Article View: comp.sys.ibm.pc.games.space-sim
Article #169Re: X-COM Interceptor: Is is a space-sim or a strategy game?
From: typ... Typhoon
Date: Mon, 04 May 1998 00:00
Date: Mon, 04 May 1998 00:00
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"Krud" <au...@nospam.mindspring.com> spoke thusly: >I like it, but it's a little too hard. The sectoid ships are too fast. I >imagine once I get better weapons it won't be as difficult. A better OFF-HUD >indicator would help. X-Com Interceptor seems to have great potential. But I also found it WAY TOO hard. Those sectoid ships are so fast, I'm finding myself chasing the visual indicator on my HUD more than chasing an actual visual target. I could only finish the demo mission (on the lowest difficulty) after employing two wingmen and losing both. Now this isn't a complaint about the flight engine or AI, but the enemy ships are just way too powerful and fast. Picture chasing a TIE Defender with a Y-Wing and you'll see what I mean. There's one quasi-cool thing about the demo. The music. For those of you that missed the event-driven IMuse MIDI of the classic X-Wing /TIE games but loathe the overrepeated use of Redbook CD audio tracks; X-Com Intercpetor utilizes a neat compromise. Looped music WAV files, (of decent quality) event-driven a lot like I-Muse's. Fast, driving soundtrack not unlike something outta "Mars Attacks!" >One of my wingmen killed a sectoid fighter and said, "that one was for >snatching Mulder's sister" :) Heh heh...One of my wingmen yelped "E.T. go BOOM!" and I think I also heard a Cartman-esque "Kick Ass" in there too. *****Saturn S. Padua | typ...@pacbell.net ****
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From: typ...@pacbellDIESPAM.net (Typhoon) Subject: Re: X-COM Interceptor: Is is a space-sim or a strategy game? Date: 1998/05/04 Message-ID: <6ijo8l$62m$1@nnrp4.snfc21.pbi.net> X-Deja-AN: 350016655 References: <6ifi0a$plm$1@camel21.mindspring.com> <354b6293.13419905@news.mindspring.com> <6ijago$474$1@camel20.mindspring.com> Organization: Pacific Bell Internet Services Reply-To: typhoon@pacbell*NOSPAM*.net Newsgroups: comp.sys.ibm.pc.games.space-sim MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit