you wished the original 
>Privateer had, i.e., turret AI, multi ship ownership, the ability to buy or 
>capture all the ships in the original Privateer, make them part of your 
>fleet and fly them (want to fly a Gothri?  Want to make lots of credits, get 
>a Paradigm destroyer and capture Kilrathi ships which you can sell for a 
>couple of million each.  Oh yes, do you remember that "secret Kilrathi 
>asteroid base that the bartenders talked about, but you could never find? 
>Well, now......).  Very sweet.
>
>There also a mod which expands the basic game and adds even more ships (I 
>think from WC and WC2, but haven't installed it yet, so not sure) and new 
>storylines.  Even as I type this, I'm downloading Gemini Gold, the other 
>remake of Privateer, based on the Vega Strike engine.  It's supposed to be 
>more faithful to the original game, i.e., no turret AI.  There's actually 
>all kinds of interesting stuff available out there.....but not from game 
>companies. ;) 

That sounds quite interesting. Personally I think the only game out there
worth playing in this genre is X3 but I've become rather bored with that too.
I hoped that they would have got over the idea that each sector would be a
flat plane with jumpgates at NESW and most of the stations inside that grid.
Imaging a combination of I-War2 and it's flight model, Frontiers solar systems
with orbiting planets and moons you can land on and the scope of X3. Some day
it might happen. If Egosoft release a 4th game and its the same layout they
can get stuffed!
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From: Memnoch <memnoch@nospampleaseimbritish.ntlworld.com>
Newsgroups: comp.sys.ibm.pc.games.space-sim
Subject: Re: SpaceForce: Rogue Universe
Message-ID: <1uq6b39k3tar104a4km42a8e3hjbc1u8o0@4ax.com>
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