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Article View: comp.sys.ibm.pc.games.space-sim
Article #171

Re: X-COM Interceptor: Is is a space-sim or a strategy game?

#171
From: thie... Thierry Nguyen
Date: Tue, 05 May 1998 00:00
28 lines
1645 bytes
The combination sundial/calender read Sun, 3 May 1998 22:52:02 -0400,
and that is the moment when "Krud" <au...@nospam.mindspring.com>
confessed the following after being sodomized by a band of dwarves
courtesy of Neo Rubicant:

>I like it, but it's a little too hard.  The sectoid ships are too fast.  I
>imagine once I get better weapons it won't be as difficult.  A better OFF-HUD
>indicator would help.

I found that using the ship with the gatling laser helped a LOT, since
you can basically pepper the empty space between the stars with laser
fire as inaccurately as you want, :)

>One of my wingmen killed a sectoid fighter and said, "that one was for
>snatching Mulder's sister"  :)
>
>-Krud
>

Aw man, that's it, I'm replaying the demo just to get that sound byte,
:)


Thierry Nguyen. 
Peon, CGW. Has no say in anything of remote importance.
"The Angel of Death is so beautiful, that upon seeing it, you fall
in love so hard, so fast, that you soul is pulled out through your eyes." -Neil Gaiman 
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From: thie...@mindspring.com (Thierry Nguyen)
Subject: Re: X-COM Interceptor: Is is a space-sim or a strategy game?
Date: 1998/05/05
Message-ID: <354ec89d.2094289@news.mindspring.com>
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References: <6ifi0a$plm$1@camel21.mindspring.com> <354b6293.13419905@news.mindspring.com> <6ijago$474$1@camel20.mindspring.com>
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Organization: CGW (this is during my free time though)
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