Article View: comp.sys.ibm.pc.games.space-sim
Article #168Re: X-COM Interceptor: Is is a space-sim or a strategy game?
From: Krud
Date: Sun, 03 May 1998 00:00
Date: Sun, 03 May 1998 00:00
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Death wrote in message <354b6293...@news.mindspring.com>... > >It's a bit of both, really. (or at least that's what the demo seems >like at first glance... I've not played it much yet.) Basically >connect a space-flight sim with the base management of XCom1/2. So >far I think it's worth the time it took to download, and will more >than likely invest in it when the full game comes out. I like it, but it's a little too hard. The sectoid ships are too fast. I imagine once I get better weapons it won't be as difficult. A better OFF-HUD indicator would help. One of my wingmen killed a sectoid fighter and said, "that one was for snatching Mulder's sister" :) -Krud
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From: "Krud" <au...@nospam.mindspring.com> Subject: Re: X-COM Interceptor: Is is a space-sim or a strategy game? Date: 1998/05/03 Message-ID: <6ijago$474$1@camel20.mindspring.com> X-Deja-AN: 349975554 References: <6ifi0a$plm$1@camel21.mindspring.com> <354b6293.13419905@news.mindspring.com> X-Server-Date: 4 May 1998 02:52:08 GMT Reply-To: "Krud" <au...@mindspring.com> X-MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4 Organization: Whatsamata U. Newsgroups: comp.sys.ibm.pc.games.space-sim MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit