Article View: comp.sys.ibm.pc.games.space-sim
Article #93577Re: Earth and Beyond and Jumpgate
From: bdumaj... MajorFreak
Date: Fri, 21 Mar 2003 07:25
Date: Fri, 21 Mar 2003 07:25
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6433 bytes
Bret Ripley <rip...@olywa.net> wrote in message news:<MPG.18e38b424...@news.ywave.com>...
> In article <p79j7vole6r13q38h...@4ax.com>,
> br...@zakalwe.demon.co.uk says...
> > On 20 Mar 2003 00:58:06 -0800, bdu_maj...@hotmail.com (MajorFreak)
> > wrote:
> >
> > >"bunboy" <bun...@cox.net> wrote in message news:<xB8ea.9987$cT4....@news2.west.cox.net>...
> > >> what is the asshole factor for those of you who have played both or either
> > >
> > >THE ASSHOLE FACTOR
> > >------------------
> > >privateer1: "{insert canned vocal which was better than freelancer
> > >was, though devoid of pseudo-dynamics}"
> > >freelancer: "hi. how. are. you. today. {insert text instead of vocal}
> > >((multiplayer possible though)
> > >jumpgate: {hi} (or 1% of the time: {CUT ENGINES AND PAY OR DIE!}; or
> > >more rarely just {*BLAM*}; the probability these occur increases the
> > >closer you get to the badlands) ((voice comms possible, but not
> > >integral))
> > >Earth & Beyond: ------- dunno -------
> > >
> > >privateer1: "this. is. detroit. police. scanning. for. contraband."
> > >{quickly dump cargo and tractor the loot after they bugger off}
> > >freelancer: "thisisdetroitpolice*SCANNNNN*forcontraband"
> > >jumpgate: "damnit! when the hell are they gonna code in contraband?!?"
> > >Earth & Beyond: --------- dunno --------
> > >
> > >privateer1: storyline = little bit of intrigue, but everyone looks
> > >inbred.
> > >freelancer: storyline = little bit of intrigue, but everyone is an
> > >extra from a really bad arnold schwartzeneggar movie.
> > >jumpgate: storyline = hopeless. ever try to pull a fast one (intrigue)
> > >on thousands of intelligent players? (the official storyline replaces
> > >intrigue with plot vacuums and NDA)
> > >Earth & Beyond: -------- dunno --------
> > >
> > >privateer1: DynamicRealContent reduced to political attitudes towards
> > >you in the form of NPC reactions. plus you could pirate and tractor
> > >the loot.
> > >freelancer: DynamicRealContent reduced to the above, plus alot of
> > >pseudo-dynamics like "formation mode", "bribing", "distrupting
> > >TradeLanes". plus you could tractor loot.
> > >jumpgate: DynamicRealContent comes into it's own. Unfortunately, the
> > >asshole factor is in play when this happens, so you get to deal with
> > >that disgusting RL phenomenon of _realpolitik_ (EP2 release: if yer
> > >stinking rich you can afford a player owned station; if you're in a
> > >squad you can attempt to control a sector for "points"; if you want to
> > >roleplay you'd better be decent or get laffed at)
> > >Earth&Beyond --------- dunno ---------
> > >
> > >privateer1: freeform missions were fun since you had cargo space in
> > >the tarsus that was equal if not in the same vein as the heavy cargos.
> > >freelancer: adequate missions and adequate cargo space = borrrrrring
> > >as hell
> > >jumpgate: money and XP levels become independent from each other, and
> > >low level cargo space combined with counter-intuitive mission reward
> > >system makes freelancer look like an orgy with you and a bevy of
> > >playboy bunnies.
> > >Earth & Beyond: I heard they have 3 times the level maximum that JG
> > >has
> > >
> > >privateer1: pseudo-newtonian flight engine
> > >freelancer: apparently pressing "Z" gives you a funky newtonian twist
> > >jumpgate: they call it the "DANCER" engine at the developer HQ. [read:
> > >slip isaac newton some funky shrooms]
> > >Earth & Beyond: I heard it was pure point&click (just like EvE-online)
> > >
> > >privateer1: 4 ships to choose from. weeeeeeeeeeeeeee
> > >freelancer: Ever play Dungeon Siege?
> > >jumpgate: Ah yes, player feedback is wonderful, is it not?
> > >(fanboi/wynar sydrome approaches infinity; welcome to the wonderful
> > >world of 'NERF!')
> > >Earth & Beyond: ----------------- dunno -------------
> > >
> > >privateer1: shoot ships for k3wl l3wt!
> > >freelancer: shoot ships for k3wl l3wt!
> > >jumpgate: shoot ships for 1337 stats and justify that with a /give
> > >demand being refused in the first five seconds. (EP2: piracy tools
> > >allow you to loot for real; unfortunately, they kept the jury-rig
> > >/give command - guess who whines the loudest? you guessed it!
> > >PKgriefing stat padders who think /give is 1337 roleplaying sk1llz)
> > >Earth & Beyond: I heard PvP was impossible in the true sense of the
> > >word. (ie. nonconsentual = true PvP)
> > >
> > >privateer1: persistence? uhm....random market stocks and prices
> > >freelancer: persistence? uhm....pseudo-dynamic NPC economy (emphasis
> > >on pseudo)
> > >jumpgate: persistence? uhm...dynamic NPC economy (markets are more
> > >influenced by hidden activity than player mining...it's slowly
> > >changing for the better tho) Plus, player statistics comes into it's
> > >own at www.jossh.com (it's a MMOG the servers are 24/7, but the
> > >population base is resembles a niche market game -- ~5000+)
> > >Earth & Beyond: it's a MMOG
> > >
> > >privateer1: mining? is that when i fly really fast and asteroids chase
> > >me?
> > >freelancer: mining? HAHAHAH
> > >jumpgate: exploration comes into it's own.
> > >Earth & Beyond: I heard it's possible, but i heard EvE-online's unique
> > >focus on the importance of mining has been exploited already in
> > >betatest.
> >
> > You have way too much time on . . .
> >
> > OH NOOOOOOOOOooooooooooooo................................!
>
> Another one for the FAQ?
>
> Bret
that's right, bitch, bump a pimp of my favorite game one more time.
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Path: mbox-mo1.pugleaf.net!archiver1.google.com!postnews1.google.com!not-for-mail From: bdu_maj...@hotmail.com (MajorFreak) Newsgroups: comp.sys.ibm.pc.games.space-sim Subject: Re: Earth and Beyond and Jumpgate Date: 20 Mar 2003 23:25:09 -0800 Organization: http://groups.google.com/ Lines: 111 Message-ID: <8c6cbb0d.0303202325.34c49585@posting.google.com> References: <xB8ea.9987$cT4.9467@news2.west.cox.net> <8c6cbb0d.0303200058.3e7de600@posting.google.com> <p79j7vole6r13q38hmgfatjsv3k14kfk1k@4ax.com> <MPG.18e38b4245c22b04989765@news.ywave.com> NNTP-Posting-Host: 24.64.223.205 X-Trace: posting.google.com 1048231509 29511 127.0.0.1 (21 Mar 2003 07:25:09 GMT) X-Complaints-To: groups...@google.com NNTP-Posting-Date: 21 Mar 2003 07:25:09 GMT MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit