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Article View: comp.sys.ibm.pc.games.space-sim
Article #170

Re: X-COM Interceptor: Is is a space-sim or a strategy game?

#170
From: dsm... Derek Smart
Date: Mon, 04 May 1998 00:00
37 lines
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On Mon, 04 May 1998 06:51:43 GMT, typ...@pacbellDIESPAM.net (Typhoon) wrote:

>"Krud" <au...@nospam.mindspring.com> spoke thusly:
>
>>I like it, but it's a little too hard.  The sectoid ships are too fast.  I
>>imagine once I get better weapons it won't be as difficult.  A better OFF-HUD
>>indicator would help.
>
>X-Com Interceptor seems to have great potential. But I also found it
>WAY TOO hard. Those sectoid ships are so fast, I'm finding myself
>chasing the visual indicator on my HUD more than chasing an actual
>visual target. I could only finish the demo mission (on the lowest
>difficulty) after employing two wingmen and losing both.
>
>Now this isn't a complaint about the flight engine or AI, but the
>enemy ships are just way too powerful and fast. Picture chasing a TIE
>Defender with a Y-Wing and you'll see what I mean.

I finally downloaded and played it yesterday and I agree, it's way too fast. At
least you killed one. I don't think I even made a difference <g>


Derek Smart, Ph.D.
Designer/Lead Developer
Battlecruiser:3000AD

"The man who follows the crowd will usually get no further 
than the crowd.  The man who walks alone is likely to find 
himself in places no one has ever been."

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From: dsm...@pobox.com (Derek Smart)
Subject: Re: X-COM Interceptor: Is is a space-sim or a strategy game?
Date: 1998/05/04
Message-ID: <6ikl3j$537@bgtnsc03.worldnet.att.net>
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